Player Matchup

Cthulhu
Cthulhu
AsylumNXT
Cthulhu
Level 32
God Stats
8W - 6L
1,529 SR
Queue Stats
64W - 78L
1,391 Elo+
Solo
Izanami
Izanami
Dorkywannabegoth
Izanami
Level 31
God Stats
10W - 6L
1,500 SR
Queue Stats
794W - 826L
1,308 Elo+
Solo
Guan Yu
Guan Yu
Shopengauer
Guan Yu
Level 17
God Stats
1W - 1L
1,287 SR
Queue Stats
19W - 16L
1,549 Elo+
Party 2
Sol
Sol
Sryukotpusk
Sol
Level 56
God Stats
4W - 2L
1,604 SR
Queue Stats
185W - 191L
1,566 Elo+
Party 2
Hun Batz
Hun Batz
Vaurugan1
Hun Batz
Level 39
God Stats
2W - 2L
1,752 SR
Queue Stats
162W - 172L
1,522 Elo+
Party 2
Team Averages
Level 35
1,534 SR
1,467 Elo+

VS

Team Averages
Level 47
1,418 SR
1,405 Elo+
Chronos
Chronos
BendoPan
Chronos
Level 101
God Stats
9W - 11L
1,416 SR
Queue Stats
159W - 215L
1,352 Elo+
Party 3
Apollo
Apollo
KrakenCanvas16
Apollo
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
MediumVermin56
Thoth
Level 34
God Stats
0W - 2L
1,291 SR
Queue Stats
77W - 92L
1,414 Elo+
Party 1
Gilgamesh
Gilgamesh
ariariels
Gilgamesh
Level 26
God Stats
24W - 37L
1,457 SR
Queue Stats
71W - 117L
1,358 Elo+
Party 3
Serqet
Serqet
fearisweakness
Serqet
Level 29
God Stats
3W - 3L
1,427 SR
Queue Stats
87W - 98L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AsylumNXT
Cthulhu
14
2 / 2 / 5
8,853
492
6,423
15,659
14,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
3 / 2 / 9
9,598
533
7,975
9,088
3,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
Shopengauer
Guan Yu
14
3 / 4 / 8
9,244
514
5,392
13,429
13,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
13 / 2 / 4
12,073
671
17,341
13,175
4,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
Vaurugan1
Hun Batz
19
4 / 1 / 6
11,838
658
9,130
14,481
5,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
BendoPan
Chronos
15
6 / 3 / 1
9,288
516
17,222
13,316
4,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 4 / 4
8,355
464
7,258
12,826
3,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
0 / 8 / 3
7,110
395
7,640
9,920
2,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
ariariels
Gilgamesh
12
3 / 7 / 1
7,912
440
3,970
13,599
7,978
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
1 / 4 / 3
8,025
446
4,192
14,120
4,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
23
25
Kills
11
11
Deaths
26
32
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AsylumNXT
Cthulhu
2
2
5
2.25
L
Chronos
BendoPan
Chronos
6
3
1
2.17
W
3
2
9
3.75
L
1
4
4
0.75
L
0
8
3
0.19
W
Guan Yu
Shopengauer
Guan Yu
3
4
8
1.75
W
13
2
4
7.5
W
Hun Batz
Vaurugan1
Hun Batz
4
1
6
7
L
Gilgamesh
ariariels
Gilgamesh
3
7
1
0.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,261
Damage
40,282
65,832
Taken
63,781
42,041
Mitigated
23,199
25,453
Healing
13,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AsylumNXT
Cthulhu
6,423
196
82
5,124
15,659
14,325
731
3,047
12,374
27,175
0
L
Chronos
BendoPan
Chronos
17,222
4,429
0
3,904
13,316
4,346
573
2,808
10,328
51,422
0
W
7,975
4,885
0
2,626
9,088
3,547
4,363
2,964
5,826
0
61,047
L
7,258
3,708
0
2,199
12,826
3,895
0
6,048
6,568
0
57,038
L
7,640
464
0
420
9,920
2,625
0
4,573
5,227
32,828
0
W
Guan Yu
Shopengauer
Guan Yu
5,392
68
2,559
3,856
13,429
13,819
1,058
5,990
6,935
0
29,391
W
17,341
7,092
0
7,370
13,175
4,563
6,258
4,889
7,487
79,588
0
W
Hun Batz
Vaurugan1
Hun Batz
9,130
1,920
0
3,836
14,481
5,787
609
6,472
7,379
0
80,097
L
Gilgamesh
ariariels
Gilgamesh
3,970
743
0
3,220
13,599
7,978
0
5,439
7,740
0
16,435
L
4,192
864
0
4,016
14,120
4,355
0
4,416
9,584
0
31,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,606
Gold Earned
40,690
509
Minions Killed
330
0
Camps Cleared
0
1,746,330
Distance Traveled
1,597,414
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,853
492
49
3
0
340,365
4
L
Chronos
9,288
516
97
5
0
309,007
0
W
Izanami
9,598
533
103
6
0
323,424
3
L
Apollo
8,355
464
87
5
0
305,760
0
L
Thoth
7,110
395
68
4
0
302,704
0
W
Guan Yu
9,244
514
56
3
0
389,860
6
W
Sol
12,073
671
144
8
0
313,672
3
W
Hun Batz
11,838
658
157
9
0
379,009
0
L
Gilgamesh
7,912
440
23
1
0
335,646
0
L
Serqet
8,025
446
55
3
0
344,297
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role