Player Matchup

Tsukuyomi
Tsukuyomi
AmbiguosYhg
Tsukuyomi
Level 23
God Stats
19W - 10L
1,637 SR
Queue Stats
48W - 33L
1,568 Elo+
Party 1
Olorun
Olorun
Bad_Bonez_
Olorun
Level 21
God Stats
42W - 55L
1,367 SR
Queue Stats
42W - 56L
1,263 Elo+
Party 3
Tiamat
Tiamat
BeastFox23k
Tiamat
Level 25
God Stats
4W - 12L
1,393 SR
Queue Stats
15W - 24L
1,382 Elo+
Party 3
King Arthur
King Arthur
Zjhon
King Arthur
Level 18
God Stats
9W - 6L
1,520 SR
Queue Stats
28W - 21L
1,525 Elo+
Party 1
Raijin
Raijin
woodenwater
Raijin
Level 19
God Stats
2W - 2L
1,566 SR
Queue Stats
33W - 21L
1,590 Elo+
Party 1
Team Averages
Level 21
1,497 SR
1,466 Elo+

VS

Team Averages
Level 24
1,447 SR
1,416 Elo+
Chang'e
Chang'e
NAMOR20
Chang'e
Level 15
God Stats
95W - 76L
1,388 SR
Queue Stats
110W - 99L
1,418 Elo+
Party 2
Cerberus
Cerberus
TheOozeOfLegend
Cerberus
Level 24
God Stats
8W - 6L
1,476 SR
Queue Stats
27W - 50L
1,372 Elo+
Solo
Apollo
Apollo
VIIVIIMMXIX
Apollo
Level 29
God Stats
1W - 1L
1,263 SR
Queue Stats
70W - 72L
1,414 Elo+
Party 2
Arachne
Arachne
eddardlives
Arachne
Level 30
God Stats
3W - 5L
1,574 SR
Queue Stats
11W - 25L
1,364 Elo+
Solo
Hel
Hel
harshwiinterr
Hel
Level 23
God Stats
28W - 22L
1,534 SR
Queue Stats
59W - 58L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AmbiguosYhg
Tsukuyomi
17
8 / 7 / 6
10,760
512
12,680
18,309
7,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Olorun
Bad_Bonez_
Olorun
15
0 / 6 / 2
9,027
430
2,582
14,375
5,297
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
17
3 / 3 / 6
10,319
491
7,668
12,143
7,193
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
Zjhon
King Arthur
15
1 / 6 / 3
9,255
441
11,486
18,069
17,468
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
17
7 / 10 / 6
11,486
547
14,000
18,945
7,015
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
NAMOR20
Chang'e
16
2 / 4 / 8
10,844
516
8,955
16,902
6,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
14
1 / 5 / 8
10,090
480
4,846
18,764
15,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
17
12 / 5 / 6
12,242
583
18,931
17,823
6,423
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arachne
eddardlives
Arachne
20
9 / 3 / 2
13,312
634
7,973
14,532
8,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
7 / 3 / 9
12,093
576
15,092
11,975
5,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
64
19
Kills
31
32
Deaths
20
23
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
AmbiguosYhg
Tsukuyomi
8
7
6
1.57
L
Olorun
Bad_Bonez_
Olorun
0
6
2
0.17
L
Tiamat
3
3
6
2
W
Chang'e
NAMOR20
Chang'e
2
4
8
1.5
W
Cerberus
1
5
8
1
W
Apollo
12
5
6
3
L
King Arthur
Zjhon
King Arthur
1
6
3
0.42
W
Arachne
eddardlives
Arachne
9
3
2
3.33
W
7
3
9
3.83
L
Raijin
7
10
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,416
Damage
55,797
81,841
Taken
79,996
44,001
Mitigated
41,676
14,866
Healing
35,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
AmbiguosYhg
Tsukuyomi
12,680
3,186
0
4,983
18,309
7,028
0
6,068
12,191
0
70,764
L
Olorun
Bad_Bonez_
Olorun
2,582
1,174
480
1,671
14,375
5,297
1,459
4,884
9,288
51,132
0
L
Tiamat
7,668
344
0
1,805
12,143
7,193
0
4,070
8,000
46,273
0
W
Chang'e
NAMOR20
Chang'e
8,955
278
2,518
5,865
16,902
6,626
1,553
2,951
13,951
54,549
0
W
Cerberus
4,846
460
0
4,394
18,764
15,064
1,329
7,580
11,184
28,995
0
W
Apollo
18,931
12,413
333
7,497
17,823
6,423
2,676
9,018
8,805
0
54,047
L
King Arthur
Zjhon
King Arthur
11,486
1,406
0
1,686
18,069
17,468
516
5,659
11,987
107
51,143
W
Arachne
eddardlives
Arachne
7,973
7,001
199
3,553
14,532
8,290
3,368
995
13,537
0
96,370
W
15,092
1,404
5,230
5,971
11,975
5,273
1,633
3,797
8,178
76,681
0
L
Raijin
14,000
1,945
61
4,180
18,945
7,015
474
7,373
11,482
64,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,847
Gold Earned
58,581
462
Minions Killed
515
0
Camps Cleared
0
1,839,012
Distance Traveled
1,931,788
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
10,760
512
102
5
0
423,668
1
L
Olorun
9,027
430
95
5
0
374,544
0
L
Tiamat
10,319
491
71
3
0
385,967
1
W
Chang'e
10,844
516
97
5
0
348,997
1
W
Cerberus
10,090
480
64
3
0
391,123
2
W
Apollo
12,242
583
60
3
0
376,891
3
L
King Arthur
9,255
441
79
4
0
331,678
2
W
Arachne
13,312
634
159
8
0
376,732
1
W
Hel
12,093
576
135
6
0
438,045
9
L
Raijin
11,486
547
115
5
0
323,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role