Player Matchup

Janus
Janus
Adult Batman
Janus
Level 126
God Stats
9W - 4L
1,698 SR
Queue Stats
201W - 182L
1,522 Elo+
Party 3
Ymir
Ymir
BBCowboi
Ymir
Level 63
God Stats
10W - 7L
1,685 SR
Queue Stats
38W - 35L
1,436 Elo+
Party 2
Gilgamesh
Gilgamesh
BiggE 05
Gilgamesh
Level 109
God Stats
7W - 9L
1,601 SR
Queue Stats
129W - 125L
1,439 Elo+
Party 2
Skadi
Skadi
The Red Feeler
Skadi
Level 38
God Stats
35W - 18L
1,623 SR
Queue Stats
164W - 146L
1,533 Elo+
Party 3
Tsukuyomi
Tsukuyomi
compact_desktop
Tsukuyomi
Level 109
God Stats
11W - 15L
1,376 SR
Queue Stats
1,358W - 1,353L
1,396 Elo+
Solo
Team Averages
Level 89
1,597 SR
1,465 Elo+

VS

Team Averages
Level 105
1,507 SR
1,444 Elo+
Skadi
Skadi
AlmightyKushkage
Skadi
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
1,124W - 1,059L
1,504 Elo+
Party 1
Nu Wa
Nu Wa
KIngOfGaming323
Nu Wa
Level 157
God Stats
0W - 2L
1,838 SR
Queue Stats
29W - 32L
1,517 Elo+
Party 1
Set
Set
RIP_Thunders_
Set
Level 100
God Stats
30W - 34L
1,454 SR
Queue Stats
1,020W - 933L
1,508 Elo+
Party 1
Fafnir
Fafnir
TuskedEagle
Fafnir
Level 106
God Stats
8W - 11L
1,400 SR
Queue Stats
61W - 63L
1,358 Elo+
Solo
Gilgamesh
Gilgamesh
hdshyy
Gilgamesh
Level 34
God Stats
3W - 8L
1,345 SR
Queue Stats
89W - 96L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 12
10,201
537
11,961
10,914
3,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
16
3 / 1 / 13
10,607
558
4,898
12,712
10,649
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
BiggE 05
Gilgamesh
19
15 / 0 / 2
12,342
650
13,262
12,461
9,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
6 / 3 / 3
10,549
555
9,792
9,796
3,033
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
compact_desktop
Tsukuyomi
16
5 / 5 / 7
10,011
527
9,347
17,188
6,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 2
8,597
452
5,558
9,891
2,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
2 / 8 / 4
8,276
436
7,653
12,181
4,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
7 / 4 / 4
9,615
506
12,230
15,243
6,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
14
2 / 6 / 4
9,768
514
6,941
13,624
13,833
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
hdshyy
Gilgamesh
12
0 / 9 / 0
7,754
408
7,297
14,295
5,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
27
33
Kills
13
13
Deaths
33
37
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
4
12
2.5
L
2
6
2
0.5
W
Ymir
3
1
13
9.5
W
Gilgamesh
BiggE 05
Gilgamesh
15
0
2
16
L
2
8
4
0.5
L
7
4
4
2.25
W
6
3
3
2.5
L
Fafnir
2
6
4
0.67
W
Tsukuyomi
compact_desktop
Tsukuyomi
5
5
7
1.7
L
Gilgamesh
hdshyy
Gilgamesh
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,260
Damage
39,679
63,071
Taken
65,234
32,791
Mitigated
33,051
15,558
Healing
7,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,961
1,167
0
3,180
10,914
3,670
936
3,261
7,407
58,272
0
L
5,558
2,383
0
135
9,891
2,969
0
1,505
8,344
0
51,159
W
Ymir
4,898
1,416
0
450
12,712
10,649
0
2,204
10,378
39,539
0
W
Gilgamesh
BiggE 05
Gilgamesh
13,262
5,736
0
1,995
12,461
9,035
1,068
1,752
10,593
0
81,872
L
7,653
1,710
0
1,196
12,181
4,090
692
4,219
7,742
42,969
0
L
12,230
5,901
0
3,357
15,243
6,684
0
6,067
8,892
0
57,813
W
9,792
5,058
0
3,491
9,796
3,033
2,536
3,604
6,156
0
68,734
L
Fafnir
6,941
1,283
0
1,481
13,624
13,833
65
2,716
10,836
29,087
0
W
Tsukuyomi
compact_desktop
Tsukuyomi
9,347
1,755
0
6,442
17,188
6,404
210
3,061
13,943
0
71,320
L
Gilgamesh
hdshyy
Gilgamesh
7,297
1,573
0
1,048
14,295
5,475
472
1,668
12,561
0
39,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,710
Gold Earned
44,010
535
Minions Killed
363
0
Camps Cleared
0
1,758,860
Distance Traveled
1,621,640
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,201
537
113
6
0
339,864
8
L
Skadi
8,597
452
95
5
0
274,173
6
W
Ymir
10,607
558
56
3
0
372,252
3
W
Gilgamesh
12,342
650
131
7
0
374,993
2
L
Nu Wa
8,276
436
75
4
0
293,852
6
L
Set
9,615
506
92
5
0
375,451
0
W
Skadi
10,549
555
128
7
0
332,524
8
L
Fafnir
9,768
514
25
1
0
323,237
5
W
Tsukuyomi
10,011
527
107
6
0
339,227
2
L
Gilgamesh
7,754
408
76
4
0
354,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role