Player Matchup

Nemesis
Nemesis
DonRybal
Nemesis
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,500 Elo+
Party 4
Janus
Janus
HachiKyu
Janus
Level 141
God Stats
11W - 14L
1,547 SR
Queue Stats
254W - 243L
1,579 Elo+
Solo
Ymir
Ymir
Sirgk
Ymir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 4
Izanami
Izanami
SolTavares
Izanami
Level 86
God Stats
33W - 31L
1,146 SR
Queue Stats
241W - 273L
1,399 Elo+
Party 2
Hercules
Hercules
oDablioerre
Hercules
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 111
1,439 SR
1,496 Elo+

VS

Team Averages
Level 129
1,607 SR
1,477 Elo+
Odin
Odin
Draksz
Odin
Level 93
God Stats
4W - 0L
1,500 SR
Queue Stats
41W - 47L
1,430 Elo+
Party 1
Anubis
Anubis
LoneyHells
Anubis
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,388 Elo+
Party 1
Artemis
Artemis
NelsonSantos94
Artemis
Level 147
God Stats
13W - 12L
1,793 SR
Queue Stats
435W - 439L
1,525 Elo+
Solo
Tyr
Tyr
ValkyrieHerz
Tyr
Level 160
God Stats
8W - 4L
1,631 SR
Queue Stats
451W - 428L
1,547 Elo+
Party 3
Cu Chulainn
Cu Chulainn
aLUCYnada
Cu Chulainn
Level 98
God Stats
16W - 14L
1,612 SR
Queue Stats
642W - 599L
1,493 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DonRybal
Nemesis
8
0 / 2 / 2
4,847
485
2,262
6,319
1,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Janus
HachiKyu
Janus
11
2 / 1 / 0
5,932
593
2,028
1,998
405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
Sirgk
Ymir
7
1 / 3 / 1
4,370
437
3,558
5,643
3,134
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
SolTavares
Izanami
8
0 / 2 / 1
4,682
468
1,307
4,729
902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hercules
oDablioerre
Hercules
7
0 / 4 / 0
4,685
469
2,184
6,045
3,995
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Draksz
Odin
9
3 / 1 / 3
5,569
557
3,672
5,515
2,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
LoneyHells
Anubis
11
1 / 1 / 0
6,194
619
714
2,995
1,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
2 / 2 / 4
5,494
549
3,896
4,569
1,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
4 / 0 / 3
6,005
601
3,504
5,685
2,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cu Chulainn
aLUCYnada
Cu Chulainn
10
2 / 0 / 5
6,010
601
4,303
4,552
2,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
3
Kills
12
12
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
DonRybal
Nemesis
0
2
2
0.5
W
Odin
Draksz
Odin
3
1
3
4.5
L
Janus
HachiKyu
Janus
2
1
0
2
W
Anubis
LoneyHells
Anubis
1
1
0
1
W
2
2
4
2
L
Ymir
Sirgk
Ymir
1
3
1
0.5
L
Izanami
SolTavares
Izanami
0
2
1
0.25
W
4
0
3
5.5
W
Cu Chulainn
aLUCYnada
Cu Chulainn
2
0
5
4.5
L
Hercules
oDablioerre
Hercules
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,339
Damage
16,089
24,734
Taken
23,316
10,042
Mitigated
10,619
4,905
Healing
8,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
DonRybal
Nemesis
2,262
559
0
1,449
6,319
1,606
0
150
6,151
0
22,725
W
Odin
Draksz
Odin
3,672
1,462
109
1,505
5,515
2,659
332
1,815
3,700
0
20,099
L
Janus
HachiKyu
Janus
2,028
271
0
500
1,998
405
0
480
1,452
36,677
0
W
Anubis
LoneyHells
Anubis
714
81
0
907
2,995
1,386
860
1,292
1,703
31,707
0
W
3,896
2,198
0
1,250
4,569
1,549
594
1,538
3,031
0
20,824
L
Ymir
Sirgk
Ymir
3,558
377
0
580
5,643
3,134
0
0
5,643
8,540
0
L
Izanami
SolTavares
Izanami
1,307
773
0
1,340
4,729
902
689
0
4,729
0
25,559
W
3,504
864
0
2,189
5,685
2,629
490
689
4,996
0
27,895
W
Cu Chulainn
aLUCYnada
Cu Chulainn
4,303
1,598
0
2,130
4,552
2,396
694
252
4,300
0
28,185
L
Hercules
oDablioerre
Hercules
2,184
585
0
1,036
6,045
3,995
182
0
6,045
0
15,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,516
Gold Earned
29,272
247
Minions Killed
266
0
Camps Cleared
0
903,729
Distance Traveled
957,596
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,847
485
57
6
0
195,525
3
W
Odin
5,569
557
33
3
0
200,743
2
L
Janus
5,932
593
86
9
0
185,302
3
W
Anubis
6,194
619
75
8
0
169,520
2
W
Artemis
5,494
549
39
4
0
164,201
3
L
Ymir
4,370
437
14
1
0
181,658
3
L
Izanami
4,682
468
58
6
0
166,220
2
W
Tyr
6,005
601
66
7
0
208,663
2
W
Cu Chulainn
6,010
601
53
5
0
214,469
2
L
Hercules
4,685
469
32
3
0
175,024
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role