Player Matchup

Nu Wa
Nu Wa
CabraDaPeste69
Nu Wa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
IRagnor
Medusa
Level 16
God Stats
4W - 0L
1,856 SR
Queue Stats
6W - 4L
1,629 Elo+
Party 1
Bellona
Bellona
Rickdabalada
Bellona
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,585 Elo+
Party 1
Aphrodite
Aphrodite
Shieme
Aphrodite
Level 8
God Stats
5W - 3L
1,582 SR
Queue Stats
6W - 3L
1,629 Elo+
Party 1
Hun Batz
Hun Batz
Zereflaw
Hun Batz
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,629 Elo+
Party 1
Team Averages
Level 34
1,588 SR
1,594 Elo+

VS

Team Averages
Level 8
1,604 SR
1,473 Elo+
Tsukuyomi
Tsukuyomi
Kenzuts
Tsukuyomi
Level 15
God Stats
9W - 2L
1,796 SR
Queue Stats
60W - 56L
1,516 Elo+
Party 2
Baron Samedi
Baron Samedi
Maskared00
Baron Samedi
Level 15
God Stats
6W - 3L
1,491 SR
Queue Stats
13W - 14L
1,500 Elo+
Solo
Neith
Neith
MinuidoWer
Neith
Level 4
God Stats
1W - 1L
1,731 SR
Queue Stats
5W - 5L
1,450 Elo+
Solo
Nemesis
Nemesis
R12Black00
Nemesis
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 31L
1,237 Elo+
Solo
Yemoja
Yemoja
xokenelas
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,665 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
16 / 1 / 12
13,017
592
26,198
11,933
4,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
IRagnor
Medusa
17
13 / 5 / 15
12,493
568
19,502
18,404
7,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Rickdabalada
Bellona
18
10 / 4 / 6
12,994
591
10,813
16,811
10,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Aphrodite
Shieme
Aphrodite
17
5 / 2 / 26
11,493
522
6,790
12,141
10,137
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
Zereflaw
Hun Batz
18
1 / 5 / 15
11,993
545
8,260
17,547
6,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Kenzuts
Tsukuyomi
16
6 / 13 / 2
10,392
472
14,710
25,561
12,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Maskared00
Baron Samedi
15
4 / 8 / 3
9,667
439
7,693
15,773
4,519
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
9
2 / 4 / 4
7,649
348
2,087
10,793
2,760
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
R12Black00
Nemesis
14
1 / 10 / 5
9,141
416
5,540
17,123
6,095
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
xokenelas
Yemoja
13
1 / 10 / 7
7,990
363
4,236
15,495
11,559
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
35
45
Kills
14
17
Deaths
45
74
Assists
21
Player
Kills
Deaths
Assists
KDA
W
16
1
12
22
W
Medusa
IRagnor
Medusa
13
5
15
4.1
L
Tsukuyomi
Kenzuts
Tsukuyomi
6
13
2
0.54
L
Baron Samedi
Maskared00
Baron Samedi
4
8
3
0.69
L
Neith
2
4
4
1
L
Nemesis
R12Black00
Nemesis
1
10
5
0.35
W
Bellona
Rickdabalada
Bellona
10
4
6
3.25
W
Aphrodite
Shieme
Aphrodite
5
2
26
9
W
Hun Batz
Zereflaw
Hun Batz
1
5
15
1.7
L
Yemoja
xokenelas
Yemoja
1
10
7
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,563
Damage
34,266
76,836
Taken
84,745
39,846
Mitigated
37,144
30,061
Healing
10,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,198
4,972
376
4,355
11,933
4,695
3,265
2,377
8,901
72,080
0
W
Medusa
IRagnor
Medusa
19,502
10,864
852
3,264
18,404
7,708
5,357
2,318
15,612
0
72,644
L
Tsukuyomi
Kenzuts
Tsukuyomi
14,710
1,870
0
1,432
25,561
12,211
0
8,212
17,061
0
53,719
L
Baron Samedi
Maskared00
Baron Samedi
7,693
204
282
3,993
15,773
4,519
0
7,795
7,542
40,863
0
L
Neith
2,087
1,413
0
2,310
10,793
2,760
0
3,003
7,703
0
13,595
L
Nemesis
R12Black00
Nemesis
5,540
1,795
0
512
17,123
6,095
0
5,988
10,856
0
39,002
W
Bellona
Rickdabalada
Bellona
10,813
2,697
0
3,842
16,811
10,965
1,451
1,023
14,212
0
78,284
W
Aphrodite
Shieme
Aphrodite
6,790
1,432
6,850
6,228
12,141
10,137
2,096
2,987
8,779
37,385
0
W
Hun Batz
Zereflaw
Hun Batz
8,260
1,104
0
4,294
17,547
6,341
3,540
2,467
12,991
0
86,865
L
Yemoja
xokenelas
Yemoja
4,236
1,120
1,193
480
15,495
11,559
0
6,661
8,595
13,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,990
Gold Earned
44,839
551
Minions Killed
281
0
Camps Cleared
0
2,001,150
Distance Traveled
1,432,995
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
13,017
592
96
4
0
417,642
0
W
Medusa
12,493
568
85
4
0
373,971
1
L
Tsukuyomi
10,392
472
95
4
0
342,806
0
L
Baron Samedi
9,667
439
73
3
0
339,866
5
L
Neith
7,649
348
27
1
0
126,564
0
L
Nemesis
9,141
416
75
3
0
321,034
2
W
Bellona
12,994
591
141
6
0
391,318
0
W
Aphrodite
11,493
522
83
4
0
382,719
0
W
Hun Batz
11,993
545
146
7
0
435,500
2
L
Yemoja
7,990
363
11
1
0
302,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role