Player Matchup

Camazotz
Camazotz
ADudley801
Camazotz
Level 15
God Stats
2W - 8L
1,157 SR
Queue Stats
6W - 12L
1,070 Elo+
Party 1
Medusa
Medusa
JustMaddii
Medusa
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Kraken_Ent
Ymir
Level 16
God Stats
0W - 3L
1,261 SR
Queue Stats
19W - 24L
995 Elo+
Party 1
Merlin
Merlin
O1EBlvk__
Merlin
Level 28
God Stats
2W - 2L
1,481 SR
Queue Stats
47W - 55L
1,268 Elo+
Party 1
Amaterasu
Amaterasu
breezigore
Amaterasu
Level 122
God Stats
1W - 2L
1,776 SR
Queue Stats
20W - 21L
1,480 Elo+
Party 1
Team Averages
Level 39
1,435 SR
1,263 Elo+

VS

Team Averages
Level 21
1,567 SR
1,239 Elo+
Bacchus
Bacchus
Overloaded512
Bacchus
Level 28
God Stats
1W - 1L
1,412 SR
Queue Stats
23W - 36L
1,278 Elo+
Solo
Pele
Pele
Phamtomking
Pele
Level 27
God Stats
3W - 2L
1,939 SR
Queue Stats
17W - 20L
1,307 Elo+
Solo
Poseidon
Poseidon
Raginghaven5445
Poseidon
Level 20
God Stats
7W - 10L
1,696 SR
Queue Stats
89W - 110L
1,153 Elo+
Solo
Set
Set
ThisDayNoCap
Set
Level 7
God Stats
5W - 5L
1,413 SR
Queue Stats
17W - 32L
1,177 Elo+
Solo
Apollo
Apollo
XXSHADOXX1
Apollo
Level 24
God Stats
6W - 5L
1,376 SR
Queue Stats
10W - 11L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
ADudley801
Camazotz
12
4 / 4 / 0
8,463
423
7,585
13,444
4,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Medusa
JustMaddii
Medusa
13
1 / 2 / 0
8,107
405
204
6,744
2,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
3 / 6 / 2
8,831
442
6,182
16,811
9,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
O1EBlvk__
Merlin
12
0 / 4 / 1
7,750
388
4,207
9,242
3,168
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
breezigore
Amaterasu
16
8 / 2 / 2
9,997
500
10,614
16,455
14,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
1 / 2 / 5
8,876
444
6,518
13,269
13,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
3 / 3 / 4
8,992
450
6,522
12,261
3,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poseidon
15
2 / 4 / 6
9,998
500
4,103
8,396
2,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 4 / 2
9,514
476
6,304
10,658
5,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
XXSHADOXX1
Apollo
16
8 / 3 / 2
10,584
529
10,955
7,939
2,869
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
16
Kills
16
18
Deaths
16
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Camazotz
ADudley801
Camazotz
4
4
0
1
L
Medusa
JustMaddii
Medusa
1
2
0
0.5
L
3
6
2
0.67
L
Merlin
O1EBlvk__
Merlin
0
4
1
0.13
W
Bacchus
1
2
5
1.75
W
3
3
4
1.67
W
Poseidon
2
4
6
1.25
W
2
4
2
0.75
W
Apollo
XXSHADOXX1
Apollo
8
3
2
3
L
Amaterasu
breezigore
Amaterasu
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,792
Damage
34,402
62,696
Taken
52,523
34,333
Mitigated
28,034
14,504
Healing
9,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
ADudley801
Camazotz
7,585
3,229
0
5,671
13,444
4,590
0
1,835
11,607
0
40,850
L
Medusa
JustMaddii
Medusa
204
150
0
0
6,744
2,328
0
2,467
4,101
0
32,186
L
6,182
1,313
0
3,591
16,811
9,749
61
1,187
15,564
41,247
2,574
L
Merlin
O1EBlvk__
Merlin
4,207
634
0
6
9,242
3,168
0
1,888
7,272
43,194
0
W
Bacchus
6,518
1,209
573
2,155
13,269
13,196
1,526
2,598
10,381
44,548
0
W
6,522
1,424
0
3,493
12,261
3,896
1,744
2,142
9,969
0
31,176
W
Poseidon
4,103
81
0
1,040
8,396
2,440
1,014
1,876
6,377
47,212
0
W
6,304
1,928
0
940
10,658
5,633
2,935
1,391
8,855
0
50,431
W
Apollo
XXSHADOXX1
Apollo
10,955
6,030
0
1,316
7,939
2,869
943
2,038
5,751
0
56,763
L
Amaterasu
breezigore
Amaterasu
10,614
4,709
0
5,236
16,455
14,498
1,601
2,782
13,531
0
52,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,148
Gold Earned
47,964
375
Minions Killed
429
0
Camps Cleared
0
1,810,858
Distance Traveled
1,705,507
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
8,463
423
62
3
0
399,814
3
L
Medusa
8,107
405
67
3
0
321,597
6
L
Ymir
8,831
442
78
4
0
363,975
0
L
Merlin
7,750
388
71
4
0
321,721
4
W
Bacchus
8,876
444
65
3
0
354,962
1
W
Pele
8,992
450
57
3
0
356,505
0
W
Poseidon
9,998
500
110
6
0
295,265
4
W
Set
9,514
476
90
5
0
352,785
5
W
Apollo
10,584
529
107
5
0
345,990
2
L
Amaterasu
9,997
500
97
5
0
403,751
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role