Player Matchup

Sun Wukong
Sun Wukong
Al-Iskxnder
Sun Wukong
Level 53
God Stats
33W - 9L
1,809 SR
Queue Stats
351W - 172L
1,749 Elo+
Party 2
Cernunnos
Cernunnos
CatBoiTomlinson
Cernunnos
Level 26
God Stats
9W - 1L
1,954 SR
Queue Stats
71W - 29L
1,746 Elo+
Party 2
Khepri
Khepri
Cyfö
Khepri
Level 82
God Stats
7W - 6L
1,775 SR
Queue Stats
298W - 163L
1,753 Elo+
Party 2
Anhur
Anhur
SirClag
Anhur
Level 42
God Stats
5W - 1L
1,893 SR
Queue Stats
85W - 46L
1,736 Elo+
Party 2
Merlin
Merlin
Zaphraptor
Merlin
Level 127
God Stats
7W - 3L
1,601 SR
Queue Stats
122W - 73L
1,668 Elo+
Party 2
Team Averages
Level 66
1,806 SR
1,730 Elo+

VS

Team Averages
Level 58
1,481 SR
1,352 Elo+
Anhur
Anhur
Bon3lessWings
Anhur
Level 82
God Stats
3W - 2L
1,729 SR
Queue Stats
147W - 136L
1,309 Elo+
Solo
Fenrir
Fenrir
FartofTwitch
Fenrir
Level 64
God Stats
4W - 1L
1,500 SR
Queue Stats
33W - 45L
1,194 Elo+
Party 3
Ymir
Ymir
Villavaso
Ymir
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,410 Elo+
Party 3
Guan Yu
Guan Yu
acoustic-cherry
Guan Yu
Level 20
God Stats
0W - 6L
1,178 SR
Queue Stats
32W - 42L
1,413 Elo+
Party 1
Hel
Hel
acousticlime
Hel
Level 79
God Stats
20W - 22L
1,500 SR
Queue Stats
536W - 614L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Al-Iskxnder
Sun Wukong
14
7 / 2 / 4
8,805
677
8,863
12,923
7,176
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cernunnos
CatBoiTomlinson
Cernunnos
14
12 / 2 / 11
9,234
710
14,316
9,194
4,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Khepri
Cyfö
Khepri
11
2 / 3 / 22
7,521
579
4,738
11,928
8,634
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
SirClag
Anhur
12
6 / 2 / 12
7,972
613
6,881
7,568
2,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Zaphraptor
Merlin
14
11 / 3 / 14
9,074
698
13,586
6,355
2,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 3
5,939
457
4,499
10,414
2,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
11
5 / 7 / 3
7,630
587
5,513
12,469
3,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
9
0 / 6 / 9
6,540
503
6,667
11,326
6,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 11 / 4
5,333
410
3,419
14,111
5,921
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
6 / 8 / 0
7,755
597
4,979
10,692
3,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
30
38
Kills
11
12
Deaths
38
63
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Al-Iskxnder
Sun Wukong
7
2
4
4.5
L
0
6
3
0.25
W
Cernunnos
CatBoiTomlinson
Cernunnos
12
2
11
8.75
W
Khepri
Cyfö
Khepri
2
3
22
4.33
L
Fenrir
5
7
3
0.93
W
Anhur
SirClag
Anhur
6
2
12
6
L
Ymir
0
6
9
0.75
W
Merlin
Zaphraptor
Merlin
11
3
14
6
L
0
11
4
0.18
L
6
8
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,384
Damage
25,077
47,968
Taken
59,012
24,360
Mitigated
21,827
10,923
Healing
9,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Al-Iskxnder
Sun Wukong
8,863
2,305
0
5,471
12,923
7,176
0
3,140
9,783
0
53,713
L
4,499
2,092
0
1,765
10,414
2,653
0
3,026
7,259
0
25,795
W
Cernunnos
CatBoiTomlinson
Cernunnos
14,316
8,518
0
1,543
9,194
4,291
2,820
1,414
7,780
0
65,216
W
Khepri
Cyfö
Khepri
4,738
1,073
0
810
11,928
8,634
419
2,406
9,522
15,798
0
L
Fenrir
5,513
1,223
573
1,496
12,469
3,979
0
2,463
9,925
0
18,862
W
Anhur
SirClag
Anhur
6,881
4,131
0
2,408
7,568
2,037
1,341
2,585
4,983
0
27,536
L
Ymir
6,667
1,587
135
969
11,326
6,240
0
5,403
5,749
18,109
0
W
Merlin
Zaphraptor
Merlin
13,586
814
0
691
6,355
2,222
648
2,101
4,254
48,099
0
L
3,419
404
135
778
14,111
5,921
0
2,904
11,065
0
17,564
L
4,979
165
1,631
2,380
10,692
3,034
31
3,587
6,690
30,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,606
Gold Earned
33,197
365
Minions Killed
194
0
Camps Cleared
0
1,238,814
Distance Traveled
1,091,780
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,805
677
118
9
0
253,645
1
L
Anhur
5,939
457
50
4
0
221,991
3
W
Cernunnos
9,234
710
96
7
0
254,357
5
W
Khepri
7,521
579
19
1
0
263,850
2
L
Fenrir
7,630
587
40
3
0
214,332
2
W
Anhur
7,972
613
54
4
0
221,342
0
L
Ymir
6,540
503
18
1
0
222,367
3
W
Merlin
9,074
698
78
6
0
245,620
4
L
Guan Yu
5,333
410
35
3
0
207,775
2
L
Hel
7,755
597
51
4
0
225,315
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role