Player Matchup

Hercules
Hercules
Captain Cole X
Hercules
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,230 Elo+
Party 3
Janus
Janus
GAZ-09-
Janus
Level 158
God Stats
5W - 13L
1,307 SR
Queue Stats
686W - 626L
1,548 Elo+
Party 1
Cupid
Cupid
MuensterGirl75
Cupid
Level 44
God Stats
10W - 11L
1,557 SR
Queue Stats
403W - 407L
1,547 Elo+
Party 1
Thanatos
Thanatos
NlC ll
Thanatos
Level 44
God Stats
2W - 4L
1,209 SR
Queue Stats
7W - 10L
1,268 Elo+
Party 3
Ymir
Ymir
imgrimm1310
Ymir
Level 14
God Stats
0W - 2L
1,361 SR
Queue Stats
6W - 5L
1,414 Elo+
Party 3
Team Averages
Level 74
1,387 SR
1,402 Elo+

VS

Team Averages
Level 115
1,544 SR
1,602 Elo+
Tsukuyomi
Tsukuyomi
AZKABANS
Tsukuyomi
Level 146
God Stats
3W - 6L
1,452 SR
Queue Stats
145W - 196L
1,589 Elo+
Party 2
Ymir
Ymir
Lylenidus 10
Ymir
Level 26
God Stats
20W - 14L
1,788 SR
Queue Stats
26W - 18L
1,710 Elo+
Party 2
He Bo
He Bo
Sup3rL1ama
He Bo
Level 154
God Stats
2W - 2L
1,629 SR
Queue Stats
168W - 221L
1,590 Elo+
Party 2
Gilgamesh
Gilgamesh
Wiylvanus
Gilgamesh
Level 105
God Stats
2W - 1L
1,570 SR
Queue Stats
112W - 134L
1,609 Elo+
Party 2
Chiron
Chiron
stoww
Chiron
Level 143
God Stats
5W - 1L
1,281 SR
Queue Stats
104W - 143L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
2 / 3 / 3
8,185
512
4,732
13,320
13,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Janus
GAZ-09-
Janus
11
1 / 5 / 0
7,355
460
4,361
6,844
2,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
0 / 4 / 0
7,268
454
2,667
9,371
2,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
NlC ll
Thanatos
12
2 / 9 / 1
7,587
474
4,635
15,594
5,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 6 / 0
6,455
403
1,006
12,288
6,439
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AZKABANS
Tsukuyomi
17
8 / 0 / 7
10,044
628
10,371
10,784
3,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 0 / 11
8,714
545
3,553
5,965
4,705
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

He Bo
18
8 / 2 / 2
10,500
656
9,010
8,217
2,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Wiylvanus
Gilgamesh
14
4 / 4 / 3
8,534
533
7,647
10,022
5,331
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chiron
stoww
Chiron
17
5 / 0 / 6
9,974
623
8,642
6,548
2,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
55
5
Kills
26
27
Deaths
6
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AZKABANS
Tsukuyomi
8
0
7
11.5
L
Hercules
2
3
3
1.17
L
Janus
GAZ-09-
Janus
1
5
0
0.2
W
1
0
11
6.5
L
0
4
0
0
L
Thanatos
NlC ll
Thanatos
2
9
1
0.28
W
He Bo
8
2
2
4.5
W
Gilgamesh
Wiylvanus
Gilgamesh
4
4
3
1.38
L
0
6
0
0
W
Chiron
stoww
Chiron
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,401
Damage
39,223
57,417
Taken
41,536
29,922
Mitigated
19,032
17,656
Healing
13,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AZKABANS
Tsukuyomi
10,371
2,454
0
5,134
10,784
3,936
775
516
10,162
0
72,920
L
Hercules
4,732
2,116
0
3,700
13,320
13,342
0
879
12,441
0
37,986
L
Janus
GAZ-09-
Janus
4,361
140
0
307
6,844
2,037
23
3,481
3,363
31,905
0
W
3,553
981
0
0
5,965
4,705
58
994
4,855
16,424
0
L
2,667
990
198
2,944
9,371
2,858
0
2,656
6,715
0
39,432
L
Thanatos
NlC ll
Thanatos
4,635
640
0
9,697
15,594
5,246
0
3,627
11,967
0
43,534
W
He Bo
9,010
354
0
2,259
8,217
2,747
552
1,752
6,139
79,954
0
W
Gilgamesh
Wiylvanus
Gilgamesh
7,647
2,140
0
415
10,022
5,331
445
0
9,692
0
37,624
L
1,006
61
0
810
12,288
6,439
278
1,920
10,368
20,643
0
W
Chiron
stoww
Chiron
8,642
4,044
1,119
4,298
6,548
2,313
1,026
1,541
4,931
0
79,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,850
Gold Earned
47,766
358
Minions Killed
493
0
Camps Cleared
0
1,355,712
Distance Traveled
1,568,278
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,044
628
136
9
0
372,688
0
L
Hercules
8,185
512
81
5
0
278,688
3
L
Janus
7,355
460
71
4
0
233,582
2
W
Ymir
8,714
545
25
2
0
300,568
0
L
Cupid
7,268
454
77
5
0
288,226
0
L
Thanatos
7,587
474
88
6
0
287,526
3
W
He Bo
10,500
656
137
9
0
314,616
1
W
Gilgamesh
8,534
533
60
4
0
292,935
2
L
Ymir
6,455
403
41
3
0
267,690
0
W
Chiron
9,974
623
135
8
0
287,471
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role