Player Matchup

Merlin
Merlin
AgenTOFErebuS
Merlin
Level 141
God Stats
2W - 1L
1,767 SR
Queue Stats
308W - 312L
1,529 Elo+
Party 2
Hun Batz
Hun Batz
Boffjamin
Hun Batz
Level 121
God Stats
1W - 3L
1,578 SR
Queue Stats
252W - 234L
1,484 Elo+
Party 2
Guan Yu
Guan Yu
jarmangandar
Guan Yu
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 137L
1,356 Elo+
Solo
Izanami
Izanami
keyc1999
Izanami
Level 67
God Stats
1W - 3L
1,763 SR
Queue Stats
8W - 6L
1,464 Elo+
Solo
Yemoja
Yemoja
tonebone8003
Yemoja
Level 143
God Stats
0W - 6L
1,249 SR
Queue Stats
202W - 229L
1,353 Elo+
Solo
Team Averages
Level 119
1,571 SR
1,437 Elo+

VS

Team Averages
Level 91
1,472 SR
1,368 Elo+
Fenrir
Fenrir
CaptainKush2000
Fenrir
Level 69
God Stats
5W - 4L
1,252 SR
Queue Stats
242W - 238L
1,390 Elo+
Solo
Ah Puch
Ah Puch
NBS_Delirious
Ah Puch
Level 64
God Stats
4W - 5L
1,642 SR
Queue Stats
552W - 558L
1,406 Elo+
Solo
Osiris
Osiris
Renn_carp90
Osiris
Level 119
God Stats
17W - 28L
1,488 SR
Queue Stats
1,032W - 1,162L
1,359 Elo+
Party 1
Izanami
Izanami
isaiasrainbow07
Izanami
Level 99
God Stats
57W - 48L
1,493 SR
Queue Stats
669W - 759L
1,342 Elo+
Party 1
Cerberus
Cerberus
lordcarin
Cerberus
Level 103
God Stats
37W - 33L
1,485 SR
Queue Stats
498W - 604L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 0
4,855
607
2,541
3,184
929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Boffjamin
Hun Batz
7
0 / 1 / 0
4,166
521
1,387
4,030
1,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Guan Yu
jarmangandar
Guan Yu
6
0 / 2 / 0
3,992
499
1,732
4,760
2,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
keyc1999
Izanami
7
0 / 0 / 1
4,039
505
2,201
3,685
849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Yemoja
7
0 / 2 / 1
4,282
535
877
4,497
1,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
4,832
604
799
4,141
1,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
9
0 / 0 / 0
4,733
592
1,273
3,112
781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Osiris
10
3 / 0 / 0
5,838
730
2,623
4,789
2,187
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
2 / 1 / 0
4,392
549
3,378
4,029
902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
lordcarin
Cerberus
7
0 / 0 / 2
4,599
575
2,997
5,602
1,654
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
1
Kills
5
5
Deaths
1
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
L
Hun Batz
Boffjamin
Hun Batz
0
1
0
0
W
0
0
1
0.5
W
Ah Puch
0
0
0
0
W
Osiris
3
0
0
3
W
2
1
0
2
L
Guan Yu
jarmangandar
Guan Yu
0
2
0
0
L
Izanami
keyc1999
Izanami
0
0
1
0.5
W
Cerberus
lordcarin
Cerberus
0
0
2
1
L
Yemoja
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,738
Damage
11,070
20,156
Taken
21,673
6,123
Mitigated
6,876
8,475
Healing
10,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,541
205
0
1,123
3,184
929
0
1,487
1,697
21,596
0
L
Hun Batz
Boffjamin
Hun Batz
1,387
273
0
1,898
4,030
1,104
0
86
3,944
0
17,215
W
799
0
0
2,850
4,141
1,352
0
143
3,954
0
27,959
W
Ah Puch
1,273
318
0
2,232
3,112
781
0
1,260
1,574
24,834
0
W
Osiris
2,623
638
0
1,570
4,789
2,187
0
0
4,494
0
28,594
W
3,378
2,436
234
1,606
4,029
902
0
656
3,329
0
23,775
L
Guan Yu
jarmangandar
Guan Yu
1,732
259
0
1,734
4,760
2,106
0
0
4,760
0
12,477
L
Izanami
keyc1999
Izanami
2,201
1,992
0
1,073
3,685
849
0
1,027
2,658
0
21,139
W
Cerberus
lordcarin
Cerberus
2,997
82
282
2,208
5,602
1,654
0
967
4,609
12,502
0
L
Yemoja
877
381
1,142
1,505
4,497
1,135
0
1,670
2,827
7,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,334
Gold Earned
24,394
205
Minions Killed
253
0
Camps Cleared
0
703,707
Distance Traveled
746,915
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,855
607
63
8
0
155,351
2
L
Hun Batz
4,166
521
50
6
0
164,217
3
W
Fenrir
4,832
604
74
9
0
163,384
4
W
Ah Puch
4,733
592
54
7
0
145,280
1
W
Osiris
5,838
730
66
8
0
137,694
2
W
Izanami
4,392
549
43
5
0
135,645
0
L
Guan Yu
3,992
499
26
3
0
123,088
0
L
Izanami
4,039
505
47
6
0
142,226
6
W
Cerberus
4,599
575
16
2
0
164,912
5
L
Yemoja
4,282
535
19
2
0
118,825
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role