Player Matchup

King Arthur
King Arthur
BLZ Shark
King Arthur
Level 88
God Stats
3W - 1L
1,262 SR
Queue Stats
56W - 48L
1,429 Elo+
Party 2
Athena
Athena
KimJongDos2672
Athena
Level 84
God Stats
10W - 7L
1,554 SR
Queue Stats
69W - 74L
1,407 Elo+
Party 3
Thanatos
Thanatos
Phantom135
Thanatos
Level 84
God Stats
3W - 1L
1,633 SR
Queue Stats
5W - 2L
1,499 Elo+
Party 2
Chang'e
Chang'e
Resignedtree3
Chang'e
Level 118
God Stats
6W - 2L
1,457 SR
Queue Stats
68W - 59L
1,409 Elo+
Party 2
Jing Wei
Jing Wei
s0ye_0
Jing Wei
Level 64
God Stats
3W - 2L
1,572 SR
Queue Stats
44W - 56L
1,369 Elo+
Party 3
Team Averages
Level 88
1,496 SR
1,423 Elo+

VS

Team Averages
Level 109
1,495 SR
1,460 Elo+
Chiron
Chiron
LewpacShakobe
Chiron
Level 84
God Stats
20W - 15L
1,608 SR
Queue Stats
83W - 74L
1,498 Elo+
Solo
Fenrir
Fenrir
LightJn08
Fenrir
Level 64
God Stats
1W - 8L
1,269 SR
Queue Stats
45W - 56L
1,384 Elo+
Party 1
Erlang Shen
Erlang Shen
MissLuxx
Erlang Shen
Level 147
God Stats
21W - 14L
1,573 SR
Queue Stats
325W - 316L
1,465 Elo+
Party 1
Fafnir
Fafnir
OmegaFox21
Fafnir
Level 109
God Stats
5W - 4L
1,525 SR
Queue Stats
251W - 238L
1,476 Elo+
Party 1
Chang'e
Chang'e
OnoAbata
Chang'e
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 120L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BLZ Shark
King Arthur
15
5 / 4 / 5
9,795
466
11,823
19,429
17,567
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
4 / 5 / 6
10,644
507
9,368
20,352
20,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thanatos
Phantom135
Thanatos
18
10 / 2 / 6
11,670
556
13,613
18,645
8,386
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
17
5 / 1 / 8
10,649
507
15,181
14,977
5,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
s0ye_0
Jing Wei
15
2 / 1 / 4
9,191
438
5,570
11,852
4,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 2
10,910
520
13,059
12,713
4,877
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
LightJn08
Fenrir
15
6 / 3 / 1
10,082
480
7,316
12,738
5,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
MissLuxx
Erlang Shen
15
1 / 8 / 7
9,918
472
13,542
21,184
11,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fafnir
OmegaFox21
Fafnir
13
1 / 6 / 5
9,997
476
9,128
24,666
28,690
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chang'e
OnoAbata
Chang'e
15
2 / 7 / 4
9,770
465
16,633
18,664
9,564
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
32
26
Kills
13
13
Deaths
27
29
Assists
19
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BLZ Shark
King Arthur
5
4
5
1.88
W
4
5
6
1.4
L
3
3
2
1.33
L
Fenrir
LightJn08
Fenrir
6
3
1
2.17
L
Erlang Shen
MissLuxx
Erlang Shen
1
8
7
0.56
L
Fafnir
OmegaFox21
Fafnir
1
6
5
0.58
L
Chang'e
OnoAbata
Chang'e
2
7
4
0.57
W
Thanatos
Phantom135
Thanatos
10
2
6
6.5
W
Chang'e
5
1
8
9
W
Jing Wei
s0ye_0
Jing Wei
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,555
Damage
59,678
85,255
Taken
89,965
55,989
Mitigated
60,492
33,109
Healing
31,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BLZ Shark
King Arthur
11,823
1,520
0
0
19,429
17,567
65
3,030
16,399
0
42,718
W
9,368
2,794
0
1,890
20,352
20,158
510
5,598
14,754
37,738
0
L
13,059
3,256
619
6,324
12,713
4,877
844
4,664
7,973
0
92,637
L
Fenrir
LightJn08
Fenrir
7,316
1,640
549
4,861
12,738
5,384
0
2,348
10,304
0
46,817
L
Erlang Shen
MissLuxx
Erlang Shen
13,542
8,243
0
8,145
21,184
11,977
0
2,496
18,624
0
67,299
L
Fafnir
OmegaFox21
Fafnir
9,128
3,568
613
3,927
24,666
28,690
776
7,655
16,723
27,875
0
L
Chang'e
OnoAbata
Chang'e
16,633
1,019
2,612
4,275
18,664
9,564
648
6,338
11,792
63,449
0
W
Thanatos
Phantom135
Thanatos
13,613
5,158
380
14,457
18,645
8,386
2,431
4,966
13,679
0
65,076
W
Chang'e
15,181
1,027
3,878
7,795
14,977
5,706
395
8,933
6,044
59,921
0
W
Jing Wei
s0ye_0
Jing Wei
5,570
3,614
0
4,709
11,852
4,172
1,391
3,234
8,618
0
52,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,949
Gold Earned
50,677
444
Minions Killed
487
0
Camps Cleared
0
2,051,974
Distance Traveled
1,748,364
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,795
466
75
4
0
371,039
1
W
Athena
10,644
507
51
2
0
428,239
11
L
Chiron
10,910
520
156
7
0
399,996
5
L
Fenrir
10,082
480
85
4
0
401,160
0
L
Erlang Shen
9,918
472
121
6
0
256,767
2
L
Fafnir
9,997
476
23
1
0
335,877
1
L
Chang'e
9,770
465
102
5
0
354,564
1
W
Thanatos
11,670
556
109
5
0
433,168
0
W
Chang'e
10,649
507
111
5
0
416,704
0
W
Jing Wei
9,191
438
98
5
0
402,824
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role