Player Matchup

Merlin
Merlin
Chiefpleb
Merlin
Level 65
God Stats
2W - 4L
1,441 SR
Queue Stats
45W - 76L
1,273 Elo+
Party 2
Fenrir
Fenrir
DrHankyPanky24
Fenrir
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
o DEADLY CAT o
Chaac
Level 127
God Stats
1W - 4L
1,566 SR
Queue Stats
32W - 37L
1,683 Elo+
Solo
Team Averages
Level 88
1,502 SR
1,485 Elo+

VS

Team Averages
Level 93
1,478 SR
1,529 Elo+
King Arthur
King Arthur
Somebody_Finally
King Arthur
Level 121
God Stats
8W - 6L
1,590 SR
Queue Stats
292W - 228L
1,604 Elo+
Party 1
Nox
Nox
TofuSosa
Nox
Level 97
God Stats
3W - 0L
1,243 SR
Queue Stats
153W - 130L
1,492 Elo+
Solo
Gilgamesh
Gilgamesh
Trainer_Dan
Gilgamesh
Level 62
God Stats
8W - 3L
1,601 SR
Queue Stats
100W - 84L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Chiefpleb
Merlin
13
3 / 3 / 2
8,621
718
8,112
5,608
2,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
1 / 4 / 3
7,427
619
2,733
7,818
3,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 4 / 3
7,393
616
5,551
9,113
7,264
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Somebody_Finally
King Arthur
12
7 / 3 / 3
9,000
750
9,175
8,765
8,425
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
3 / 2 / 7
8,481
707
5,520
5,889
2,238
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Trainer_Dan
Gilgamesh
9
1 / 0 / 3
7,501
625
1,249
6,290
2,588
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
5
Kills
11
11
Deaths
5
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
Chiefpleb
Merlin
3
3
2
1.33
L
1
4
3
0.63
W
King Arthur
Somebody_Finally
King Arthur
7
3
3
2.83
W
3
2
7
3.25
W
Gilgamesh
Trainer_Dan
Gilgamesh
1
0
3
2.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,396
Damage
15,944
22,539
Taken
20,944
13,219
Mitigated
13,251
4,373
Healing
2,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Chiefpleb
Merlin
8,112
551
0
1,421
5,608
2,089
66
1,313
4,295
51,095
0
L
2,733
510
0
828
7,818
3,866
0
2,136
5,682
0
14,356
W
King Arthur
Somebody_Finally
King Arthur
9,175
2,425
0
1,097
8,765
8,425
12
2,865
5,756
0
33,913
W
5,520
705
0
0
5,889
2,238
0
3,067
2,822
27,285
0
W
Gilgamesh
Trainer_Dan
Gilgamesh
1,249
33
0
1,098
6,290
2,588
0
2,210
3,990
0
3,428
L
5,551
618
0
2,124
9,113
7,264
201
2,133
6,980
0
17,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,441
Gold Earned
24,982
138
Minions Killed
105
0
Camps Cleared
0
638,346
Distance Traveled
569,941
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,621
718
95
8
0
197,884
3
L
Fenrir
7,427
619
19
2
0
240,270
1
W
King Arthur
9,000
750
50
4
0
222,604
2
W
Nox
8,481
707
51
4
0
211,027
3
W
Gilgamesh
7,501
625
4
0
0
136,310
0
L
Chaac
7,393
616
24
2
0
200,192
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role