Player Matchup

Set
Set
Silver II
 
Set
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chronos
Chronos
Bronze I
RedBottomSkyy
Chronos
Bronze I
Level 115
God Stats
2W - 2L
1,593 SR
Queue Stats
60W - 80L
539 MMR
Solo
Susano
Susano
Silver II
SoCalVance15
Susano
Silver II
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,363 MMR
Party 1
Sol
Sol
Silver II
XxRhapsodyxX874
Sol
Silver II
Level 146
God Stats
19W - 10L
1,423 SR
Queue Stats
475W - 478L
1,135 MMR
Solo
Ymir
Ymir
Silver III
sayaka_mikizo
Ymir
Silver III
Level 85
God Stats
30W - 28L
1,534 SR
Queue Stats
79W - 89L
855 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 108
1,510 SR
1,078 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 112
1,434 SR
1,024 MMR
Sylvanus
Sylvanus
Bronze III
 
Sylvanus
Bronze III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Silver V
DarkPrience5938
Scylla
Silver V
Level 123
God Stats
4W - 3L
1,433 SR
Queue Stats
8W - 16L
1,015 MMR
Solo
Bellona
Bellona
Silver II
FloggersUnited
Bellona
Silver II
Level 98
God Stats
38W - 35L
1,486 SR
Queue Stats
561W - 561L
969 MMR
Solo
Loki
Loki
Bronze I
I_Chase_Balls_RL
Loki
Bronze I
Level 46
God Stats
37W - 69L
1,228 SR
Queue Stats
209W - 231L
222 MMR
Solo
Anhur
Anhur
Bronze III
PandorasKnights
Anhur
Bronze III
Level 141
God Stats
1W - 0L
1,521 SR
Queue Stats
2W - 2L
1,412 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
10
0 / 3 / 0
5,949
595
3,560
8,739
3,219
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chronos
9
0 / 3 / 0
5,537
554
835
5,747
1,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Susano
7
0 / 4 / 0
4,709
471
1,144
6,364
1,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 6 / 1
5,030
503
3,703
5,964
1,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
1 / 2 / 0
4,499
450
2,984
7,535
3,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
TiamatGilgameshDanzaburouTsukuyomiCu Chulainn

VS

Bans
AphroditeAthenaBakasuraChaacKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
4 / 0 / 1
5,735
574
4,191
5,784
2,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 0 / 3
6,599
660
2,163
1,918
449
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 0 / 1
6,163
616
4,896
7,196
4,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
10 / 0 / 1
7,702
770
7,961
6,091
1,916
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 1 / 4
6,100
610
4,366
6,381
1,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
1
Kills
18
18
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
3
0
0
W
Sylvanus
 
Sylvanus
4
0
1
4.5
W
1
0
3
2.5
W
1
0
1
1.5
W
10
0
1
10.5
W
2
1
4
4
L
Chronos
0
3
0
0
L
Susano
0
4
0
0
L
0
6
1
0.08
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,226
Damage
23,577
34,349
Taken
27,370
11,350
Mitigated
10,955
8,738
Healing
12,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
3,560
1,464
0
2,936
8,739
3,219
0
0
8,739
0
31,480
W
Sylvanus
 
Sylvanus
4,191
1,839
492
2,500
5,784
2,445
515
3,199
2,585
20,537
4,801
W
2,163
532
20
926
1,918
449
444
82
1,836
36,773
0
W
4,896
2,214
0
3,801
7,196
4,237
1,119
0
7,196
0
31,888
W
7,961
3,444
0
2,234
6,091
1,916
0
306
5,785
0
37,443
W
4,366
2,385
0
2,860
6,381
1,908
234
3,660
2,721
0
29,972
L
Chronos
835
384
0
1,529
5,747
1,900
0
1,649
4,098
28,032
0
L
Susano
1,144
307
0
2,312
6,364
1,702
0
0
6,364
0
23,856
L
3,703
1,622
0
1,020
5,964
1,403
0
1,532
4,432
22,349
1,745
L
2,984
888
123
818
7,535
3,126
0
2,700
4,835
12,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,724
Gold Earned
32,299
274
Minions Killed
327
0
Camps Cleared
0
921,109
Distance Traveled
1,003,950
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,949
595
86
9
0
186,129
0
W
Sylvanus
5,735
574
43
4
0
202,509
0
W
Scylla
6,599
660
80
8
0
189,690
3
W
Bellona
6,163
616
77
8
0
197,842
3
W
Loki
7,702
770
74
7
0
245,324
3
W
Anhur
6,100
610
53
5
0
168,585
0
L
Chronos
5,537
554
63
6
0
178,623
0
L
Susano
4,709
471
58
6
0
196,424
4
L
Sol
5,030
503
52
5
0
163,678
3
L
Ymir
4,499
450
15
2
0
196,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role