Player Matchup

Ah Muzen Cab
Ah Muzen Cab
FrostiiGuy
Ah Muzen Cab
Level 8
God Stats
2W - 1L
1,806 SR
Queue Stats
7W - 5L
1,593 Elo+
Solo
Cerberus
Cerberus
Kolky313
Cerberus
Level 29
God Stats
0W - 2L
1,913 SR
Queue Stats
120W - 94L
1,710 Elo+
Solo
Nemesis
Nemesis
NinesArc
Nemesis
Level 12
God Stats
6W - 4L
1,627 SR
Queue Stats
17W - 19L
1,554 Elo+
Party 1
Merlin
Merlin
Tupprware
Merlin
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 20L
1,599 Elo+
Party 1
Chiron
Chiron
artemis559o
Chiron
Level 28
God Stats
2W - 2L
1,665 SR
Queue Stats
118W - 101L
1,622 Elo+
Solo
Team Averages
Level 20
1,702 SR
1,616 Elo+

VS

Team Averages
Level 16
1,558 SR
1,601 Elo+
Olorun
Olorun
HorizonteSmurf
Olorun
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 14L
1,700 Elo+
Solo
Sol
Sol
I DreadNox I
Sol
Level 8
God Stats
3W - 1L
1,786 SR
Queue Stats
24W - 18L
1,735 Elo+
Party 2
Tyr
Tyr
Irontyr
Tyr
Level 6
God Stats
14W - 5L
1,250 SR
Queue Stats
138W - 98L
1,334 Elo+
Party 2
Ullr
Ullr
Polythetical
Ullr
Level 26
God Stats
28W - 22L
1,522 SR
Queue Stats
117W - 107L
1,589 Elo+
Solo
Kali
Kali
Yõgart
Kali
Level 26
God Stats
70W - 30L
1,733 SR
Queue Stats
119W - 81L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
FrostiiGuy
Ah Muzen Cab
11
0 / 3 / 0
6,271
448
2,956
7,744
2,195
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Kolky313
Cerberus
8
0 / 5 / 0
5,074
362
3,342
12,130
7,414
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
NinesArc
Nemesis
8
0 / 6 / 0
5,475
391
2,634
10,186
3,123
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Merlin
Tupprware
Merlin
8
1 / 8 / 0
5,726
409
4,371
7,907
2,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
14
2 / 5 / 0
7,732
552
7,589
12,826
3,927
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 1
9,594
685
5,743
8,845
3,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
10 / 1 / 3
10,106
722
10,219
8,888
2,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tyr
12
4 / 0 / 6
8,305
593
5,614
6,980
2,942
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 2 / 3
8,046
575
6,653
7,791
2,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kali
Yõgart
Kali
16
9 / 0 / 7
10,127
723
9,981
12,942
6,575
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
47
3
Kills
27
27
Deaths
3
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
FrostiiGuy
Ah Muzen Cab
0
3
0
0
W
3
0
1
3.5
W
10
1
3
11.5
W
Tyr
4
0
6
7
L
Cerberus
Kolky313
Cerberus
0
5
0
0
L
Nemesis
NinesArc
Nemesis
0
6
0
0
W
1
2
3
1.25
L
Merlin
Tupprware
Merlin
1
8
0
0.13
W
Kali
Yõgart
Kali
9
0
7
12.5
L
Chiron
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,892
Damage
38,210
50,793
Taken
45,446
18,915
Mitigated
18,439
14,812
Healing
20,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
FrostiiGuy
Ah Muzen Cab
2,956
2,256
0
1,971
7,744
2,195
256
4,417
3,327
0
34,360
W
5,743
2,220
290
6,692
8,845
3,430
3,378
423
8,422
69,370
0
W
10,219
4,579
0
4,937
8,888
2,603
1,097
2,907
5,557
69,590
0
W
Tyr
5,614
1,230
0
2,407
6,980
2,942
15
2,190
4,716
0
20,637
L
Cerberus
Kolky313
Cerberus
3,342
144
0
3,690
12,130
7,414
0
3,811
8,319
15,892
0
L
Nemesis
NinesArc
Nemesis
2,634
851
0
2,916
10,186
3,123
0
3,242
6,944
0
19,361
W
6,653
2,342
0
1,758
7,791
2,889
297
0
7,791
0
38,885
L
Merlin
Tupprware
Merlin
4,371
383
0
1,111
7,907
2,256
126
3,508
4,399
18,943
0
W
Kali
Yõgart
Kali
9,981
5,832
0
4,457
12,942
6,575
2,307
1,673
11,247
0
67,306
L
Chiron
7,589
2,661
12
5,112
12,826
3,927
478
957
11,842
0
46,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,278
Gold Earned
46,178
322
Minions Killed
498
0
Camps Cleared
0
1,130,961
Distance Traveled
1,323,306
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,271
448
80
6
0
253,733
0
W
Olorun
9,594
685
146
10
0
211,822
2
W
Sol
10,106
722
117
8
0
268,937
4
W
Tyr
8,305
593
31
2
0
299,425
0
L
Cerberus
5,074
362
54
4
0
255,193
3
L
Nemesis
5,475
391
42
3
0
207,034
0
W
Ullr
8,046
575
78
6
0
252,443
3
L
Merlin
5,726
409
52
4
0
191,912
0
W
Kali
10,127
723
126
9
0
290,679
0
L
Chiron
7,732
552
94
7
0
223,089
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role