Player Matchup

Medusa
Medusa
ANBRA2
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,103 Elo+
Solo
Cthulhu
Cthulhu
BidMender
Cthulhu
Level 3
God Stats
1W - 6L
1,303 SR
Queue Stats
3W - 9L
1,260 Elo+
Party 1
Nemesis
Nemesis
Lolsiez
Nemesis
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,141 Elo+
Party 1
Neith
Neith
Tim T00lman
Neith
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 11L
1,260 Elo+
Party 1
Yemoja
Yemoja
moldefoot
Yemoja
Level 13
God Stats
6W - 5L
1,303 SR
Queue Stats
6W - 7L
1,260 Elo+
Party 1
Team Averages
Level 5
1,421 SR
1,205 Elo+

VS

Team Averages
Level 23
1,507 SR
1,410 Elo+
Thor
Thor
BlazingWolferno
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Loki
Loki
DeviantSauce
Loki
Level 61
God Stats
1W - 0L
1,487 SR
Queue Stats
2W - 1L
1,490 Elo+
Party 2
Medusa
Medusa
L0RDSTERLING
Medusa
Level 17
God Stats
18W - 13L
1,599 SR
Queue Stats
38W - 54L
1,289 Elo+
Solo
Nemesis
Nemesis
MisterKaese
Nemesis
Level 5
God Stats
2W - 2L
1,479 SR
Queue Stats
3W - 5L
1,410 Elo+
Solo
Hel
Hel
MoreIce91
Hel
Level 29
God Stats
5W - 1L
1,472 SR
Queue Stats
147W - 147L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ANBRA2
Medusa
14
0 / 6 / 1
8,845
804
2,163
6,587
2,133
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
BidMender
Cthulhu
18
2 / 8 / 7
11,562
1,051
15,009
20,502
28,335
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
Lolsiez
Nemesis
17
4 / 13 / 6
11,384
1,035
10,984
24,818
12,184
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
3 / 10 / 5
10,806
982
15,851
18,409
7,576
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Yemoja
moldefoot
Yemoja
17
3 / 8 / 6
11,927
1,084
9,745
19,591
25,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

226

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 6 / 15
11,971
1,088
13,435
14,620
5,933
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
21 / 0 / 14
15,385
1,399
31,682
11,482
5,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Medusa
17
1 / 3 / 13
10,640
967
8,616
9,133
3,511
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Nemesis
MisterKaese
Nemesis
20
16 / 2 / 15
14,616
1,329
21,516
14,844
6,497
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
2 / 1 / 19
11,364
1,033
6,803
10,826
7,153
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
121
12
Kills
45
45
Deaths
12
25
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Medusa
ANBRA2
Medusa
0
6
1
0.08
L
Cthulhu
BidMender
Cthulhu
2
8
7
0.69
W
5
6
15
2.08
W
21
0
14
28
W
Medusa
1
3
13
2.5
L
Nemesis
Lolsiez
Nemesis
4
13
6
0.54
W
Nemesis
MisterKaese
Nemesis
16
2
15
11.75
W
2
1
19
11.5
L
3
10
5
0.55
L
Yemoja
moldefoot
Yemoja
3
8
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,752
Damage
82,052
89,907
Taken
60,905
76,141
Mitigated
28,535
10,616
Healing
14,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
ANBRA2
Medusa
2,163
691
0
0
6,587
2,133
0
584
6,003
0
5,889
L
Cthulhu
BidMender
Cthulhu
15,009
1,111
1,400
420
20,502
28,335
0
3,235
17,267
55,937
0
W
13,435
5,074
0
0
14,620
5,933
0
5,086
9,534
0
26,437
W
31,682
13,291
0
0
11,482
5,441
0
3,808
7,674
0
46,386
W
Medusa
8,616
4,623
0
711
9,133
3,511
0
3,653
5,480
0
22,189
L
Nemesis
Lolsiez
Nemesis
10,984
6,384
0
3,022
24,818
12,184
0
1,417
23,401
0
17,497
W
Nemesis
MisterKaese
Nemesis
21,516
12,156
0
3,513
14,844
6,497
0
4,925
9,919
0
44,341
W
6,803
915
6,125
4,458
10,826
7,153
0
7,282
3,544
22,305
0
L
15,851
9,382
0
1,962
18,409
7,576
0
257
18,152
0
33,503
L
Yemoja
moldefoot
Yemoja
9,745
2,349
2,455
1,357
19,591
25,913
0
1,310
18,281
25,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,524
Gold Earned
63,976
175
Minions Killed
183
3
Camps Cleared
3
855,676
Distance Traveled
1,059,345
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,845
804
6
1
1
72,240
0
L
Cthulhu
11,562
1,051
90
8
0
220,392
3
W
Thor
11,971
1,088
35
3
0
193,684
1
W
Loki
15,385
1,399
31
3
0
265,939
0
W
Medusa
10,640
967
26
2
0
172,025
0
L
Nemesis
11,384
1,035
9
1
0
217,338
0
W
Nemesis
14,616
1,329
53
5
1
213,486
0
W
Hel
11,364
1,033
38
3
2
214,211
0
L
Neith
10,806
982
48
4
2
151,145
0
L
Yemoja
11,927
1,084
22
2
0
194,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role