Player Matchup

Cthulhu
Cthulhu
Aranoa
Cthulhu
Level 122
God Stats
25W - 23L
1,785 SR
Queue Stats
212W - 222L
1,476 Elo+
Party 1
Izanami
Izanami
Mstr Leonard
Izanami
Level 8
God Stats
23W - 32L
1,437 SR
Queue Stats
220W - 289L
1,369 Elo+
Party 1
Ra
Ra
ovowilson
Ra
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 24L
1,328 Elo+
Solo
Team Averages
Level 48
1,574 SR
1,391 Elo+

VS

Team Averages
Level 54
1,699 SR
1,636 Elo+
Fenrir
Fenrir
ErektPeachez
Fenrir
Level 67
God Stats
20W - 7L
1,760 SR
Queue Stats
165W - 108L
1,637 Elo+
Party 2
Agni
Agni
MrMatthYEW
Agni
Level 66
God Stats
6W - 1L
1,665 SR
Queue Stats
196W - 104L
1,655 Elo+
Party 2
Danzaburou
Danzaburou
WetterThan7Lakes
Danzaburou
Level 29
God Stats
35W - 22L
1,671 SR
Queue Stats
48W - 34L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aranoa
Cthulhu
11
3 / 6 / 1
8,387
699
7,094
16,632
13,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Mstr Leonard
Izanami
11
1 / 9 / 2
7,994
666
2,060
11,744
3,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 8 / 3
7,477
623
2,304
7,905
2,485
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
5 / 2 / 18
10,154
846
7,238
12,572
10,719
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
6 / 3 / 17
10,008
834
10,937
7,518
2,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
WetterThan7Lakes
Danzaburou
14
12 / 1 / 7
11,309
942
13,416
8,592
3,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
65
4
Kills
23
23
Deaths
6
6
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Aranoa
Cthulhu
3
6
1
0.58
W
Fenrir
5
2
18
7
W
6
3
17
4.83
L
Izanami
Mstr Leonard
Izanami
1
9
2
0.22
W
Danzaburou
WetterThan7Lakes
Danzaburou
12
1
7
15.5
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,458
Damage
31,591
36,281
Taken
28,682
20,077
Mitigated
16,779
4,051
Healing
7,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Aranoa
Cthulhu
7,094
396
63
2,697
16,632
13,780
0
4,369
12,263
19,028
0
W
Fenrir
7,238
1,462
0
3,699
12,572
10,719
104
2,924
9,218
165
15,523
W
10,937
593
0
1,218
7,518
2,698
552
2,160
5,268
36,367
0
L
Izanami
Mstr Leonard
Izanami
2,060
1,639
0
923
11,744
3,812
0
4,095
7,649
0
31,992
W
Danzaburou
WetterThan7Lakes
Danzaburou
13,416
6,146
0
2,292
8,592
3,362
1,758
3,672
4,560
0
49,087
L
2,304
0
181
187
7,905
2,485
0
2,698
5,207
11,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,858
Gold Earned
31,471
114
Minions Killed
144
0
Camps Cleared
0
547,634
Distance Traveled
720,532
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,387
699
32
3
0
225,058
4
W
Fenrir
10,154
846
10
1
0
248,836
1
W
Agni
10,008
834
56
5
0
233,566
4
L
Izanami
7,994
666
61
5
0
159,952
0
W
Danzaburou
11,309
942
78
7
0
238,130
0
L
Ra
7,477
623
21
2
0
162,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role