Player Matchup

Bakasura
Bakasura
Bulletsz9780
Bakasura
Level 13
God Stats
46W - 39L
1,336 SR
Queue Stats
194W - 223L
1,310 Elo+
Solo
Janus
Janus
Godbody_melo
Janus
Level 24
God Stats
11W - 19L
1,485 SR
Queue Stats
115W - 108L
1,552 Elo+
Solo
Terra
Terra
Kaliisbestgod
Terra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,074 Elo+
Solo
Izanami
Izanami
Kills4muff1n131
Izanami
Level 14
God Stats
9W - 4L
1,660 SR
Queue Stats
37W - 31L
1,455 Elo+
Solo
Vamana
Vamana
NightBubbles980
Vamana
Level 28
God Stats
4W - 2L
1,600 SR
Queue Stats
44W - 48L
1,431 Elo+
Solo
Team Averages
Level 17
1,516 SR
1,365 Elo+

VS

Team Averages
Level 32
1,536 SR
1,545 Elo+
He Bo
He Bo
BigChicken2670
He Bo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 76L
1,375 Elo+
Solo
Bakasura
Bakasura
FizbanTheMeh969
Bakasura
Level 20
God Stats
31W - 25L
1,341 SR
Queue Stats
313W - 380L
1,328 Elo+
Solo
Artio
Artio
HEATSH1ELD
Artio
Level 84
God Stats
1W - 3L
1,500 SR
Queue Stats
53W - 61L
1,669 Elo+
Party 1
Gilgamesh
Gilgamesh
OppaStoppa_TTV
Gilgamesh
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 28L
1,624 Elo+
Party 1
Danzaburou
Danzaburou
oppaclapa
Danzaburou
Level 7
God Stats
3W - 10L
1,837 SR
Queue Stats
11W - 11L
1,728 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Bulletsz9780
Bakasura
19
5 / 2 / 6
11,724
558
5,124
15,669
7,632
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
8 / 4 / 2
12,713
605
14,268
13,752
5,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 5 / 3
10,234
487
1,112
10,466
7,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
8 / 8 / 1
11,458
546
18,173
17,005
6,042
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

18
6 / 4 / 6
11,230
535
12,143
24,702
20,803
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 9 / 2
11,362
541
12,938
16,693
5,540
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
16
2 / 6 / 2
10,176
485
3,017
13,356
6,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
17
9 / 2 / 11
11,938
568
16,203
20,151
21,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
OppaStoppa_TTV
Gilgamesh
16
0 / 6 / 4
9,566
456
8,635
13,985
9,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
oppaclapa
Danzaburou
16
5 / 5 / 5
11,124
530
9,012
11,869
3,684
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
47
28
Kills
23
23
Deaths
28
18
Assists
24
Player
Kills
Deaths
Assists
KDA
L
7
9
2
0.89
W
Bakasura
Bulletsz9780
Bakasura
5
2
6
4
L
Bakasura
2
6
2
0.5
W
8
4
2
2.25
L
Artio
9
2
11
7.25
W
1
5
3
0.5
W
8
8
1
1.06
W
6
4
6
2.25
L
Gilgamesh
OppaStoppa_TTV
Gilgamesh
0
6
4
0.33
L
Danzaburou
oppaclapa
Danzaburou
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,820
Damage
49,805
81,594
Taken
76,054
47,445
Mitigated
46,896
32,078
Healing
18,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,938
1,436
465
2,095
16,693
5,540
312
4,582
11,565
60,897
0
W
Bakasura
Bulletsz9780
Bakasura
5,124
4,196
0
8,948
15,669
7,632
440
1,761
13,908
0
66,038
L
Bakasura
3,017
2,134
0
2,987
13,356
6,731
0
1,811
11,113
0
49,634
W
14,268
1,243
0
4,428
13,752
5,134
1,090
6,910
6,706
95,810
0
L
Artio
16,203
2,705
2,319
8,183
20,151
21,198
164
4,114
15,839
50,574
0
W
1,112
146
586
2,261
10,466
7,834
128
2,937
7,529
22,510
0
W
18,173
14,355
189
6,142
17,005
6,042
3,108
9,006
7,901
0
88,954
W
12,143
4,735
279
9,245
24,702
20,803
429
8,167
16,174
0
72,527
L
Gilgamesh
OppaStoppa_TTV
Gilgamesh
8,635
2,422
0
318
13,985
9,743
1,168
1,817
11,904
0
49,066
L
Danzaburou
oppaclapa
Danzaburou
9,012
5,867
0
1,827
11,869
3,684
630
2,364
9,443
0
44,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,359
Gold Earned
54,166
614
Minions Killed
423
0
Camps Cleared
0
1,845,186
Distance Traveled
1,898,461
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,362
541
87
4
0
332,150
0
W
Bakasura
11,724
558
131
6
0
429,914
0
L
Bakasura
10,176
485
124
6
0
409,969
1
W
Janus
12,713
605
173
8
0
351,469
6
L
Artio
11,938
568
42
2
0
412,792
1
W
Terra
10,234
487
40
2
0
368,951
1
W
Izanami
11,458
546
136
6
0
315,059
3
W
Vamana
11,230
535
134
6
0
379,793
0
L
Gilgamesh
9,566
456
86
4
0
395,798
0
L
Danzaburou
11,124
530
84
4
0
347,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role