Player Matchup

Danzaburou
Danzaburou
Ezequiel44s
Danzaburou
Level 65
God Stats
1W - 3L
1,226 SR
Queue Stats
38W - 43L
1,278 Elo+
Solo
Cabrakan
Cabrakan
FreneticSky8442
Cabrakan
Level 52
God Stats
7W - 10L
1,281 SR
Queue Stats
496W - 505L
1,613 Elo+
Solo
Nemesis
Nemesis
IGaveFearAName
Nemesis
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,343 Elo+
Solo
Hercules
Hercules
Nualify
Hercules
Level 68
God Stats
7W - 12L
1,480 SR
Queue Stats
142W - 134L
1,540 Elo+
Solo
Merlin
Merlin
Simphony5037
Merlin
Level 59
God Stats
3W - 3L
1,611 SR
Queue Stats
8W - 11L
1,416 Elo+
Solo
Team Averages
Level 62
1,420 SR
1,438 Elo+

VS

Team Averages
Level 130
1,507 SR
1,504 Elo+
Ares
Ares
BatBoyCh1
Ares
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 45L
1,548 Elo+
Solo
Hercules
Hercules
Crusader Zealot
Hercules
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 30L
1,596 Elo+
Solo
The Morrigan
The Morrigan
I R U Phailz
The Morrigan
Level 155
God Stats
32W - 38L
1,541 SR
Queue Stats
578W - 575L
1,503 Elo+
Solo
Chang'e
Chang'e
KatWhitewolf
Chang'e
Level 151
God Stats
54W - 47L
1,519 SR
Queue Stats
1,386W - 1,438L
1,424 Elo+
Solo
Hou Yi
Hou Yi
mcflyguy233
Hou Yi
Level 89
God Stats
7W - 10L
1,476 SR
Queue Stats
13W - 18L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ezequiel44s
Danzaburou
20
5 / 7 / 11
15,712
982
27,712
29,829
14,016
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cabrakan
20
4 / 10 / 12
14,973
936
31,147
36,277
51,247
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
3 / 6 / 11
14,103
881
12,961
22,412
12,091
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Nualify
Hercules
20
3 / 6 / 10
13,943
871
21,987
41,325
44,499
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
20
6 / 1 / 9
15,127
945
17,322
8,216
3,543
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

0

VS

Team 2 Tickets

57

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
20
2 / 7 / 20
15,181
949
19,773
34,850
44,668
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hercules
19
6 / 1 / 4
14,035
877
10,454
13,492
12,671
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Morrigan
I R U Phailz
The Morrigan
20
7 / 7 / 13
15,884
993
25,491
13,386
6,073
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chang'e
KatWhitewolf
Chang'e
20
7 / 5 / 21
16,710
1,044
36,928
33,522
21,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
20
8 / 1 / 15
16,000
1,000
36,837
24,179
13,833
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
103
21
Kills
30
30
Deaths
21
53
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Ares
2
7
20
1.71
W
Hercules
6
1
4
8
L
Danzaburou
Ezequiel44s
Danzaburou
5
7
11
1.5
L
Cabrakan
4
10
12
1
W
The Morrigan
I R U Phailz
The Morrigan
7
7
13
1.93
L
3
6
11
1.42
W
Chang'e
KatWhitewolf
Chang'e
7
5
21
3.5
L
Hercules
Nualify
Hercules
3
6
10
1.33
L
Merlin
6
1
9
10.5
W
Hou Yi
8
1
15
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,129
Damage
129,483
138,059
Taken
119,429
125,396
Mitigated
98,392
30,122
Healing
38,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
19,773
1,055
1,674
1,067
34,850
44,668
0
15,036
19,814
45,088
0
W
Hercules
10,454
1,914
0
4,533
13,492
12,671
0
6,843
6,649
0
17,837
L
Danzaburou
Ezequiel44s
Danzaburou
27,712
16,381
0
10,596
29,829
14,016
0
18,439
11,390
0
65,002
L
Cabrakan
31,147
3,066
0
2,271
36,277
51,247
0
17,528
18,749
83,419
0
W
The Morrigan
I R U Phailz
The Morrigan
25,491
2,706
0
0
13,386
6,073
0
4,758
8,628
39,345
3,723
L
12,961
4,688
1,522
1,547
22,412
12,091
0
13,299
9,113
0
48,643
W
Chang'e
KatWhitewolf
Chang'e
36,928
1,740
13,747
11,730
33,522
21,147
0
13,477
20,045
74,517
0
L
Hercules
Nualify
Hercules
21,987
6,677
2,093
11,825
41,325
44,499
0
25,994
15,331
0
35,910
L
Merlin
17,322
419
0
268
8,216
3,543
0
4,341
3,875
50,748
0
W
Hou Yi
36,837
20,775
0
6,035
24,179
13,833
0
8,355
15,824
0
84,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,858
Gold Earned
77,810
331
Minions Killed
298
9
Camps Cleared
7
1,506,710
Distance Traveled
1,333,774
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
15,181
949
46
3
2
282,907
0
W
Hercules
14,035
877
16
1
0
182,648
1
L
Danzaburou
15,712
982
71
4
4
294,803
0
L
Cabrakan
14,973
936
106
7
0
278,006
1
W
The Morrigan
15,884
993
30
2
5
294,970
0
L
Nemesis
14,103
881
77
5
1
323,971
0
W
Chang'e
16,710
1,044
101
6
0
290,897
0
L
Hercules
13,943
871
22
1
0
312,342
0
L
Merlin
15,127
945
55
3
4
297,588
0
W
Hou Yi
16,000
1,000
105
7
0
282,352
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role