Player Matchup

Medusa
Medusa
AleksEnglish
Medusa
Level 160
God Stats
10W - 5L
1,724 SR
Queue Stats
598W - 420L
1,715 Elo+
Party 1
Cernunnos
Cernunnos
King_Achar
Cernunnos
Level 152
God Stats
1W - 3L
1,159 SR
Queue Stats
169W - 147L
1,617 Elo+
Solo
Tyr
Tyr
Ounslowe
Tyr
Level 107
God Stats
44W - 30L
1,713 SR
Queue Stats
390W - 333L
1,646 Elo+
Solo
Sol
Sol
Pheonika
Sol
Level 118
God Stats
4W - 2L
1,907 SR
Queue Stats
712W - 695L
1,632 Elo+
Party 1
Hercules
Hercules
SpammingYoGirl
Hercules
Level 68
God Stats
2W - 1L
1,827 SR
Queue Stats
53W - 39L
1,677 Elo+
Solo
Team Averages
Level 121
1,666 SR
1,657 Elo+

VS

Team Averages
Level 147
1,584 SR
1,652 Elo+
Bakasura
Bakasura
 
Bakasura
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Artbabe
Tyr
Level 140
God Stats
32W - 15L
1,650 SR
Queue Stats
536W - 206L
1,769 Elo+
Party 2
Khepri
Khepri
Faze__Espartan
Khepri
Level 128
God Stats
6W - 2L
1,691 SR
Queue Stats
225W - 156L
1,657 Elo+
Party 2
Zhong Kui
Zhong Kui
Juandangel-
Zhong Kui
Level 160
God Stats
18W - 4L
1,328 SR
Queue Stats
512W - 229L
1,692 Elo+
Party 2
Ullr
Ullr
MainWaifu
Ullr
Level 149
God Stats
7W - 6L
1,752 SR
Queue Stats
154W - 130L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
3 / 4 / 2
5,894
536
6,240
7,026
2,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Cernunnos
King_Achar
Cernunnos
11
1 / 1 / 1
6,405
582
4,690
8,506
2,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 2 / 0
5,569
506
2,774
7,044
3,051
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 3 / 1
6,702
609
5,468
7,113
1,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hercules
1
0 / 1 / 0
3,648
332
153
1,039
114

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
5 / 1 / 1
6,681
607
4,557
6,194
2,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tyr
13
2 / 0 / 2
7,327
666
4,911
5,585
3,611
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

5
0 / 3 / 3
4,610
419
1,785
6,340
3,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
Juandangel-
Zhong Kui
11
2 / 2 / 1
6,479
589
4,530
7,645
5,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
11
2 / 2 / 0
6,656
605
5,997
6,852
2,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
8
Kills
11
11
Deaths
8
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
1
1
5.5
L
Medusa
3
4
2
1
W
Tyr
2
0
2
3
W
0
3
3
0.5
W
Zhong Kui
Juandangel-
Zhong Kui
2
2
1
1.25
L
Cernunnos
King_Achar
Cernunnos
1
1
1
1.5
W
Ullr
2
2
0
1
L
1
2
0
0.5
L
3
3
1
1.17
L
Hercules
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,325
Damage
21,780
30,728
Taken
32,616
9,740
Mitigated
15,919
9,821
Healing
10,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
4,557
2,874
0
2,256
6,194
2,000
0
492
5,702
0
37,330
L
Medusa
6,240
3,424
0
846
7,026
2,419
0
1,508
5,072
0
28,729
W
Tyr
4,911
432
0
3,101
5,585
3,611
0
0
5,585
0
48,957
W
1,785
71
0
710
6,340
3,171
0
276
6,064
4,306
0
W
Zhong Kui
Juandangel-
Zhong Kui
4,530
1,164
0
2,337
7,645
5,101
97
4,700
2,945
33,645
0
L
Cernunnos
King_Achar
Cernunnos
4,690
2,510
0
2,838
8,506
2,406
53
357
7,957
0
36,857
W
Ullr
5,997
3,353
0
1,680
6,852
2,036
0
0
6,852
0
43,600
L
2,774
482
0
3,201
7,044
3,051
0
210
6,349
0
31,581
L
5,468
1,982
0
2,680
7,113
1,750
172
3,389
3,176
41,816
0
L
Hercules
153
48
0
256
1,039
114
0
79
867
0
686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,218
Gold Earned
31,753
287
Minions Killed
385
0
Camps Cleared
0
826,663
Distance Traveled
1,114,363
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,681
607
91
8
0
254,614
2
L
Medusa
5,894
536
52
5
0
210,255
5
W
Tyr
7,327
666
112
10
0
248,929
6
W
Khepri
4,610
419
8
1
0
218,386
1
W
Zhong Kui
6,479
589
86
8
0
200,423
2
L
Cernunnos
6,405
582
69
6
0
185,968
1
W
Ullr
6,656
605
88
8
0
192,011
4
L
Tyr
5,569
506
73
7
0
212,942
4
L
Sol
6,702
609
90
8
0
187,543
0
L
Hercules
3,648
332
3
0
0
29,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role