Player Matchup

Medusa
Medusa
ChippSkylark
Medusa
Level 15
God Stats
9W - 9L
1,483 SR
Queue Stats
23W - 22L
1,527 Elo+
Party 4
Raijin
Raijin
Fadenoba
Raijin
Level 121
God Stats
2W - 3L
1,740 SR
Queue Stats
360W - 340L
1,576 Elo+
Party 2
Ymir
Ymir
Travatron
Ymir
Level 47
God Stats
5W - 8L
1,438 SR
Queue Stats
158W - 167L
1,409 Elo+
Party 4
Thanatos
Thanatos
chifu8222
Thanatos
Level 49
God Stats
33W - 18L
1,730 SR
Queue Stats
159W - 146L
1,558 Elo+
Party 2
King Arthur
King Arthur
sempa69
King Arthur
Level 29
God Stats
27W - 12L
1,711 SR
Queue Stats
59W - 29L
1,717 Elo+
Party 2
Team Averages
Level 52
1,620 SR
1,557 Elo+

VS

Team Averages
Level 44
1,585 SR
1,514 Elo+
Neith
Neith
AdamantKaizer
Neith
Level 55
God Stats
62W - 48L
1,641 SR
Queue Stats
268W - 263L
1,558 Elo+
Party 3
Anubis
Anubis
Lil Jok3r 830
Anubis
Level 47
God Stats
5W - 8L
1,519 SR
Queue Stats
125W - 104L
1,539 Elo+
Party 1
Izanami
Izanami
Nonimonster
Izanami
Level 40
God Stats
43W - 36L
1,577 SR
Queue Stats
223W - 223L
1,536 Elo+
Party 3
Tiamat
Tiamat
Slicktightclickk
Tiamat
Level 47
God Stats
15W - 15L
1,656 SR
Queue Stats
63W - 76L
1,466 Elo+
Solo
Aphrodite
Aphrodite
WolfQueenC
Aphrodite
Level 29
God Stats
1W - 3L
1,532 SR
Queue Stats
46W - 33L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
1 / 1 / 1
6,716
517
4,552
2,824
768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
Fadenoba
Raijin
14
8 / 1 / 1
8,618
663
7,700
7,799
2,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
12
1 / 0 / 1
6,856
527
535
6,568
3,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thanatos
chifu8222
Thanatos
13
3 / 3 / 6
7,561
582
7,451
8,797
2,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
sempa69
King Arthur
14
11 / 0 / 2
8,650
665
12,282
12,469
6,808
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
6,268
482
4,890
7,035
1,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
3 / 4 / 0
7,185
553
2,643
7,195
3,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Nonimonster
Izanami
10
0 / 8 / 2
6,299
485
5,840
10,859
3,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 9 / 1
5,781
445
4,390
11,635
5,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Aphrodite
WolfQueenC
Aphrodite
9
0 / 2 / 1
5,543
426
2,348
4,340
2,414
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
24
Kills
5
5
Deaths
24
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
Medusa
1
1
1
1.5
W
Raijin
Fadenoba
Raijin
8
1
1
8.5
L
3
4
0
0.75
L
Izanami
Nonimonster
Izanami
0
8
2
0.13
L
1
9
1
0.17
W
Ymir
1
0
1
1.5
L
Aphrodite
WolfQueenC
Aphrodite
0
2
1
0.25
W
Thanatos
chifu8222
Thanatos
3
3
6
2
W
King Arthur
sempa69
King Arthur
11
0
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,520
Damage
20,111
38,457
Taken
41,064
16,241
Mitigated
15,611
18,632
Healing
10,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,890
2,367
0
2,224
7,035
1,716
0
503
6,532
0
38,052
W
Medusa
4,552
2,179
0
130
2,824
768
243
37
2,787
0
36,850
W
Raijin
Fadenoba
Raijin
7,700
1,493
110
3,063
7,799
2,441
194
3,559
3,970
45,875
0
L
2,643
477
0
1,454
7,195
3,198
0
2,207
4,754
32,133
2,890
L
Izanami
Nonimonster
Izanami
5,840
4,611
0
1,535
10,859
3,217
0
0
10,859
0
29,928
L
4,390
591
294
2,104
11,635
5,066
140
4,671
6,592
22,442
0
W
Ymir
535
0
376
1,820
6,568
3,274
0
1,026
5,542
30,927
0
L
Aphrodite
WolfQueenC
Aphrodite
2,348
653
1,414
1,617
4,340
2,414
0
212
4,092
20,316
0
W
Thanatos
chifu8222
Thanatos
7,451
1,921
0
7,880
8,797
2,950
0
2,053
6,618
0
40,406
W
King Arthur
sempa69
King Arthur
12,282
1,420
0
5,253
12,469
6,808
0
2,065
10,230
0
55,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,401
Gold Earned
31,076
405
Minions Killed
294
0
Camps Cleared
0
1,300,585
Distance Traveled
1,087,488
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,268
482
69
5
0
251,596
4
W
Medusa
6,716
517
81
6
0
274,045
2
W
Raijin
8,618
663
101
8
0
234,761
3
L
Anubis
7,185
553
80
6
0
195,263
4
L
Izanami
6,299
485
63
5
0
210,734
1
L
Tiamat
5,781
445
30
2
0
199,754
2
W
Ymir
6,856
527
51
4
0
244,521
7
L
Aphrodite
5,543
426
52
4
0
230,141
2
W
Thanatos
7,561
582
79
6
0
262,678
0
W
King Arthur
8,650
665
93
7
0
284,580
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role