Player Matchup

Sobek
Sobek
DimitiBlaiddyd
Sobek
Level 16
God Stats
5W - 2L
1,882 SR
Queue Stats
12W - 8L
1,552 Elo+
Solo
Chang'e
Chang'e
KumbhasCurves
Chang'e
Level 160
God Stats
3W - 2L
1,575 SR
Queue Stats
233W - 182L
1,650 Elo+
Party 2
Ra
Ra
MilkinUrMom9412
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,813 Elo+
Party 2
Aphrodite
Aphrodite
STEEL 2 BY 4
Aphrodite
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 55L
1,806 Elo+
Party 2
Achilles
Achilles
Tree Ki2144
Achilles
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,825 Elo+
Party 2
Team Averages
Level 70
1,591 SR
1,729 Elo+

VS

Team Averages
Level 20
1,524 SR
1,502 Elo+
Izanami
Izanami
DippinDiesel91
Izanami
Level 24
God Stats
16W - 18L
1,518 SR
Queue Stats
330W - 387L
1,441 Elo+
Party 1
Hun Batz
Hun Batz
Leeroy62Jenkins
Hun Batz
Level 28
God Stats
0W - 2L
1,328 SR
Queue Stats
111W - 114L
1,521 Elo+
Solo
Danzaburou
Danzaburou
Tazer_Cubby
Danzaburou
Level 8
God Stats
27W - 38L
1,504 SR
Queue Stats
29W - 42L
1,433 Elo+
Party 1
Cupid
Cupid
Yuri_Morningstar
Cupid
Level 27
God Stats
123W - 99L
1,640 SR
Queue Stats
997W - 866L
1,606 Elo+
Solo
Olorun
Olorun
iSimplyChords
Olorun
Level 13
God Stats
6W - 9L
1,633 SR
Queue Stats
209W - 193L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 5 / 20
12,491
1,249
13,488
16,388
20,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chang'e
19
7 / 0 / 24
12,253
1,225
19,372
14,314
5,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 5 / 11
9,080
908
1,761
7,037
2,849
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
STEEL 2 BY 4
Aphrodite
19
13 / 1 / 21
12,416
1,242
19,399
13,888
10,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Tree Ki2144
Achilles
19
7 / 1 / 25
12,088
1,209
21,398
21,658
20,105
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

224

VS

Team 2 Tickets

51

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 10 / 5
9,474
947
8,469
16,707
6,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
16
4 / 7 / 4
11,024
1,102
15,051
19,940
7,958
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
Tazer_Cubby
Danzaburou
15
0 / 10 / 3
8,999
900
7,003
15,707
5,778
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 3 / 5
10,327
1,033
16,379
10,122
4,029
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
5 / 9 / 5
10,988
1,099
18,672
18,596
7,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
34
39
Kills
12
12
Deaths
39
101
Assists
22
Player
Kills
Deaths
Assists
KDA
W
12
5
20
4.4
L
0
10
5
0.25
W
Chang'e
7
0
24
19
L
Hun Batz
4
7
4
0.86
W
0
5
11
1.1
W
Aphrodite
STEEL 2 BY 4
Aphrodite
13
1
21
23.5
L
Danzaburou
Tazer_Cubby
Danzaburou
0
10
3
0.15
W
Achilles
Tree Ki2144
Achilles
7
1
25
19.5
L
3
3
5
1.83
L
5
9
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,418
Damage
65,574
73,285
Taken
81,072
59,409
Mitigated
31,296
33,463
Healing
8,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,488
464
0
2,723
16,388
20,671
0
3,592
12,631
20,843
0
L
8,469
5,386
0
427
16,707
6,255
0
10,555
6,152
0
29,294
W
Chang'e
19,372
353
6,113
5,337
14,314
5,655
0
3,015
11,299
65,979
0
L
Hun Batz
15,051
2,415
0
0
19,940
7,958
0
13,235
6,705
0
34,140
W
1,761
629
593
0
7,037
2,849
0
4,208
2,829
6,071
0
W
Aphrodite
STEEL 2 BY 4
Aphrodite
19,399
2,673
6,630
7,389
13,888
10,129
0
4,433
9,455
31,818
0
L
Danzaburou
Tazer_Cubby
Danzaburou
7,003
2,486
0
668
15,707
5,778
0
10,010
5,697
0
19,183
W
Achilles
Tree Ki2144
Achilles
21,398
10,829
0
4,678
21,658
20,105
0
3,424
18,234
0
33,015
L
16,379
8,791
808
1,816
10,122
4,029
0
7,091
3,031
0
32,455
L
18,672
10,682
608
4,293
18,596
7,276
0
13,129
5,467
38,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,328
Gold Earned
50,812
196
Minions Killed
180
8
Camps Cleared
6
965,459
Distance Traveled
924,541
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,491
1,249
14
1
0
177,566
0
L
Izanami
9,474
947
35
4
2
159,284
0
W
Chang'e
12,253
1,225
105
11
2
244,137
0
L
Hun Batz
11,024
1,102
51
5
0
203,661
0
W
Ra
9,080
908
14
1
0
141,423
2
W
Aphrodite
12,416
1,242
48
5
2
199,053
2
L
Danzaburou
8,999
900
23
2
0
196,303
1
W
Achilles
12,088
1,209
15
2
4
203,280
0
L
Cupid
10,327
1,033
34
3
2
199,062
0
L
Olorun
10,988
1,099
37
4
2
166,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role