Player Matchup

Bellona
Bellona
CunscaRal
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 1
Bakasura
Bakasura
DreggoThePckle
Bakasura
Level 22
God Stats
1W - 4L
1,500 SR
Queue Stats
122W - 117L
1,461 Elo+
Solo
Olorun
Olorun
Lmao99
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,336 Elo+
Solo
Neith
Neith
jonhmonster
Neith
Level 20
God Stats
28W - 23L
1,597 SR
Queue Stats
117W - 114L
1,501 Elo+
Solo
Yemoja
Yemoja
sobrancheyla
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 1
Team Averages
Level 11
1,519 SR
1,459 Elo+

VS

Team Averages
Level 11
1,505 SR
1,360 Elo+
Kukulkan
Kukulkan
Lodini
Kukulkan
Level 15
God Stats
26W - 43L
1,376 SR
Queue Stats
90W - 142L
1,302 Elo+
Solo
Loki
Loki
SavitarTG
Loki
Level 28
God Stats
3W - 4L
1,327 SR
Queue Stats
168W - 178L
1,406 Elo+
Solo
Yemoja
Yemoja
XxRhinoTronxX
Yemoja
Level 6
God Stats
4W - 1L
1,850 SR
Queue Stats
6W - 9L
1,447 Elo+
Solo
Medusa
Medusa
obserushkin
Medusa
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,500 Elo+
Solo
Jormungandr
Jormungandr
serpentofwater
Jormungandr
Level 5
God Stats
1W - 1L
1,469 SR
Queue Stats
3W - 5L
1,146 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CunscaRal
Bellona
10
0 / 6 / 1
6,198
387
3,160
13,832
7,542
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
10
3 / 5 / 2
6,889
431
4,432
11,314
3,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Olorun
Lmao99
Olorun
12
0 / 3 / 2
6,458
404
1,917
9,285
3,325
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 2 / 1
7,296
456
6,423
10,371
3,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
8
2 / 7 / 2
5,870
367
3,399
9,253
3,013
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Lodini
Kukulkan
16
5 / 2 / 2
9,775
611
12,081
7,569
3,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Loki
16
12 / 2 / 5
9,857
616
12,366
11,118
3,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 1 / 1
7,731
483
3,082
5,318
3,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
11
0 / 4 / 5
6,814
426
5,132
10,012
3,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
serpentofwater
Jormungandr
15
5 / 1 / 5
9,580
599
9,508
9,473
8,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
8
Kills
23
23
Deaths
10
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bellona
CunscaRal
Bellona
0
6
1
0.08
L
Bakasura
3
5
2
0.8
L
Olorun
Lmao99
Olorun
0
3
2
0.33
W
Kukulkan
Lodini
Kukulkan
5
2
2
3
W
Loki
12
2
5
7.25
W
1
1
1
1.5
L
3
2
1
1.75
W
Medusa
0
4
5
0.63
W
Jormungandr
serpentofwater
Jormungandr
5
1
5
7.5
L
Yemoja
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,331
Damage
42,169
54,055
Taken
43,490
21,186
Mitigated
22,267
12,107
Healing
16,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
CunscaRal
Bellona
3,160
912
0
2,383
13,832
7,542
0
8,366
4,836
0
18,652
L
Bakasura
4,432
3,499
0
3,125
11,314
3,957
0
3,230
8,084
0
20,484
L
Olorun
Lmao99
Olorun
1,917
192
251
1,898
9,285
3,325
35
5,338
3,947
32,274
0
W
Kukulkan
Lodini
Kukulkan
12,081
224
128
1,989
7,569
3,416
1,592
959
6,320
72,943
0
W
Loki
12,366
3,051
0
5,444
11,118
3,927
509
994
9,985
0
62,953
W
3,082
856
3,420
2,061
5,318
3,248
1,088
946
4,314
24,823
0
L
6,423
2,334
0
3,316
10,371
3,349
144
3,900
6,471
0
41,836
W
Medusa
5,132
1,744
0
682
10,012
3,471
1,542
1,658
8,324
0
22,053
W
Jormungandr
serpentofwater
Jormungandr
9,508
3,114
0
2,667
9,473
8,205
505
759
8,714
46,300
0
L
Yemoja
3,399
538
948
186
9,253
3,013
28
3,147
6,046
10,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,711
Gold Earned
43,757
240
Minions Killed
416
0
Camps Cleared
0
1,359,989
Distance Traveled
1,484,454
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,198
387
42
3
0
276,174
4
L
Bakasura
6,889
431
57
4
0
263,816
1
L
Olorun
6,458
404
52
3
0
298,904
2
W
Kukulkan
9,775
611
140
9
0
272,256
1
W
Loki
9,857
616
110
7
0
375,258
6
W
Yemoja
7,731
483
40
3
0
285,631
1
L
Neith
7,296
456
73
5
0
249,663
1
W
Medusa
6,814
426
36
2
0
276,416
6
W
Jormungandr
9,580
599
90
6
0
274,893
1
L
Yemoja
5,870
367
16
1
0
271,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role