Player Matchup

Ymir
Ymir
 
Ymir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
SentateDurito
Hades
Level 5
God Stats
7W - 8L
1,715 SR
Queue Stats
40W - 50L
1,260 Elo+
Party 1
King Arthur
King Arthur
emi222004
King Arthur
Level 54
God Stats
2W - 3L
1,458 SR
Queue Stats
50W - 81L
1,302 Elo+
Party 1
Team Averages
Level 43
1,558 SR
1,354 Elo+

VS

Team Averages
Level 15
1,593 SR
1,393 Elo+
Sol
Sol
AZjuggalo
Sol
Level 13
God Stats
4W - 5L
1,511 SR
Queue Stats
9W - 12L
1,368 Elo+
Solo
Cthulhu
Cthulhu
Finklerules
Cthulhu
Level 12
God Stats
9W - 5L
1,569 SR
Queue Stats
178W - 132L
1,489 Elo+
Solo
Ganesha
Ganesha
OanLi
Ganesha
Level 19
God Stats
0W - 2L
1,700 SR
Queue Stats
138W - 144L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
7 / 0 / 11
10,208
851
7,966
13,291
12,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
7 / 0 / 11
9,607
801
8,901
7,055
3,753
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
emi222004
King Arthur
11
5 / 1 / 10
9,071
756
4,387
8,131
9,022
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 0
7,465
622
9,068
9,311
3,099
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Finklerules
Cthulhu
10
0 / 7 / 1
7,672
639
5,300
10,739
7,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ganesha
OanLi
Ganesha
8
0 / 5 / 1
6,861
572
3,713
7,573
5,041
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
3
19
Kills
1
1
Deaths
19
32
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
7
0
11
12.5
L
1
7
0
0.14
L
Cthulhu
Finklerules
Cthulhu
0
7
1
0.07
L
Ganesha
OanLi
Ganesha
0
5
1
0.1
W
7
0
11
12.5
W
King Arthur
emi222004
King Arthur
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,254
Damage
18,081
28,477
Taken
27,623
24,828
Mitigated
15,250
7,366
Healing
3,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,966
1,753
403
1,695
13,291
12,053
843
7,156
6,135
35,672
0
L
9,068
3,432
0
1,414
9,311
3,099
0
5,252
4,059
33,693
0
L
Cthulhu
Finklerules
Cthulhu
5,300
422
181
584
10,739
7,110
11
7,415
3,324
16,293
0
L
Ganesha
OanLi
Ganesha
3,713
373
229
728
7,573
5,041
0
4,283
3,290
15,987
0
W
8,901
1,973
661
3,978
7,055
3,753
1,839
5,145
1,910
25,924
0
W
King Arthur
emi222004
King Arthur
4,387
671
465
164
8,131
9,022
0
5,821
2,310
0
23,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,886
Gold Earned
21,998
139
Minions Killed
107
0
Camps Cleared
0
629,761
Distance Traveled
552,944
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,208
851
56
5
0
220,975
1
L
Sol
7,465
622
66
6
0
163,489
1
L
Cthulhu
7,672
639
35
3
0
220,735
0
L
Ganesha
6,861
572
6
1
0
168,720
1
W
Hades
9,607
801
45
4
0
195,603
0
W
King Arthur
9,071
756
38
3
0
213,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role