Player Matchup

Merlin
Merlin
BlastingThree
Merlin
Level 5
God Stats
11W - 8L
1,322 SR
Queue Stats
11W - 12L
1,450 Elo+
Party 1
Yemoja
Yemoja
NickiMinaj K
Yemoja
Level 84
God Stats
8W - 7L
1,728 SR
Queue Stats
226W - 234L
1,382 Elo+
Party 1
King Arthur
King Arthur
Zelin9516
King Arthur
Level 14
God Stats
10W - 5L
1,363 SR
Queue Stats
25W - 23L
1,355 Elo+
Solo
Skadi
Skadi
elizabaek
Skadi
Level 20
God Stats
1W - 2L
1,624 SR
Queue Stats
3W - 5L
1,179 Elo+
Solo
Kali
Kali
mentalsquirrelz
Kali
Level 23
God Stats
12W - 19L
1,736 SR
Queue Stats
94W - 99L
1,185 Elo+
Solo
Team Averages
Level 29
1,554 SR
1,310 Elo+

VS

Team Averages
Level 21
1,580 SR
1,344 Elo+
Nemesis
Nemesis
ANK1JAR
Nemesis
Level 4
God Stats
1W - 2L
1,476 SR
Queue Stats
1W - 3L
1,282 Elo+
Solo
Chang'e
Chang'e
Dookyhead
Chang'e
Level 25
God Stats
5W - 6L
1,485 SR
Queue Stats
85W - 83L
1,338 Elo+
Solo
Chaac
Chaac
Muggerteeth
Chaac
Level 25
God Stats
3W - 1L
1,867 SR
Queue Stats
33W - 41L
1,356 Elo+
Solo
Ymir
Ymir
vivirapleno84
Ymir
Level 28
God Stats
80W - 78L
1,499 SR
Queue Stats
200W - 266L
1,339 Elo+
Solo
Cthulhu
Cthulhu
xXIncandescent
Cthulhu
Level 21
God Stats
2W - 1L
1,576 SR
Queue Stats
187W - 219L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 6
10,316
469
19,741
11,999
5,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
16
4 / 4 / 12
11,583
527
12,755
18,335
16,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Zelin9516
King Arthur
15
3 / 3 / 4
10,066
458
7,105
23,801
16,140
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Skadi
elizabaek
Skadi
19
12 / 1 / 5
12,690
577
20,383
13,680
6,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

16
2 / 5 / 6
10,522
478
6,853
17,663
8,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ANK1JAR
Nemesis
14
1 / 2 / 4
8,869
403
4,385
17,194
8,911
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Dookyhead
Chang'e
14
2 / 5 / 5
8,829
401
10,475
15,745
5,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
10 / 2 / 2
12,163
553
16,023
19,551
23,078
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
2 / 4 / 6
10,432
474
14,003
23,630
20,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 10 / 3
8,043
366
4,598
18,316
17,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
35
23
Kills
15
15
Deaths
23
33
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ANK1JAR
Nemesis
1
2
4
1.5
W
2
2
6
2.5
L
Chang'e
Dookyhead
Chang'e
2
5
5
0.9
L
10
2
2
5.5
W
Yemoja
4
4
12
2.5
W
King Arthur
Zelin9516
King Arthur
3
3
4
1.67
W
Skadi
elizabaek
Skadi
12
1
5
14.5
W
2
5
6
1
L
2
4
6
1.25
L
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,837
Damage
49,484
85,478
Taken
94,436
52,989
Mitigated
75,421
18,757
Healing
17,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ANK1JAR
Nemesis
4,385
2,277
0
2,586
17,194
8,911
0
6,925
9,997
0
39,386
W
19,741
1,571
0
72
11,999
5,013
1,326
5,683
6,050
58,114
0
L
Chang'e
Dookyhead
Chang'e
10,475
505
1,349
6,036
15,745
5,710
209
8,820
6,284
47,476
0
L
16,023
2,290
0
3,391
19,551
23,078
967
3,150
16,220
0
82,409
W
Yemoja
12,755
2,006
5,206
3,741
18,335
16,343
1,407
8,684
9,410
45,384
0
W
King Arthur
Zelin9516
King Arthur
7,105
1,393
0
2,567
23,801
16,140
378
8,701
14,644
0
38,473
W
Skadi
elizabaek
Skadi
20,383
10,846
1,172
3,588
13,680
6,650
7,970
3,133
10,509
0
98,511
W
6,853
5,166
0
2,411
17,663
8,843
900
2,175
15,484
0
75,012
L
14,003
2,274
0
3,296
23,630
20,027
0
7,712
15,735
60,943
0
L
4,598
172
0
885
18,316
17,695
131
4,446
13,704
30,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,177
Gold Earned
48,336
483
Minions Killed
443
0
Camps Cleared
0
1,971,851
Distance Traveled
1,670,836
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,869
403
76
3
0
351,390
0
W
Merlin
10,316
469
98
4
0
389,207
0
L
Chang'e
8,829
401
70
3
0
326,119
5
L
Chaac
12,163
553
131
6
0
428,735
0
W
Yemoja
11,583
527
70
3
0
355,306
0
W
King Arthur
10,066
458
58
3
0
409,666
4
W
Skadi
12,690
577
138
6
0
404,022
4
W
Kali
10,522
478
119
5
0
413,650
1
L
Ymir
10,432
474
114
5
0
307,221
4
L
Cthulhu
8,043
366
52
2
0
257,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role