Player Matchup

Ne Zha
Ne Zha
Feudesang
Ne Zha
Level 86
God Stats
13W - 28L
1,457 SR
Queue Stats
35W - 70L
1,300 Elo+
Party 1
Tiamat
Tiamat
Plouf222
Tiamat
Level 69
God Stats
1W - 1L
1,773 SR
Queue Stats
20W - 30L
1,337 Elo+
Party 1
Cerberus
Cerberus
Shopper62132
Cerberus
Level 8
God Stats
1W - 1L
1,371 SR
Queue Stats
17W - 33L
1,500 Elo+
Party 1
Team Averages
Level 54
1,534 SR
1,379 Elo+

VS

Team Averages
Level 17
1,642 SR
1,343 Elo+
Ymir
Ymir
CyB0RGisMike
Ymir
Level 8
God Stats
3W - 7L
1,449 SR
Queue Stats
6W - 16L
1,122 Elo+
Solo
Olorun
Olorun
Lilwax
Olorun
Level 28
God Stats
2W - 1L
1,741 SR
Queue Stats
83W - 95L
1,479 Elo+
Solo
Thor
Thor
destruptor33
Thor
Level 14
God Stats
1W - 1L
1,736 SR
Queue Stats
13W - 19L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Feudesang
Ne Zha
14
4 / 3 / 2
9,691
646
9,201
8,808
3,081
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
Plouf222
Tiamat
15
3 / 2 / 4
9,697
646
9,112
7,986
6,988
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Shopper62132
Cerberus
10
1 / 0 / 3
8,428
562
1,760
4,586
2,870
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 4
9,849
657
3,104
11,803
9,969
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Olorun
Lilwax
Olorun
13
1 / 2 / 3
9,005
600
7,581
7,824
2,396
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 5 / 1
9,807
654
3,507
11,045
3,587
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
8
Kills
5
5
Deaths
8
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
1
4
2
W
Ne Zha
Feudesang
Ne Zha
4
3
2
1.67
L
Olorun
Lilwax
Olorun
1
2
3
1.25
W
Tiamat
Plouf222
Tiamat
3
2
4
2.5
W
Cerberus
Shopper62132
Cerberus
1
0
3
2.5
L
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,073
Damage
14,192
21,380
Taken
30,672
12,939
Mitigated
15,952
6,387
Healing
9,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,104
294
0
2,775
11,803
9,969
82
5,212
6,591
20,809
0
W
Ne Zha
Feudesang
Ne Zha
9,201
2,701
0
2,885
8,808
3,081
0
3,726
5,082
0
49,140
L
Olorun
Lilwax
Olorun
7,581
2,131
1,051
3,972
7,824
2,396
60
3,513
4,311
53,390
0
W
Tiamat
Plouf222
Tiamat
9,112
451
780
2,336
7,986
6,988
0
3,504
4,482
33,516
0
W
Cerberus
Shopper62132
Cerberus
1,760
0
0
386
4,586
2,870
0
3,458
1,128
6,089
0
L
3,507
1,025
0
1,236
11,045
3,587
0
2,422
8,623
0
32,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,816
Gold Earned
28,661
142
Minions Killed
173
0
Camps Cleared
0
722,576
Distance Traveled
672,268
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,849
657
39
3
0
210,656
0
W
Ne Zha
9,691
646
73
5
0
278,283
1
L
Olorun
9,005
600
76
5
0
248,447
1
W
Tiamat
9,697
646
56
4
0
272,313
0
W
Cerberus
8,428
562
13
1
0
171,980
1
L
Thor
9,807
654
58
4
0
213,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role