Player Matchup

Jing Wei
Jing Wei
Crymare
Jing Wei
Level 7
God Stats
7W - 1L
1,500 SR
Queue Stats
12W - 9L
1,466 Elo+
Party 1
Guan Yu
Guan Yu
UMPQ
Guan Yu
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
eoms
Cthulhu
Level 4
God Stats
1W - 1L
1,272 SR
Queue Stats
7W - 5L
1,087 Elo+
Party 1
Nox
Nox
xXplmoknXx
Nox
Level 15
God Stats
24W - 20L
1,418 SR
Queue Stats
258W - 235L
1,390 Elo+
Party 1
Fenrir
Fenrir
Ðara
Fenrir
Level 15
God Stats
1W - 1L
1,262 SR
Queue Stats
21W - 18L
1,514 Elo+
Party 1
Team Averages
Level 9
1,390 SR
1,391 Elo+

VS

Team Averages
Level 25
1,597 SR
1,441 Elo+
Fenrir
Fenrir
DARK_FENO2106
Fenrir
Level 25
God Stats
0W - 2L
1,283 SR
Queue Stats
4W - 11L
1,153 Elo+
Solo
He Bo
He Bo
DzMono
He Bo
Level 27
God Stats
2W - 3L
1,524 SR
Queue Stats
57W - 49L
1,534 Elo+
Solo
Anhur
Anhur
Idobejiggly
Anhur
Level 26
God Stats
4W - 4L
1,994 SR
Queue Stats
110W - 65L
1,722 Elo+
Solo
Horus
Horus
pappiking_alex
Horus
Level 18
God Stats
2W - 1L
1,684 SR
Queue Stats
20W - 17L
1,542 Elo+
Solo
Medusa
Medusa
snake-freund
Medusa
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 178L
1,255 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Crymare
Jing Wei
20
9 / 0 / 11
19,071
596
25,001
26,662
13,639
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
UMPQ
Guan Yu
20
1 / 4 / 7
15,755
492
6,142
21,817
29,498
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
eoms
Cthulhu
17
2 / 5 / 9
14,715
460
5,961
18,542
18,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
7 / 3 / 11
16,433
514
15,079
17,646
8,461
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Ðara
Fenrir
20
13 / 1 / 6
20,583
643
15,509
30,828
23,232
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 0
8,546
267
65
1,334
215
He Bo
DzMono
He Bo
20
1 / 7 / 3
13,911
435
12,558
19,143
7,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
10 / 6 / 0
19,526
610
41,155
33,972
15,536
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
1 / 10 / 1
12,693
397
5,331
26,155
23,986
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Medusa
19
0 / 9 / 3
11,642
364
2,973
18,421
7,797

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
19
32
Kills
12
13
Deaths
33
44
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Crymare
Jing Wei
9
0
11
14.5
L
0
1
0
0
L
He Bo
DzMono
He Bo
1
7
3
0.36
L
10
6
0
1.67
W
Guan Yu
UMPQ
Guan Yu
1
4
7
1.13
W
Cthulhu
eoms
Cthulhu
2
5
9
1.3
L
1
10
1
0.15
L
Medusa
0
9
3
0.17
W
7
3
11
4.17
W
Fenrir
Ðara
Fenrir
13
1
6
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,692
Damage
62,082
115,495
Taken
99,025
93,520
Mitigated
55,043
44,952
Healing
23,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Crymare
Jing Wei
25,001
21,366
0
19,484
26,662
13,639
5,894
4,663
21,835
0
203,630
L
65
65
0
0
1,334
215
0
796
538
0
1,145
L
He Bo
DzMono
He Bo
12,558
216
0
1,189
19,143
7,509
710
2,524
16,307
89,154
0
L
41,155
24,902
0
19,297
33,972
15,536
3,848
4,526
29,188
0
224,630
W
Guan Yu
UMPQ
Guan Yu
6,142
1,238
933
5,614
21,817
29,498
1,793
4,038
17,493
0
68,334
W
Cthulhu
eoms
Cthulhu
5,961
429
398
989
18,542
18,690
402
3,312
15,119
33,757
0
L
5,331
2,528
1,312
1,988
26,155
23,986
2,013
7,728
18,007
0
60,761
L
Medusa
2,973
366
0
0
18,421
7,797
0
4,768
13,343
0
35,593
W
15,079
1,462
0
3,711
17,646
8,461
2,797
3,124
14,330
71,257
0
W
Fenrir
Ðara
Fenrir
15,509
3,146
0
13,823
30,828
23,232
5,880
3,296
27,468
0
160,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,557
Gold Earned
66,318
719
Minions Killed
632
0
Camps Cleared
0
3,100,104
Distance Traveled
2,087,619
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
19,071
596
246
8
0
605,139
1
L
Fenrir
8,546
267
2
0
0
47,600
0
L
He Bo
13,911
435
143
4
0
502,981
2
L
Anhur
19,526
610
325
10
0
558,187
7
W
Guan Yu
15,755
492
107
3
0
616,344
0
W
Cthulhu
14,715
460
28
1
0
621,482
5
L
Horus
12,693
397
105
3
0
531,626
0
L
Medusa
11,642
364
57
2
0
447,225
9
W
Nox
16,433
514
122
4
0
593,587
5
W
Fenrir
20,583
643
216
7
0
663,552
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role