Player Matchup

Osiris
Osiris
 
Osiris
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
 
Hel
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
raquelonsia
Jormungandr
Level 143
God Stats
2W - 1L
1,417 SR
Queue Stats
212W - 125L
1,628 Elo+
Party 1
Team Averages
Level 146
1,472 SR
1,543 Elo+

VS

Team Averages
Level 63
1,371 SR
1,520 Elo+
Nu Wa
Nu Wa
CryMe90
Nu Wa
Level 61
God Stats
2W - 7L
1,196 SR
Queue Stats
74W - 98L
1,400 Elo+
Solo
Xbalanque
Xbalanque
Eque Sanctus
Xbalanque
Level 120
God Stats
1W - 1L
1,418 SR
Queue Stats
430W - 410L
1,665 Elo+
Solo
Sobek
Sobek
neck_yourself123
Sobek
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
3 / 1 / 8
10,066
774
9,532
13,059
8,539
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hel
 
Hel
13
3 / 0 / 7
9,090
699
4,461
8,614
4,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Jormungandr
raquelonsia
Jormungandr
13
6 / 0 / 6
10,104
777
10,713
13,181
10,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
CryMe90
Nu Wa
10
1 / 4 / 0
7,553
581
9,393
6,566
2,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
Eque Sanctus
Xbalanque
11
0 / 3 / 1
7,517
578
9,376
8,548
2,748
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 5 / 1
6,981
537
3,571
13,515
10,177
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
12
Kills
1
1
Deaths
12
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
1
8
7
W
Hel
 
Hel
3
0
7
6.5
L
Nu Wa
CryMe90
Nu Wa
1
4
0
0.25
L
Xbalanque
Eque Sanctus
Xbalanque
0
3
1
0.17
L
0
5
1
0.1
W
Jormungandr
raquelonsia
Jormungandr
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,706
Damage
22,340
34,854
Taken
28,629
23,371
Mitigated
15,082
22,751
Healing
2,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
9,532
3,553
0
1,607
13,059
8,539
790
4,624
8,435
0
49,878
W
Hel
 
Hel
4,461
1,005
9,655
7,829
8,614
4,162
220
4,201
4,413
35,281
0
L
Nu Wa
CryMe90
Nu Wa
9,393
2,855
0
250
6,566
2,157
0
3,940
2,626
20,125
0
L
Xbalanque
Eque Sanctus
Xbalanque
9,376
2,553
0
678
8,548
2,748
0
3,279
5,269
0
50,180
L
3,571
381
0
1,631
13,515
10,177
0
8,030
5,485
15,267
0
W
Jormungandr
raquelonsia
Jormungandr
10,713
2,193
0
3,660
13,181
10,670
402
4,526
8,655
40,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,260
Gold Earned
22,051
199
Minions Killed
109
0
Camps Cleared
0
731,287
Distance Traveled
630,948
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,066
774
61
5
0
263,135
3
W
Hel
9,090
699
72
6
0
229,778
5
L
Nu Wa
7,553
581
16
1
0
198,992
2
L
Xbalanque
7,517
578
73
6
0
209,577
2
L
Sobek
6,981
537
20
2
0
222,379
4
W
Jormungandr
10,104
777
66
5
0
238,374
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role