Player Matchup

Sylvanus
Sylvanus
DrBackw00d
Sylvanus
Level 26
God Stats
26W - 19L
1,695 SR
Queue Stats
95W - 116L
1,224 Elo+
Solo
Tsukuyomi
Tsukuyomi
Itz Bolbert
Tsukuyomi
Level 11
God Stats
3W - 6L
1,294 SR
Queue Stats
18W - 41L
1,122 Elo+
Party 2
Merlin
Merlin
King OJ17
Merlin
Level 68
God Stats
2W - 5L
1,087 SR
Queue Stats
47W - 67L
1,162 Elo+
Party 2
Danzaburou
Danzaburou
ToxicFenixMC
Danzaburou
Level 29
God Stats
70W - 49L
1,512 SR
Queue Stats
87W - 68L
1,323 Elo+
Solo
Izanami
Izanami
x Floriida
Izanami
Level 24
God Stats
3W - 4L
1,259 SR
Queue Stats
21W - 30L
1,180 Elo+
Party 2
Team Averages
Level 32
1,369 SR
1,202 Elo+

VS

Team Averages
Level 27
1,405 SR
1,284 Elo+
Fenrir
Fenrir
Almost-Elise
Fenrir
Level 69
God Stats
8W - 14L
1,533 SR
Queue Stats
421W - 424L
1,451 Elo+
Party 1
Susano
Susano
Jado2628
Susano
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 15L
1,227 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Pumpkin_Moon-
Ah Muzen Cab
Level 9
God Stats
6W - 6L
1,387 SR
Queue Stats
12W - 9L
1,331 Elo+
Party 1
Sun Wukong
Sun Wukong
imJebus-
Sun Wukong
Level 13
God Stats
4W - 15L
1,067 SR
Queue Stats
8W - 19L
1,164 Elo+
Party 3
Guan Yu
Guan Yu
scOreHoarder207
Guan Yu
Level 23
God Stats
22W - 16L
1,539 SR
Queue Stats
71W - 84L
1,247 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DrBackw00d
Sylvanus
15
2 / 9 / 6
11,653
416
7,434
21,824
22,571
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
Itz Bolbert
Tsukuyomi
19
5 / 4 / 4
13,857
495
10,433
14,162
6,779
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
King OJ17
Merlin
18
3 / 1 / 11
12,869
460
12,981
9,208
3,294
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
ToxicFenixMC
Danzaburou
20
13 / 7 / 3
16,510
590
23,349
21,722
12,970
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
x Floriida
Izanami
20
4 / 5 / 7
14,889
532
12,536
15,896
6,413
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
14 / 7 / 6
14,470
517
18,624
25,491
14,104
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Susano
Jado2628
Susano
17
5 / 6 / 4
12,329
440
8,848
14,061
5,341
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Pumpkin_Moon-
Ah Muzen Cab
20
5 / 5 / 4
14,421
515
17,147
25,357
11,801
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
imJebus-
Sun Wukong
19
1 / 5 / 1
11,603
414
6,395
16,243
14,673
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

18
1 / 5 / 2
11,446
409
6,259
23,219
20,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
43
27
Kills
26
26
Deaths
28
31
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
14
7
6
2.43
W
Sylvanus
DrBackw00d
Sylvanus
2
9
6
0.56
W
Tsukuyomi
Itz Bolbert
Tsukuyomi
5
4
4
1.75
L
Susano
Jado2628
Susano
5
6
4
1.17
W
Merlin
King OJ17
Merlin
3
1
11
8.5
L
Ah Muzen Cab
Pumpkin_Moon-
Ah Muzen Cab
5
5
4
1.4
W
Danzaburou
ToxicFenixMC
Danzaburou
13
7
3
2.07
L
Sun Wukong
imJebus-
Sun Wukong
1
5
1
0.3
L
1
5
2
0.4
W
Izanami
x Floriida
Izanami
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,733
Damage
57,273
82,812
Taken
104,371
52,027
Mitigated
66,758
21,679
Healing
24,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
18,624
6,486
0
3,159
25,491
14,104
165
3,834
21,657
0
92,961
W
Sylvanus
DrBackw00d
Sylvanus
7,434
2,351
2,970
5,190
21,824
22,571
2,176
0
21,824
25,293
0
W
Tsukuyomi
Itz Bolbert
Tsukuyomi
10,433
3,351
569
1,577
14,162
6,779
1,083
0
14,072
0
60,219
L
Susano
Jado2628
Susano
8,848
1,300
0
412
14,061
5,341
44
1,438
12,623
0
75,242
W
Merlin
King OJ17
Merlin
12,981
1,430
1,467
1,227
9,208
3,294
3,310
0
9,118
46,049
0
L
Ah Muzen Cab
Pumpkin_Moon-
Ah Muzen Cab
17,147
7,513
801
12,928
25,357
11,801
3,283
4,267
21,090
0
105,126
W
Danzaburou
ToxicFenixMC
Danzaburou
23,349
11,939
623
6,586
21,722
12,970
4,405
0
21,692
0
71,735
L
Sun Wukong
imJebus-
Sun Wukong
6,395
1,348
0
1,735
16,243
14,673
1,928
4,949
11,294
0
65,852
L
6,259
283
1,397
4,282
23,219
20,839
905
5,927
17,292
0
59,749
W
Izanami
x Floriida
Izanami
12,536
11,730
0
1,470
15,896
6,413
5,397
0
15,756
0
120,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,778
Gold Earned
64,269
534
Minions Killed
648
0
Camps Cleared
0
2,244,490
Distance Traveled
2,242,757
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
14,470
517
107
4
0
456,031
1
W
Sylvanus
11,653
416
43
2
0
375,946
0
W
Tsukuyomi
13,857
495
87
3
0
560,016
3
L
Susano
12,329
440
133
5
0
401,085
1
W
Merlin
12,869
460
69
2
0
440,640
6
L
Ah Muzen Cab
14,421
515
182
7
0
488,433
0
W
Danzaburou
16,510
590
143
5
0
427,154
2
L
Sun Wukong
11,603
414
116
4
0
501,059
1
L
Guan Yu
11,446
409
110
4
0
396,149
0
W
Izanami
14,889
532
192
7
0
440,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role