Player Matchup

Chaac
Chaac
AnimeFreak37
Chaac
Level 46
God Stats
57W - 44L
1,659 SR
Queue Stats
76W - 63L
1,658 Elo+
Party 2
Sun Wukong
Sun Wukong
Happyllamasog
Sun Wukong
Level 96
God Stats
6W - 3L
1,659 SR
Queue Stats
337W - 279L
1,548 Elo+
Party 2
Ullr
Ullr
Krayvs
Ullr
Level 115
God Stats
9W - 11L
1,520 SR
Queue Stats
718W - 702L
1,525 Elo+
Party 3
Sobek
Sobek
Lil Tyrone2151
Sobek
Level 29
God Stats
4W - 3L
1,658 SR
Queue Stats
540W - 533L
1,567 Elo+
Party 3
Kukulkan
Kukulkan
SlaterBruhthers
Kukulkan
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 71
1,599 SR
1,560 Elo+

VS

Team Averages
Level 89
1,629 SR
1,568 Elo+
Olorun
Olorun
FelipePio1241
Olorun
Level 45
God Stats
4W - 4L
1,763 SR
Queue Stats
329W - 349L
1,475 Elo+
Solo
Guan Yu
Guan Yu
La-li-Iu-le-lo
Guan Yu
Level 125
God Stats
21W - 11L
1,803 SR
Queue Stats
151W - 123L
1,618 Elo+
Party 1
Tiamat
Tiamat
Rabbster01
Tiamat
Level 127
God Stats
72W - 48L
1,713 SR
Queue Stats
171W - 143L
1,617 Elo+
Party 1
Izanami
Izanami
Saucy_Panda007
Izanami
Level 24
God Stats
3W - 9L
1,581 SR
Queue Stats
3W - 12L
1,626 Elo+
Party 1
Da Ji
Da Ji
SeljukO_o
Da Ji
Level 122
God Stats
0W - 3L
1,286 SR
Queue Stats
98W - 102L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 7
8,990
599
5,643
7,651
4,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
Happyllamasog
Sun Wukong
14
8 / 2 / 5
9,129
609
7,016
8,384
3,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ullr
Krayvs
Ullr
13
1 / 1 / 2
7,405
494
5,076
9,638
2,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 1 / 3
7,722
515
6,923
13,810
8,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
15
7 / 6 / 7
9,483
632
11,723
11,914
4,559
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 0
7,428
495
1,153
6,855
2,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 2 / 3
7,195
480
8,285
12,351
8,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
Rabbster01
Tiamat
12
3 / 9 / 4
8,140
543
10,005
11,802
7,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 1 / 1
6,418
428
6,595
8,175
2,388
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Da Ji
SeljukO_o
Da Ji
14
6 / 6 / 4
8,910
594
8,771
13,646
5,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
20
Kills
10
10
Deaths
20
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
0
7
5.5
L
0
2
0
0
W
Sun Wukong
Happyllamasog
Sun Wukong
8
2
5
5.25
W
Ullr
Krayvs
Ullr
1
1
2
2
L
1
2
3
1.25
W
2
1
3
3.5
L
Tiamat
Rabbster01
Tiamat
3
9
4
0.56
L
0
1
1
0.5
L
Da Ji
SeljukO_o
Da Ji
6
6
4
1.33
W
Kukulkan
7
6
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,381
Damage
34,809
51,397
Taken
52,829
23,999
Mitigated
25,898
19,602
Healing
18,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,643
1,346
0
2,671
7,651
4,410
996
2,745
4,906
0
52,406
L
1,153
517
0
3,209
6,855
2,162
1,276
0
6,855
43,298
0
W
Sun Wukong
Happyllamasog
Sun Wukong
7,016
2,057
0
3,301
8,384
3,740
249
2,472
5,912
0
47,811
W
Ullr
Krayvs
Ullr
5,076
2,544
0
3,231
9,638
2,812
0
0
9,638
0
51,052
L
8,285
571
1,850
6,090
12,351
8,609
0
4,997
7,286
0
28,395
W
6,923
1,034
855
8,361
13,810
8,478
0
447
13,363
26,648
0
L
Tiamat
Rabbster01
Tiamat
10,005
645
0
1,484
11,802
7,504
0
5,993
5,590
44,611
0
L
6,595
3,605
0
2,674
8,175
2,388
0
3,423
4,752
0
46,807
L
Da Ji
SeljukO_o
Da Ji
8,771
1,778
0
3,282
13,646
5,235
40
3,814
9,700
0
41,910
W
Kukulkan
11,723
1,995
0
1,183
11,914
4,559
152
5,494
6,420
51,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,729
Gold Earned
38,091
422
Minions Killed
403
0
Camps Cleared
0
1,479,769
Distance Traveled
1,460,650
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,990
599
102
7
0
335,796
4
L
Olorun
7,428
495
93
6
0
260,155
2
W
Sun Wukong
9,129
609
89
6
0
319,772
2
W
Ullr
7,405
494
97
6
0
265,209
0
L
Guan Yu
7,195
480
45
3
0
339,924
7
W
Sobek
7,722
515
31
2
0
286,447
0
L
Tiamat
8,140
543
96
6
0
247,400
3
L
Izanami
6,418
428
85
6
0
314,173
2
L
Da Ji
8,910
594
84
6
0
298,998
6
W
Kukulkan
9,483
632
103
7
0
272,545
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role