Player Matchup

Janus
Janus
Diamond I
Ardent
Janus
Diamond I
Level 160
God Stats
10W - 10L
1,643 SR
Queue Stats
146W - 154L
2,385 MMR
Solo
Fenrir
Fenrir
Masters
Matushay
Fenrir
Masters
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Diamond II
TheBloodyB
Susano
Diamond II
Level 128
God Stats
12W - 5L
1,742 SR
Queue Stats
49W - 28L
2,379 MMR
Solo
Sol
Sol
Diamond II
TheSteamStreamer
Sol
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond I
UPSDeliversMMR
Tsukuyomi
Diamond I
Level 160
God Stats
9W - 10L
1,678 SR
Queue Stats
531W - 516L
2,484 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 152
1,613 SR
2,050 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 149
1,635 SR
2,281 MMR
Apollo
Apollo
Grandmaster
DonutDoug
Apollo
Grandmaster
Level 160
God Stats
34W - 33L
1,729 SR
Queue Stats
737W - 627L
3,108 MMR
Solo
Agni
Agni
Diamond III
FauItTolerant
Agni
Diamond III
Level 107
God Stats
0W - 2L
1,778 SR
Queue Stats
67W - 52L
2,198 MMR
Solo
Scylla
Scylla
Diamond III
Weesper
Scylla
Diamond III
Level 160
God Stats
16W - 14L
1,583 SR
Queue Stats
251W - 245L
2,285 MMR
Solo
Ravana
Ravana
Platinum I
itsCoBra
Ravana
Platinum I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Diamond II
xtorniquete
King Arthur
Diamond II
Level 160
God Stats
9W - 11L
1,584 SR
Queue Stats
105W - 85L
2,316 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ardent
Janus
16
5 / 7 / 7
10,418
579
6,373
12,966
4,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Matushay
Fenrir
15
4 / 4 / 9
9,556
531
10,197
14,875
10,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Susano
TheBloodyB
Susano
20
8 / 0 / 2
11,736
652
11,343
9,229
5,159
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
4 / 1 / 3
10,847
603
9,755
16,240
6,229
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
UPSDeliversMMR
Tsukuyomi
17
5 / 3 / 11
10,764
598
13,410
14,573
5,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
TiamatSobekGilgameshSetAnhur

VS

Bans
AthenaTyrLokiSun WukongKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DonutDoug
Apollo
16
4 / 4 / 0
10,165
565
9,622
11,956
4,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
4 / 6 / 2
9,039
502
6,394
13,723
7,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
Weesper
Scylla
14
4 / 6 / 5
8,834
491
10,227
12,031
4,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
itsCoBra
Ravana
14
2 / 7 / 8
8,899
494
7,440
11,647
6,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

King Arthur
xtorniquete
King Arthur
16
1 / 3 / 1
9,315
518
7,620
13,311
11,210
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
31
26
Kills
15
15
Deaths
26
32
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Janus
Ardent
Janus
5
7
7
1.21
L
Apollo
DonutDoug
Apollo
4
4
0
1
L
4
6
2
0.83
W
Fenrir
Matushay
Fenrir
4
4
9
2.13
W
Susano
TheBloodyB
Susano
8
0
2
9
W
4
1
3
5.5
W
Tsukuyomi
UPSDeliversMMR
Tsukuyomi
5
3
11
3.5
L
Scylla
Weesper
Scylla
4
6
5
1.08
L
Ravana
itsCoBra
Ravana
2
7
8
0.86
L
King Arthur
xtorniquete
King Arthur
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,078
Damage
41,303
67,883
Taken
62,668
31,718
Mitigated
33,830
30,181
Healing
14,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Ardent
Janus
6,373
736
136
1,797
12,966
4,417
0
3,215
9,541
67,440
0
L
Apollo
DonutDoug
Apollo
9,622
5,908
0
3,784
11,956
4,048
0
6,295
5,649
0
65,968
L
6,394
958
0
2,969
13,723
7,922
0
4,708
8,913
59,637
0
W
Fenrir
Matushay
Fenrir
10,197
2,968
0
4,967
14,875
10,251
0
5,926
8,770
0
31,835
W
Susano
TheBloodyB
Susano
11,343
2,406
0
5,150
9,229
5,159
0
841
8,388
0
80,645
W
9,755
4,453
0
11,530
16,240
6,229
2,089
3,223
12,955
90,940
0
W
Tsukuyomi
UPSDeliversMMR
Tsukuyomi
13,410
4,631
0
6,601
14,573
5,662
419
4,205
10,198
0
65,370
L
Scylla
Weesper
Scylla
10,227
1,066
0
1,856
12,031
4,156
0
2,194
9,727
50,048
0
L
Ravana
itsCoBra
Ravana
7,440
1,641
0
1,868
11,647
6,494
0
1,939
9,574
0
51,169
L
King Arthur
xtorniquete
King Arthur
7,620
552
0
3,712
13,311
11,210
0
594
12,677
5,938
55,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,321
Gold Earned
46,252
623
Minions Killed
560
0
Camps Cleared
0
1,915,486
Distance Traveled
1,683,502
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,418
579
147
8
0
371,284
5
L
Apollo
10,165
565
133
7
0
301,268
4
L
Agni
9,039
502
99
6
0
381,492
1
W
Fenrir
9,556
531
40
2
0
397,338
4
W
Susano
11,736
652
169
9
0
405,097
6
W
Sol
10,847
603
149
8
0
360,389
7
W
Tsukuyomi
10,764
598
118
7
0
381,378
2
L
Scylla
8,834
491
105
6
0
317,195
8
L
Ravana
8,899
494
93
5
0
319,161
2
L
King Arthur
9,315
518
130
7
0
364,386
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role