Player Matchup

Baron Samedi
Baron Samedi
Chac0125
Baron Samedi
Level 17
God Stats
51W - 36L
1,374 SR
Queue Stats
337W - 349L
1,492 Elo+
Solo
Horus
Horus
DoujinDictator
Horus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,524 Elo+
Party 1
Hachiman
Hachiman
Shoryko
Hachiman
Level 18
God Stats
13W - 18L
1,623 SR
Queue Stats
27W - 40L
1,524 Elo+
Party 1
Tsukuyomi
Tsukuyomi
dingkick
Tsukuyomi
Level 28
God Stats
4W - 1L
1,500 SR
Queue Stats
97W - 64L
1,330 Elo+
Party 1
Cerberus
Cerberus
jdfuller2000
Cerberus
Level 104
God Stats
7W - 8L
1,513 SR
Queue Stats
153W - 126L
1,610 Elo+
Party 1
Team Averages
Level 34
1,502 SR
1,496 Elo+

VS

Team Averages
Level 17
1,598 SR
1,482 Elo+
Merlin
Merlin
Cboss105
Merlin
Level 28
God Stats
2W - 3L
1,564 SR
Queue Stats
8W - 12L
1,485 Elo+
Solo
Yemoja
Yemoja
PierreLaroche
Yemoja
Level 24
God Stats
65W - 49L
1,608 SR
Queue Stats
135W - 122L
1,501 Elo+
Party 2
King Arthur
King Arthur
ShadowSlayz16
King Arthur
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,397 Elo+
Party 3
Rama
Rama
VigieOne
Rama
Level 23
God Stats
52W - 47L
1,563 SR
Queue Stats
123W - 120L
1,508 Elo+
Party 2
Awilix
Awilix
steadyshot309421
Awilix
Level 5
God Stats
2W - 1L
1,753 SR
Queue Stats
6W - 3L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Chac0125
Baron Samedi
13
3 / 0 / 5
7,959
531
8,267
8,762
3,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
6 / 2 / 7
8,749
583
8,763
9,762
4,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Shoryko
Hachiman
11
3 / 5 / 1
7,466
498
4,520
8,606
2,491
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
dingkick
Tsukuyomi
17
15 / 0 / 2
10,215
681
14,422
7,714
3,437
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
jdfuller2000
Cerberus
11
3 / 1 / 5
7,869
525
4,587
10,763
5,935
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Cboss105
Merlin
11
1 / 5 / 1
6,806
454
8,008
8,858
3,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
3 / 3 / 2
7,542
503
6,495
10,776
6,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
ShadowSlayz16
King Arthur
9
0 / 7 / 0
5,784
386
1,502
10,682
5,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Rama
10
3 / 6 / 3
6,754
450
6,523
9,130
2,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 9 / 1
5,782
385
2,006
14,876
3,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
14
30
Kills
7
8
Deaths
30
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
Cboss105
Merlin
1
5
1
0.3
W
Baron Samedi
Chac0125
Baron Samedi
3
0
5
5.5
W
6
2
7
4.75
L
3
3
2
1.33
L
King Arthur
ShadowSlayz16
King Arthur
0
7
0
0
W
Hachiman
Shoryko
Hachiman
3
5
1
0.7
L
Rama
3
6
3
0.75
W
Tsukuyomi
dingkick
Tsukuyomi
15
0
2
16
W
Cerberus
jdfuller2000
Cerberus
3
1
5
5.5
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,559
Damage
24,534
45,607
Taken
54,322
19,742
Mitigated
21,797
18,705
Healing
9,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Cboss105
Merlin
8,008
540
0
470
8,858
3,121
0
2,275
6,583
40,206
0
W
Baron Samedi
Chac0125
Baron Samedi
8,267
712
884
4,899
8,762
3,732
642
4,785
3,610
37,639
0
W
8,763
4,083
597
4,355
9,762
4,147
52
1,914
7,758
0
49,093
L
6,495
1,919
389
1,926
10,776
6,530
23
5,114
5,662
16,886
0
L
King Arthur
ShadowSlayz16
King Arthur
1,502
202
0
1,763
10,682
5,368
0
1,310
9,372
0
20,398
W
Hachiman
Shoryko
Hachiman
4,520
2,327
0
1,677
8,606
2,491
1,992
2,451
6,155
0
30,160
L
Rama
6,523
5,124
0
907
9,130
2,887
0
2,988
6,142
0
27,314
W
Tsukuyomi
dingkick
Tsukuyomi
14,422
3,170
0
3,776
7,714
3,437
340
748
6,933
0
72,089
W
Cerberus
jdfuller2000
Cerberus
4,587
353
0
2,517
10,763
5,935
358
4,051
6,648
19,855
0
L
2,006
926
0
4,313
14,876
3,891
0
1,167
13,709
0
33,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,258
Gold Earned
32,668
399
Minions Killed
265
0
Camps Cleared
0
1,463,634
Distance Traveled
1,169,980
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,806
454
89
6
0
231,238
3
W
Baron Samedi
7,959
531
70
5
0
271,376
0
W
Horus
8,749
583
99
7
0
337,326
4
L
Yemoja
7,542
503
24
2
0
260,433
2
L
King Arthur
5,784
386
47
3
0
205,917
3
W
Hachiman
7,466
498
58
4
0
216,542
3
L
Rama
6,754
450
50
3
0
211,561
3
W
Tsukuyomi
10,215
681
133
9
0
351,495
2
W
Cerberus
7,869
525
39
3
0
286,895
4
L
Awilix
5,782
385
55
4
0
260,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role