Player Matchup

Fenrir
Fenrir
BFOJ-Odin-02
Fenrir
Level 78
God Stats
1W - 5L
1,820 SR
Queue Stats
158W - 157L
1,424 Elo+
Party 1
Ares
Ares
CalebWayne
Ares
Level 17
God Stats
8W - 6L
1,405 SR
Queue Stats
9W - 9L
1,451 Elo+
Party 1
Olorun
Olorun
GR3N1NJA
Olorun
Level 27
God Stats
5W - 3L
1,703 SR
Queue Stats
34W - 23L
1,587 Elo+
Party 1
Tiamat
Tiamat
GlitterBootyTM
Tiamat
Level 65
God Stats
0W - 1L
1,473 SR
Queue Stats
23W - 51L
1,303 Elo+
Party 1
Chiron
Chiron
TheStreet914
Chiron
Level 61
God Stats
0W - 2L
1,178 SR
Queue Stats
138W - 214L
1,284 Elo+
Party 1
Team Averages
Level 50
1,516 SR
1,410 Elo+

VS

Team Averages
Level 61
1,458 SR
1,341 Elo+
Achilles
Achilles
 
Achilles
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Stablewaif
Olorun
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 97L
1,372 Elo+
Party 2
Ra
Ra
UN_D3AD_666
Ra
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,209 Elo+
Party 2
Hera
Hera
da_reaper_mon
Hera
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 43L
1,259 Elo+
Party 2
Osiris
Osiris
eddy_23999
Osiris
Level 38
God Stats
13W - 27L
1,292 SR
Queue Stats
235W - 257L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
5 / 2 / 0
7,534
538
2,602
8,565
3,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 4 / 3
5,906
422
3,335
9,280
7,416
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
GR3N1NJA
Olorun
11
4 / 5 / 4
7,099
507
8,243
13,687
4,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 4 / 0
6,314
451
3,843
8,280
7,990
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chiron
8
0 / 2 / 2
5,626
402
1,222
6,489
1,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
6 / 2 / 3
8,706
622
6,349
8,815
4,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
Stablewaif
Olorun
11
4 / 2 / 6
7,193
514
6,600
7,959
2,820
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 4 / 8
6,744
482
4,343
5,590
1,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 1 / 6
8,370
598
7,370
6,493
2,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
eddy_23999
Osiris
13
3 / 1 / 4
7,705
550
8,019
7,804
3,745
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
9
Kills
17
17
Deaths
10
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
2
3
3.75
L
Fenrir
5
2
0
2.5
L
0
4
3
0.38
L
Olorun
GR3N1NJA
Olorun
4
5
4
1.2
L
0
4
0
0
W
Olorun
Stablewaif
Olorun
4
2
6
3.5
L
Chiron
0
2
2
0.5
W
2
4
8
1.5
W
2
1
6
5
W
Osiris
eddy_23999
Osiris
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,245
Damage
32,681
46,301
Taken
36,661
24,990
Mitigated
15,151
12,307
Healing
10,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
6,349
2,926
0
1,692
8,815
4,717
0
1,467
7,310
0
49,613
L
Fenrir
2,602
388
0
4,206
8,565
3,241
0
1,129
7,382
0
35,850
L
3,335
146
0
241
9,280
7,416
59
3,606
5,412
14,667
0
L
Olorun
GR3N1NJA
Olorun
8,243
4,994
178
5,113
13,687
4,648
0
10,073
3,132
37,773
0
L
3,843
715
0
877
8,280
7,990
170
0
8,280
26,704
0
W
Olorun
Stablewaif
Olorun
6,600
3,156
347
1,889
7,959
2,820
1,484
4,647
3,312
30,343
0
L
Chiron
1,222
350
140
1,552
6,489
1,695
0
2,549
3,782
0
18,124
W
4,343
717
1,964
1,492
5,590
1,721
352
2,572
3,018
11,448
0
W
7,370
1,676
0
2,130
6,493
2,148
810
2,192
4,301
54,766
0
W
Osiris
eddy_23999
Osiris
8,019
3,017
207
893
7,804
3,745
168
4,309
3,299
0
36,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,479
Gold Earned
38,718
223
Minions Killed
334
0
Camps Cleared
0
1,247,340
Distance Traveled
1,351,488
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,706
622
87
6
0
302,470
3
L
Fenrir
7,534
538
85
6
0
288,867
5
L
Ares
5,906
422
11
1
0
256,212
7
L
Olorun
7,099
507
52
4
0
226,928
2
L
Tiamat
6,314
451
42
3
0
261,859
3
W
Olorun
7,193
514
55
4
0
258,717
1
L
Chiron
5,626
402
33
2
0
213,474
3
W
Ra
6,744
482
10
1
0
233,037
1
W
Hera
8,370
598
112
8
0
271,687
0
W
Osiris
7,705
550
70
5
0
285,577
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role