Player Matchup

Ares
Ares
Jasoncampbell
Ares
Level 16
God Stats
20W - 16L
1,600 SR
Queue Stats
75W - 71L
1,564 Elo+
Solo
Tiamat
Tiamat
KommieKhepri
Tiamat
Level 18
God Stats
7W - 1L
1,619 SR
Queue Stats
23W - 14L
1,516 Elo+
Solo
Danzaburou
Danzaburou
Stino_1223
Danzaburou
Level 16
God Stats
4W - 5L
1,497 SR
Queue Stats
10W - 14L
1,442 Elo+
Solo
Persephone
Persephone
YMAX1997
Persephone
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,557 Elo+
Solo
Chaac
Chaac
senx3a9315a272
Chaac
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 16L
1,803 Elo+
Solo
Team Averages
Level 14
1,543 SR
1,576 Elo+

VS

Team Averages
Level 47
1,532 SR
1,559 Elo+
Merlin
Merlin
DieLikeButterfly
Merlin
Level 22
God Stats
7W - 12L
1,600 SR
Queue Stats
40W - 38L
1,620 Elo+
Solo
Thor
Thor
FutureCreep
Thor
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 114L
1,624 Elo+
Solo
Fenrir
Fenrir
Knax_Bumpel_
Fenrir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 28L
1,550 Elo+
Party 1
Apollo
Apollo
Trust PaiinZ
Apollo
Level 27
God Stats
30W - 12L
1,748 SR
Queue Stats
47W - 37L
1,516 Elo+
Solo
Ymir
Ymir
xSatoUchiha
Ymir
Level 151
God Stats
4W - 3L
1,310 SR
Queue Stats
152W - 151L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 4
8,016
472
4,797
19,373
14,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
15
4 / 3 / 4
9,313
548
10,508
10,906
5,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Stino_1223
Danzaburou
12
2 / 10 / 0
7,747
456
8,555
12,802
4,331
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Persephone
YMAX1997
Persephone
10
2 / 5 / 1
7,595
447
4,504
6,961
1,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
8 / 2 / 1
9,988
588
10,295
11,071
9,175
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 9
11,407
671
13,670
8,704
3,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 3 / 6
8,806
518
4,590
11,034
3,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
12
0 / 7 / 0
7,387
435
1,390
8,774
2,701
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Apollo
18
12 / 3 / 8
11,504
677
13,616
15,148
5,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
6 / 4 / 14
9,873
581
6,148
14,075
12,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
63
18
Kills
26
26
Deaths
18
10
Assists
37
Player
Kills
Deaths
Assists
KDA
W
5
1
9
9.5
W
3
3
6
2
L
2
6
4
0.67
W
Fenrir
0
7
0
0
L
Tiamat
4
3
4
2
L
Danzaburou
Stino_1223
Danzaburou
2
10
0
0.2
W
Apollo
12
3
8
5.33
L
Persephone
YMAX1997
Persephone
2
5
1
0.5
L
8
2
1
4.25
W
6
4
14
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,659
Damage
39,414
61,113
Taken
57,735
35,245
Mitigated
28,120
15,210
Healing
16,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,670
1,131
0
1,139
8,704
3,474
607
4,257
4,351
92,719
0
W
4,590
1,227
0
2,732
11,034
3,823
0
1,495
9,487
0
47,445
L
4,797
280
512
6,228
19,373
14,126
0
6,413
12,632
37,278
0
W
Fenrir
1,390
488
0
566
8,774
2,701
440
2,160
6,560
0
25,590
L
Tiamat
10,508
794
0
3,582
10,906
5,638
0
4,027
6,643
53,406
0
L
Danzaburou
Stino_1223
Danzaburou
8,555
5,532
0
951
12,802
4,331
605
877
11,903
0
37,447
W
Apollo
13,616
9,610
0
9,257
15,148
5,715
4,131
4,097
10,890
0
71,212
L
Persephone
YMAX1997
Persephone
4,504
463
0
759
6,961
1,975
0
3,620
3,060
32,113
0
L
10,295
1,589
0
3,178
11,071
9,175
515
3,878
7,053
0
61,995
W
6,148
1,608
983
2,181
14,075
12,407
760
7,211
6,638
23,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,659
Gold Earned
48,977
397
Minions Killed
490
0
Camps Cleared
0
1,414,186
Distance Traveled
1,549,924
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,407
671
178
10
0
317,717
4
W
Thor
8,806
518
88
5
0
334,405
3
L
Ares
8,016
472
61
4
0
333,159
12
W
Fenrir
7,387
435
49
3
0
260,510
0
L
Tiamat
9,313
548
108
6
0
301,995
0
L
Danzaburou
7,747
456
44
3
0
230,149
0
W
Apollo
11,504
677
143
8
0
312,263
3
L
Persephone
7,595
447
56
3
0
242,010
1
L
Chaac
9,988
588
128
8
0
306,873
5
W
Ymir
9,873
581
32
2
0
325,029
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role