Player Matchup

Sobek
Sobek
AFluffyGorilla
Sobek
Level 154
God Stats
8W - 12L
1,592 SR
Queue Stats
243W - 252L
1,584 Elo+
Solo
Gilgamesh
Gilgamesh
Beardedandfat
Gilgamesh
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Pyromea
Kukulkan
Level 93
God Stats
4W - 9L
1,507 SR
Queue Stats
314W - 296L
1,623 Elo+
Solo
Heimdallr
Heimdallr
SpongeBuck
Heimdallr
Level 125
God Stats
4W - 4L
1,594 SR
Queue Stats
130W - 119L
1,534 Elo+
Party 1
Ne Zha
Ne Zha
reborngamer03
Ne Zha
Level 148
God Stats
10W - 9L
1,560 SR
Queue Stats
195W - 169L
1,656 Elo+
Party 1
Team Averages
Level 115
1,551 SR
1,580 Elo+

VS

Team Averages
Level 120
1,435 SR
1,538 Elo+
Awilix
Awilix
DrunkTyr
Awilix
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
HanamonLive
Sobek
Level 147
God Stats
5W - 8L
1,347 SR
Queue Stats
129W - 95L
1,579 Elo+
Solo
Gilgamesh
Gilgamesh
Loulil
Gilgamesh
Level 77
God Stats
11W - 12L
1,495 SR
Queue Stats
101W - 91L
1,542 Elo+
Solo
Scylla
Scylla
TheUltraLuxe
Scylla
Level 72
God Stats
9W - 5L
1,335 SR
Queue Stats
492W - 479L
1,570 Elo+
Solo
Hachiman
Hachiman
triest14
Hachiman
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 3
3,886
648
2,296
4,791
2,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gilgamesh
Beardedandfat
Gilgamesh
1
0 / 0 / 0
1,185
198
0
0
0
Kukulkan
Pyromea
Kukulkan
7
0 / 2 / 3
4,063
677
1,760
2,888
1,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
SpongeBuck
Heimdallr
7
3 / 3 / 0
4,407
735
2,981
3,654
921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 0 / 0
4,544
757
2,786
3,413
881
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
DrunkTyr
Awilix
7
0 / 0 / 3
4,214
702
956
3,395
912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
1 / 3 / 3
3,955
659
1,691
5,263
2,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
Loulil
Gilgamesh
7
0 / 1 / 0
3,849
642
1,595
4,426
1,451
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
7
1 / 0 / 0
3,872
645
1,843
1,892
481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
triest14
Hachiman
7
5 / 1 / 0
4,894
816
3,844
2,962
655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
5
Kills
7
7
Deaths
5
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
2
3
1.25
L
Gilgamesh
Beardedandfat
Gilgamesh
0
0
0
0
W
Awilix
DrunkTyr
Awilix
0
0
3
1.5
W
1
3
3
0.83
W
Gilgamesh
Loulil
Gilgamesh
0
1
0
0
L
Kukulkan
Pyromea
Kukulkan
0
2
3
0.75
L
Heimdallr
SpongeBuck
Heimdallr
3
3
0
1
W
Scylla
1
0
0
1
L
1
0
0
1
W
Hachiman
triest14
Hachiman
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,823
Damage
9,929
14,746
Taken
17,938
5,323
Mitigated
6,354
4,232
Healing
5,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,296
530
0
2,036
4,791
2,448
0
1,543
3,248
8,622
0
L
Gilgamesh
Beardedandfat
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
W
Awilix
DrunkTyr
Awilix
956
587
0
569
3,395
912
0
876
2,467
0
21,587
W
1,691
225
0
1,878
5,263
2,855
0
1,574
3,643
6,162
0
W
Gilgamesh
Loulil
Gilgamesh
1,595
163
0
904
4,426
1,451
0
0
4,426
0
16,843
L
Kukulkan
Pyromea
Kukulkan
1,760
179
0
433
2,888
1,073
0
1,580
1,308
18,187
0
L
Heimdallr
SpongeBuck
Heimdallr
2,981
1,946
0
498
3,654
921
0
411
3,243
0
15,533
W
Scylla
1,843
592
0
510
1,892
481
0
906
842
15,323
0
L
2,786
1,004
0
1,265
3,413
881
0
0
3,413
0
24,807
W
Hachiman
triest14
Hachiman
3,844
2,024
0
1,476
2,962
655
0
458
2,504
0
18,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,085
Gold Earned
20,784
141
Minions Killed
165
0
Camps Cleared
0
487,051
Distance Traveled
581,507
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
3,886
648
10
2
0
123,442
2
L
Gilgamesh
1,185
198
0
0
0
0
0
W
Awilix
4,214
702
54
9
0
130,226
2
W
Sobek
3,955
659
5
1
0
124,437
1
W
Gilgamesh
3,849
642
34
6
0
111,192
3
L
Kukulkan
4,063
677
38
6
0
111,420
2
L
Heimdallr
4,407
735
35
6
0
116,533
0
W
Scylla
3,872
645
35
6
0
115,774
2
L
Ne Zha
4,544
757
58
10
0
135,656
0
W
Hachiman
4,894
816
37
6
0
99,878
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role