Player Matchup

Hades
Hades
Eduardo5WTF
Hades
Level 135
God Stats
2W - 3L
1,858 SR
Queue Stats
93W - 95L
1,541 Elo+
Solo
Vamana
Vamana
HailKingJohnson
Vamana
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
197W - 204L
1,502 Elo+
Solo
Chiron
Chiron
SoulSAO_Hunter
Chiron
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 171L
1,522 Elo+
Solo
Yemoja
Yemoja
chilicheesekoni
Yemoja
Level 155
God Stats
0W - 2L
1,265 SR
Queue Stats
143W - 152L
1,477 Elo+
Party 2
Bacchus
Bacchus
pahsuelee918
Bacchus
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 96L
1,477 Elo+
Party 2
Team Averages
Level 130
1,525 SR
1,504 Elo+

VS

Team Averages
Level 123
1,579 SR
1,651 Elo+
Arachne
Arachne
Bawncyx
Arachne
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 9L
1,822 Elo+
Party 1
Nike
Nike
Chooser24
Nike
Level 142
God Stats
2W - 2L
1,779 SR
Queue Stats
116W - 89L
1,575 Elo+
Party 1
Yemoja
Yemoja
Coorwek
Yemoja
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 4L
1,727 Elo+
Party 1
Sol
Sol
Diαne
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
TheRedZone97
Ullr
Level 144
God Stats
2W - 2L
1,617 SR
Queue Stats
190W - 141L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 2 / 5
10,908
642
20,626
25,784
30,176
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 6 / 6
9,561
562
14,161
28,968
18,878
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

19
2 / 4 / 7
11,133
655
20,394
19,309
11,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 1 / 7
10,869
639
11,558
11,623
11,355
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bacchus
pahsuelee918
Bacchus
18
2 / 4 / 5
11,698
688
17,406
28,227
47,717
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bawncyx
Arachne
19
7 / 2 / 8
12,013
707
21,673
27,426
12,999
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nike
18
1 / 2 / 12
11,649
685
15,142
29,752
22,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

Yemoja
Coorwek
Yemoja
16
1 / 3 / 6
10,541
620
3,992
12,248
9,369
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sol
Diαne
Sol
20
4 / 1 / 9
12,649
744
41,115
18,485
9,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

19
4 / 1 / 8
11,475
675
19,385
15,823
8,247
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
60
9
Kills
17
17
Deaths
9
30
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Arachne
Bawncyx
Arachne
7
2
8
5.5
W
Nike
1
2
12
3.5
W
Yemoja
Coorwek
Yemoja
1
3
6
1.33
W
Sol
Diαne
Sol
4
1
9
8.5
L
3
2
5
2.75
L
2
6
6
0.83
L
2
4
7
1.38
W
4
1
8
8
L
0
1
7
3.5
L
Bacchus
pahsuelee918
Bacchus
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,145
Damage
101,307
113,911
Taken
103,734
119,879
Mitigated
62,546
52,273
Healing
67,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Bawncyx
Arachne
21,673
12,630
2,898
11,481
27,426
12,999
290
11,175
16,251
0
28,895
W
Nike
15,142
1,720
2,614
11,613
29,752
22,903
96
13,980
15,772
0
24,812
W
Yemoja
Coorwek
Yemoja
3,992
1,254
14,910
2,994
12,248
9,369
91
8,167
4,081
8,586
0
W
Sol
Diαne
Sol
41,115
12,156
2,064
8,401
18,485
9,028
4,548
8,736
9,749
80,886
0
L
20,626
1,640
1,583
6,448
25,784
30,176
319
10,480
14,676
36,444
0
L
14,161
5,024
3,159
10,590
28,968
18,878
509
10,597
17,933
198
22,463
L
20,394
7,766
3,277
3,305
19,309
11,753
855
6,028
12,913
0
62,768
W
19,385
7,381
5,768
4,348
15,823
8,247
755
7,730
8,093
0
35,046
L
11,558
1,616
14,636
1,803
11,623
11,355
346
5,791
5,304
21,183
0
L
Bacchus
pahsuelee918
Bacchus
17,406
1,611
4,085
3,387
28,227
47,717
139
9,780
17,978
29,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,169
Gold Earned
58,327
230
Minions Killed
171
0
Camps Cleared
0
1,362,724
Distance Traveled
1,490,804
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,013
707
15
1
0
346,180
1
W
Nike
11,649
685
12
1
0
288,596
1
W
Yemoja
10,541
620
12
1
0
238,958
0
W
Sol
12,649
744
109
6
0
322,029
2
L
Hades
10,908
642
62
4
0
298,460
4
L
Vamana
9,561
562
19
1
0
245,325
0
L
Chiron
11,133
655
103
6
0
275,763
2
W
Ullr
11,475
675
23
1
0
295,041
1
L
Yemoja
10,869
639
16
1
0
228,307
0
L
Bacchus
11,698
688
30
2
0
314,869
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role