Player Matchup

Nemesis
Nemesis
FadingHappiness
Nemesis
Level 27
God Stats
43W - 25L
1,549 SR
Queue Stats
207W - 234L
1,437 Elo+
Party 1
Yemoja
Yemoja
Kheoy
Yemoja
Level 16
God Stats
56W - 58L
1,471 SR
Queue Stats
136W - 164L
1,411 Elo+
Party 1
Awilix
Awilix
MyLonelyWrld
Awilix
Level 29
God Stats
16W - 22L
1,386 SR
Queue Stats
129W - 148L
1,397 Elo+
Party 1
Jing Wei
Jing Wei
isyenite-
Jing Wei
Level 81
God Stats
3W - 5L
1,730 SR
Queue Stats
584W - 618L
1,505 Elo+
Party 1
Cthulhu
Cthulhu
shulk9
Cthulhu
Level 16
God Stats
19W - 15L
1,521 SR
Queue Stats
71W - 73L
1,427 Elo+
Solo
Team Averages
Level 34
1,531 SR
1,435 Elo+

VS

Team Averages
Level 18
1,649 SR
1,359 Elo+
Hades
Hades
AutistikAssasin
Hades
Level 29
God Stats
12W - 10L
1,778 SR
Queue Stats
131W - 141L
1,518 Elo+
Party 2
Kukulkan
Kukulkan
EternityDX
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,148 Elo+
Party 2
Neith
Neith
Manilamean
Neith
Level 17
God Stats
2W - 2L
1,517 SR
Queue Stats
25W - 35L
1,321 Elo+
Solo
Cthulhu
Cthulhu
Scarchas
Cthulhu
Level 26
God Stats
36W - 36L
1,675 SR
Queue Stats
183W - 164L
1,407 Elo+
Solo
Serqet
Serqet
lPsyko
Serqet
Level 15
God Stats
2W - 1L
1,776 SR
Queue Stats
10W - 15L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 5
8,497
566
4,370
7,390
3,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
Kheoy
Yemoja
12
5 / 3 / 11
8,245
550
5,295
8,271
4,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
14
6 / 2 / 8
8,305
554
9,132
9,834
3,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jing Wei
isyenite-
Jing Wei
14
10 / 0 / 9
9,009
601
10,500
9,137
3,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
shulk9
Cthulhu
12
3 / 4 / 5
7,314
488
4,850
11,828
7,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 4
7,116
474
7,033
11,794
7,377
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kukulkan
EternityDX
Kukulkan
13
3 / 6 / 3
7,593
506
10,294
7,147
2,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
10
1 / 5 / 2
6,301
420
2,372
6,901
1,916
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Scarchas
Cthulhu
9
0 / 5 / 2
5,602
373
4,890
10,184
6,120
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
lPsyko
Serqet
11
4 / 7 / 4
7,516
501
6,821
12,107
3,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
26
28
Kills
11
11
Deaths
28
38
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
5
4
1
L
Kukulkan
EternityDX
Kukulkan
3
6
3
0.75
W
4
2
5
3.25
W
Yemoja
Kheoy
Yemoja
5
3
11
3.5
L
Neith
1
5
2
0.4
W
Awilix
6
2
8
5
L
Cthulhu
Scarchas
Cthulhu
0
5
2
0.2
W
Jing Wei
isyenite-
Jing Wei
10
0
9
14.5
L
Serqet
lPsyko
Serqet
4
7
4
0.86
W
Cthulhu
shulk9
Cthulhu
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,147
Damage
31,410
46,460
Taken
48,133
20,788
Mitigated
21,734
14,481
Healing
9,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,033
1,141
585
4,026
11,794
7,377
0
1,241
10,526
28,542
0
L
Kukulkan
EternityDX
Kukulkan
10,294
2,116
0
0
7,147
2,559
0
2,156
4,691
34,996
0
W
4,370
2,525
0
1,571
7,390
3,501
2,515
3,166
4,224
0
39,205
W
Yemoja
Kheoy
Yemoja
5,295
2,144
1,241
916
8,271
4,016
528
3,303
4,534
28,216
0
L
Neith
2,372
1,374
0
930
6,901
1,916
550
793
6,108
0
29,158
W
Awilix
9,132
4,332
0
3,466
9,834
3,148
0
3,823
5,619
0
43,791
L
Cthulhu
Scarchas
Cthulhu
4,890
567
170
1,365
10,184
6,120
0
3,816
6,297
15,861
0
W
Jing Wei
isyenite-
Jing Wei
10,500
7,812
0
4,212
9,137
3,005
512
3,742
5,377
0
48,454
L
Serqet
lPsyko
Serqet
6,821
2,021
0
2,175
12,107
3,762
0
1,651
10,366
0
27,897
W
Cthulhu
shulk9
Cthulhu
4,850
551
0
3,075
11,828
7,118
0
7,602
3,371
27,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,370
Gold Earned
34,128
332
Minions Killed
253
0
Camps Cleared
0
1,378,154
Distance Traveled
1,236,204
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,116
474
49
3
0
200,652
3
L
Kukulkan
7,593
506
73
5
0
208,944
0
W
Nemesis
8,497
566
97
6
0
261,565
0
W
Yemoja
8,245
550
43
3
0
281,805
0
L
Neith
6,301
420
50
3
0
243,673
1
W
Awilix
8,305
554
71
5
0
270,396
0
L
Cthulhu
5,602
373
27
2
0
287,283
1
W
Jing Wei
9,009
601
73
5
0
304,312
1
L
Serqet
7,516
501
54
4
0
295,652
3
W
Cthulhu
7,314
488
48
3
0
260,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role