Player Matchup

Chaac
Chaac
BTwizted
Chaac
Level 29
God Stats
15W - 12L
1,501 SR
Queue Stats
134W - 123L
1,531 Elo+
Solo
Odin
Odin
BrokenPrism
Odin
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 76L
1,500 Elo+
Party 4
Kukulkan
Kukulkan
chongusmaximus
Kukulkan
Level 18
God Stats
7W - 1L
1,786 SR
Queue Stats
45W - 40L
1,490 Elo+
Party 4
Pele
Pele
idketernal
Pele
Level 20
God Stats
2W - 3L
1,472 SR
Queue Stats
5W - 7L
1,322 Elo+
Party 1
Hachiman
Hachiman
knifeblade
Hachiman
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,650 Elo+
Party 1
Team Averages
Level 22
1,552 SR
1,499 Elo+

VS

Team Averages
Level 8
1,546 SR
1,424 Elo+
Bellona
Bellona
Blueberry_Vince
Bellona
Level 3
God Stats
1W - 2L
1,711 SR
Queue Stats
2W - 7L
1,628 Elo+
Party 2
Poseidon
Poseidon
DingleberryBarry
Poseidon
Level 3
God Stats
5W - 6L
1,263 SR
Queue Stats
32W - 28L
1,285 Elo+
Party 3
Artemis
Artemis
Dominickthegod
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,383 Elo+
Party 2
Thanatos
Thanatos
ExploringJungle
Thanatos
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 31L
1,285 Elo+
Party 3
Anubis
Anubis
FatMuscles
Anubis
Level 26
God Stats
17W - 7L
1,758 SR
Queue Stats
199W - 175L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BTwizted
Chaac
17
10 / 2 / 16
11,448
572
12,584
16,535
17,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
2 / 2 / 7
11,368
568
7,892
8,536
5,575
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
18
7 / 4 / 6
12,518
626
9,499
11,355
2,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
15 / 2 / 7
12,414
621
13,074
15,098
4,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
knifeblade
Hachiman
16
12 / 3 / 15
11,396
570
11,691
13,823
4,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 10 / 4
7,351
368
2,396
14,424
8,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
3 / 9 / 5
10,788
539
7,619
10,556
3,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 13 / 2
8,603
430
7,370
15,774
6,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Thanatos
13
4 / 7 / 4
9,110
456
8,052
14,970
5,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Anubis
FatMuscles
Anubis
16
4 / 7 / 1
10,145
507
11,861
14,387
8,680
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
29
46
Kills
13
13
Deaths
46
51
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
BTwizted
Chaac
10
2
16
9
L
0
10
4
0.2
W
2
2
7
2.75
L
3
9
5
0.61
L
2
13
2
0.23
L
Thanatos
4
7
4
0.86
L
Anubis
FatMuscles
Anubis
4
7
1
0.64
W
Kukulkan
7
4
6
2.5
W
15
2
7
9.25
W
Hachiman
knifeblade
Hachiman
12
3
15
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,740
Damage
37,298
65,347
Taken
70,111
34,388
Mitigated
32,723
16,994
Healing
14,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BTwizted
Chaac
12,584
1,318
330
8,264
16,535
17,204
1,373
1,870
14,622
0
48,971
L
2,396
699
0
894
14,424
8,858
0
553
13,481
0
21,194
W
7,892
1,434
0
0
8,536
5,575
2,408
5,076
3,351
0
57,169
L
7,619
1,043
0
466
10,556
3,619
0
5,276
4,764
57,183
0
L
7,370
3,206
0
1,650
15,774
6,229
0
2,121
13,195
0
39,627
L
Thanatos
8,052
1,966
0
7,447
14,970
5,337
0
363
14,461
0
42,967
L
Anubis
FatMuscles
Anubis
11,861
777
0
3,653
14,387
8,680
648
516
13,811
51,744
0
W
Kukulkan
9,499
615
0
500
11,355
2,960
460
6,266
4,930
65,204
0
W
13,074
3,981
0
4,389
15,098
4,334
500
4,502
10,544
0
71,316
W
Hachiman
knifeblade
Hachiman
11,691
5,731
0
3,511
13,823
4,315
2,689
1,303
12,420
0
54,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,144
Gold Earned
45,997
500
Minions Killed
399
0
Camps Cleared
0
1,852,798
Distance Traveled
1,607,578
20
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,448
572
59
3
0
417,140
5
L
Bellona
7,351
368
27
1
0
363,548
1
W
Odin
11,368
568
121
6
0
338,162
3
L
Poseidon
10,788
539
138
7
0
324,504
0
L
Artemis
8,603
430
61
3
0
295,797
0
L
Thanatos
9,110
456
72
4
0
314,172
1
L
Anubis
10,145
507
101
5
0
309,557
3
W
Kukulkan
12,518
626
142
7
0
350,893
4
W
Pele
12,414
621
113
6
0
411,136
4
W
Hachiman
11,396
570
65
3
0
335,467
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role