Player Matchup

Neith
Neith
Silver II
FlameKiller18
Neith
Silver II
Level 102
God Stats
4W - 6L
1,389 SR
Queue Stats
248W - 251L
962 MMR
Solo
Sol
Sol
Silver II
Marla_Croft
Sol
Silver II
Level 125
God Stats
25W - 19L
1,560 SR
Queue Stats
77W - 80L
1,136 MMR
Solo
Arachne
Arachne
Silver II
PaiNz_AcE
Arachne
Silver II
Level 63
God Stats
114W - 68L
1,520 SR
Queue Stats
716W - 721L
1,019 MMR
Solo
Tyr
Tyr
Silver II
ProferssorEichel
Tyr
Silver II
Level 65
God Stats
10W - 14L
1,436 SR
Queue Stats
110W - 122L
969 MMR
Solo
Horus
Horus
Silver II
THE-NEMESiiiS
Horus
Silver II
Level 104
God Stats
25W - 21L
1,447 SR
Queue Stats
191W - 190L
1,014 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 92
1,471 SR
1,020 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 91
1,336 SR
1,021 MMR
Cu Chulainn
Cu Chulainn
Silver II
Drxgvt3
Cu Chulainn
Silver II
Level 88
God Stats
0W - 8L
1,147 SR
Queue Stats
147W - 149L
1,123 MMR
Party 1
Bacchus
Bacchus
Silver I
MidoriyaIzuku16
Bacchus
Silver I
Level 103
God Stats
1W - 4L
1,573 SR
Queue Stats
133W - 140L
1,090 MMR
Solo
Loki
Loki
Silver III
TheBozinski
Loki
Silver III
Level 107
God Stats
28W - 22L
1,366 SR
Queue Stats
73W - 81L
923 MMR
Solo
Apollo
Apollo
Silver I
TroopaLuvah
Apollo
Silver I
Level 114
God Stats
3W - 9L
1,203 SR
Queue Stats
382W - 380L
1,146 MMR
Solo
Hel
Hel
Bronze I
raul090423
Hel
Bronze I
Level 44
God Stats
4W - 6L
1,392 SR
Queue Stats
99W - 106L
822 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 2
7,921
528
6,197
10,298
3,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
5 / 0 / 7
8,865
591
13,641
13,777
4,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
PaiNz_AcE
Arachne
15
11 / 0 / 5
9,496
633
10,929
10,632
4,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
4 / 3 / 4
8,622
575
9,437
12,737
9,680
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

11
2 / 4 / 5
7,013
468
4,284
12,584
8,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
SetGilgameshDanzaburouAthenaJanus

VS

Bans
ScyllaGuan YuCthulhuKing ArthurNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Drxgvt3
Cu Chulainn
13
3 / 5 / 1
7,937
529
9,710
15,352
13,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
2 / 3 / 3
7,422
495
8,943
11,642
9,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

11
0 / 9 / 1
6,511
434
3,760
12,343
4,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
14
3 / 3 / 1
8,164
544
6,921
10,951
3,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 3 / 3
6,985
466
8,345
9,762
3,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
23
Kills
8
8
Deaths
23
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Drxgvt3
Cu Chulainn
3
5
1
0.7
W
1
1
2
2
W
5
0
7
8.5
L
2
3
3
1.17
W
Arachne
PaiNz_AcE
Arachne
11
0
5
13.5
W
4
3
4
2
W
2
4
5
1.13
L
0
9
1
0.06
L
Apollo
3
3
1
1.17
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,488
Damage
37,679
60,028
Taken
60,050
31,576
Mitigated
33,401
30,300
Healing
20,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Drxgvt3
Cu Chulainn
9,710
1,488
0
3,662
15,352
13,072
0
1,644
13,708
7,035
44,585
W
6,197
2,990
0
5,624
10,298
3,768
570
3,160
7,098
0
60,676
W
13,641
3,169
0
9,444
13,777
4,893
255
6,637
6,644
66,089
0
L
8,943
440
0
1,948
11,642
9,423
0
4,508
7,134
22,868
0
W
Arachne
PaiNz_AcE
Arachne
10,929
8,232
0
2,682
10,632
4,422
0
1,682
8,910
0
57,130
W
9,437
1,123
0
5,902
12,737
9,680
0
1,938
10,795
0
47,095
W
4,284
1,615
1,469
5,179
12,584
8,813
0
5,010
7,384
0
14,299
L
3,760
601
0
2,093
12,343
4,133
0
2,070
10,273
0
38,847
L
Apollo
6,921
3,935
0
3,073
10,951
3,730
496
1,183
9,768
0
50,439
L
8,345
503
3,648
5,964
9,762
3,043
0
4,236
5,526
43,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,917
Gold Earned
37,019
456
Minions Killed
421
0
Camps Cleared
0
1,429,145
Distance Traveled
1,430,740
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,937
529
112
7
0
252,314
3
W
Neith
7,921
528
122
8
0
266,643
2
W
Sol
8,865
591
126
8
0
278,370
4
L
Bacchus
7,422
495
22
1
0
301,921
5
W
Arachne
9,496
633
104
7
0
319,855
0
W
Tyr
8,622
575
86
6
0
268,519
3
W
Horus
7,013
468
18
1
0
295,758
6
L
Loki
6,511
434
73
5
0
283,763
1
L
Apollo
8,164
544
104
7
0
277,617
3
L
Hel
6,985
466
110
7
0
315,125
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role