Player Matchup

Izanami
Izanami
Kolonoscopies
Izanami
Level 27
God Stats
1W - 2L
1,709 SR
Queue Stats
23W - 26L
1,459 Elo+
Party 2
Sobek
Sobek
MarMarlade
Sobek
Level 79
God Stats
2W - 2L
1,575 SR
Queue Stats
388W - 364L
1,521 Elo+
Party 2
Loki
Loki
UndeadVillain
Loki
Level 26
God Stats
1W - 5L
1,030 SR
Queue Stats
20W - 31L
1,305 Elo+
Party 1
Ratatoskr
Ratatoskr
Zachv09
Ratatoskr
Level 46
God Stats
94W - 89L
1,525 SR
Queue Stats
415W - 385L
1,540 Elo+
Solo
Eset
Eset
hidd3nslay3r
Eset
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 43L
1,283 Elo+
Party 1
Team Averages
Level 47
1,468 SR
1,422 Elo+

VS

Team Averages
Level 54
1,641 SR
1,508 Elo+
Athena
Athena
Jstoner3
Athena
Level 59
God Stats
9W - 7L
1,737 SR
Queue Stats
40W - 48L
1,532 Elo+
Party 3
Danzaburou
Danzaburou
Num3roTr3s
Danzaburou
Level 81
God Stats
7W - 12L
1,611 SR
Queue Stats
35W - 46L
1,524 Elo+
Party 3
Nu Wa
Nu Wa
OriginalDogger
Nu Wa
Level 42
God Stats
20W - 18L
1,559 SR
Queue Stats
247W - 259L
1,421 Elo+
Party 3
Guan Yu
Guan Yu
Wunation
Guan Yu
Level 28
God Stats
7W - 7L
1,633 SR
Queue Stats
8W - 15L
1,455 Elo+
Party 3
Fenrir
Fenrir
bousha10
Fenrir
Level 62
God Stats
18W - 14L
1,667 SR
Queue Stats
87W - 100L
1,608 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
3 / 9 / 1
9,737
464
15,521
19,521
5,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
13
0 / 9 / 2
8,548
407
4,706
24,065
17,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 9 / 0
9,113
434
7,338
16,572
4,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ratatoskr
Zachv09
Ratatoskr
16
1 / 5 / 1
10,514
501
9,295
16,126
10,769
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
0 / 8 / 0
9,163
436
6,429
12,848
4,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Jstoner3
Athena
16
1 / 1 / 25
10,819
515
9,670
20,393
19,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
Num3roTr3s
Danzaburou
18
6 / 4 / 14
11,998
571
14,278
16,591
7,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
14 / 0 / 14
12,926
616
20,875
6,109
3,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
Wunation
Guan Yu
17
4 / 0 / 12
10,666
508
8,003
17,252
16,182
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
bousha10
Fenrir
19
15 / 1 / 13
12,687
604
18,544
18,463
10,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
118
5
Kills
40
40
Deaths
6
4
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Athena
Jstoner3
Athena
1
1
25
13.5
L
Izanami
3
9
1
0.39
L
Sobek
0
9
2
0.11
W
Danzaburou
Num3roTr3s
Danzaburou
6
4
14
3.25
W
14
0
14
21
L
1
9
0
0.11
W
Guan Yu
Wunation
Guan Yu
4
0
12
10
L
Ratatoskr
Zachv09
Ratatoskr
1
5
1
0.3
W
Fenrir
bousha10
Fenrir
15
1
13
21.5
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,289
Damage
71,370
89,132
Taken
78,808
43,053
Mitigated
56,227
16,395
Healing
30,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Jstoner3
Athena
9,670
2,392
0
3,710
20,393
19,897
908
4,720
15,673
37,272
0
L
Izanami
15,521
12,693
0
6,938
19,521
5,632
334
6,583
12,795
0
64,874
L
Sobek
4,706
654
0
3,994
24,065
17,950
0
10,056
13,702
22,012
0
W
Danzaburou
Num3roTr3s
Danzaburou
14,278
8,073
0
6,315
16,591
7,066
3,506
1,744
14,847
0
88,688
W
20,875
4,782
0
1,051
6,109
3,046
3,185
2,360
3,749
87,950
0
L
7,338
1,955
0
300
16,572
4,658
0
3,180
13,344
0
68,637
W
Guan Yu
Wunation
Guan Yu
8,003
785
3,936
8,432
17,252
16,182
1,101
1,076
16,176
0
50,541
L
Ratatoskr
Zachv09
Ratatoskr
9,295
1,367
0
3,478
16,126
10,769
410
5,083
10,879
0
71,381
W
Fenrir
bousha10
Fenrir
18,544
4,154
0
6,992
18,463
10,036
2,048
1,235
17,228
0
92,830
L
6,429
497
0
1,685
12,848
4,044
0
4,699
7,867
60,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,075
Gold Earned
59,096
524
Minions Killed
539
0
Camps Cleared
0
1,780,603
Distance Traveled
2,045,553
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,819
515
57
3
0
430,997
4
L
Izanami
9,737
464
135
6
0
315,455
3
L
Sobek
8,548
407
19
1
0
364,095
5
W
Danzaburou
11,998
571
109
5
0
353,202
5
W
Nu Wa
12,926
616
130
6
0
405,056
2
L
Loki
9,113
434
110
5
0
382,477
3
W
Guan Yu
10,666
508
99
5
0
460,466
1
L
Ratatoskr
10,514
501
142
7
0
411,561
4
W
Fenrir
12,687
604
144
7
0
395,832
4
L
Eset
9,163
436
118
6
0
307,015
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role