Player Matchup

Thor
Thor
CheeZen315
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,843 Elo+
Party 3
Ymir
Ymir
DaPplsChamp112
Ymir
Level 14
God Stats
4W - 4L
1,839 SR
Queue Stats
15W - 17L
1,722 Elo+
Party 3
Jing Wei
Jing Wei
dankb0nghitz420
Jing Wei
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 31L
1,727 Elo+
Party 3
Jormungandr
Jormungandr
redheadsrock57
Jormungandr
Level 123
God Stats
1W - 2L
1,823 SR
Queue Stats
71W - 62L
1,606 Elo+
Party 3
Zeus
Zeus
stephen17
Zeus
Level 152
God Stats
26W - 14L
1,646 SR
Queue Stats
256W - 177L
1,703 Elo+
Party 3
Team Averages
Level 67
1,662 SR
1,720 Elo+

VS

Team Averages
Level 74
1,621 SR
1,604 Elo+
King Arthur
King Arthur
IFeed05
King Arthur
Level 25
God Stats
26W - 15L
1,754 SR
Queue Stats
312W - 185L
1,658 Elo+
Party 1
Serqet
Serqet
IINV3RT
Serqet
Level 106
God Stats
5W - 8L
1,311 SR
Queue Stats
1,202W - 1,046L
1,656 Elo+
Party 1
Artemis
Artemis
OnePunchKB
Artemis
Level 8
God Stats
3W - 2L
1,686 SR
Queue Stats
6W - 5L
1,531 Elo+
Party 2
Cerberus
Cerberus
PuskyTheSecond
Cerberus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 28L
1,575 Elo+
Party 2
Persephone
Persephone
PuskyTheThird
Persephone
Level 125
God Stats
3W - 0L
1,853 SR
Queue Stats
318W - 309L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 2 / 2
10,780
490
6,257
15,718
5,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 7 / 5
7,487
340
1,778
14,591
10,384
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
18
7 / 6 / 2
12,120
551
16,498
17,491
7,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
redheadsrock57
Jormungandr
15
0 / 6 / 1
9,252
421
7,993
21,073
15,765
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zeus
16
4 / 11 / 0
10,861
494
10,077
14,992
5,100
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IFeed05
King Arthur
20
6 / 1 / 6
13,527
615
20,246
16,315
9,883
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
IINV3RT
Serqet
20
13 / 2 / 4
13,874
631
16,490
15,870
7,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Artemis
OnePunchKB
Artemis
15
0 / 5 / 2
9,580
435
3,422
10,787
3,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
16
3 / 4 / 7
11,063
503
6,892
21,405
21,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Persephone
PuskyTheThird
Persephone
20
10 / 0 / 10
14,691
668
21,782
14,213
6,175
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
61
12
Kills
32
32
Deaths
12
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
0
7
5
0.36
W
King Arthur
IFeed05
King Arthur
6
1
6
9
W
Serqet
IINV3RT
Serqet
13
2
4
7.5
W
Artemis
OnePunchKB
Artemis
0
5
2
0.2
W
Cerberus
3
4
7
1.63
W
Persephone
PuskyTheThird
Persephone
10
0
10
15
L
Jing Wei
7
6
2
1.33
L
Jormungandr
redheadsrock57
Jormungandr
0
6
1
0.08
L
Zeus
4
11
0
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,603
Damage
68,832
83,865
Taken
78,590
44,255
Mitigated
48,178
15,768
Healing
24,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,257
1,391
0
5,164
15,718
5,998
0
3,951
11,273
0
88,702
L
1,778
227
0
42
14,591
10,384
0
6,547
7,932
4,365
0
W
King Arthur
IFeed05
King Arthur
20,246
3,385
0
8,262
16,315
9,883
1,730
7,084
9,145
0
109,693
W
Serqet
IINV3RT
Serqet
16,490
5,099
0
1,680
15,870
7,443
315
3,069
12,629
0
107,122
W
Artemis
OnePunchKB
Artemis
3,422
1,782
0
1,497
10,787
3,672
2,584
1,511
9,202
0
41,183
W
Cerberus
6,892
430
0
6,407
21,405
21,005
878
3,107
18,250
61,731
0
W
Persephone
PuskyTheThird
Persephone
21,782
1,398
191
6,797
14,213
6,175
624
4,265
9,516
117,853
0
L
Jing Wei
16,498
13,287
0
5,510
17,491
7,008
0
6,727
10,128
0
93,015
L
Jormungandr
redheadsrock57
Jormungandr
7,993
2,002
0
4,000
21,073
15,765
490
4,690
15,939
56,825
0
L
Zeus
10,077
502
0
1,052
14,992
5,100
483
6,217
8,408
52,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,500
Gold Earned
62,735
566
Minions Killed
756
0
Camps Cleared
0
1,822,304
Distance Traveled
2,082,652
25
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,780
490
164
7
0
441,177
8
L
Ymir
7,487
340
7
0
0
347,028
0
W
King Arthur
13,527
615
184
8
0
437,744
1
W
Serqet
13,874
631
162
7
0
514,498
3
W
Artemis
9,580
435
87
4
0
349,393
0
W
Cerberus
11,063
503
135
6
0
356,145
2
W
Persephone
14,691
668
188
9
0
424,872
2
L
Jing Wei
12,120
551
161
7
0
350,847
9
L
Jormungandr
9,252
421
123
6
0
367,912
2
L
Zeus
10,861
494
111
5
0
315,340
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role