Player Matchup

Chang'e
Chang'e
NukeForce951
Chang'e
Level 79
God Stats
6W - 3L
1,627 SR
Queue Stats
43W - 35L
1,535 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
PROfesOrfunTime
Ah Muzen Cab
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 20L
1,516 Elo+
Party 1
Bellona
Bellona
Plebslord25
Bellona
Level 36
God Stats
6W - 15L
1,188 SR
Queue Stats
34W - 47L
1,335 Elo+
Party 1
Team Averages
Level 63
1,438 SR
1,462 Elo+

VS

Team Averages
Level 93
1,539 SR
1,450 Elo+
Chaac
Chaac
Beeg Monke
Chaac
Level 58
God Stats
6W - 10L
1,556 SR
Queue Stats
32W - 34L
1,461 Elo+
Party 2
Merlin
Merlin
Somnebula
Merlin
Level 88
God Stats
6W - 4L
1,503 SR
Queue Stats
54W - 55L
1,444 Elo+
Party 2
Hou Yi
Hou Yi
SplashyVenus7
Hou Yi
Level 132
God Stats
15W - 16L
1,558 SR
Queue Stats
192W - 225L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
NukeForce951
Chang'e
20
14 / 3 / 5
16,315
742
32,927
26,129
10,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
PROfesOrfunTime
Ah Muzen Cab
19
5 / 4 / 10
15,027
683
17,803
19,656
8,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
Plebslord25
Bellona
16
1 / 11 / 12
13,161
598
10,233
28,562
17,566
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
19
9 / 5 / 8
15,384
699
18,572
30,042
39,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
Somnebula
Merlin
16
3 / 7 / 11
13,306
605
17,671
17,291
6,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 8 / 11
14,355
653
20,781
23,320
8,086
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
48
20
Kills
18
18
Deaths
20
27
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Chaac
9
5
8
2.6
W
Chang'e
NukeForce951
Chang'e
14
3
5
5.5
W
Ah Muzen Cab
PROfesOrfunTime
Ah Muzen Cab
5
4
10
2.5
W
Bellona
Plebslord25
Bellona
1
11
12
0.64
L
Merlin
Somnebula
Merlin
3
7
11
1.21
L
6
8
11
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,963
Damage
57,024
74,347
Taken
70,653
37,040
Mitigated
53,631
30,074
Healing
26,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
18,572
3,432
1,923
15,938
30,042
39,116
160
11,995
17,326
0
63,762
W
Chang'e
NukeForce951
Chang'e
32,927
639
2,882
15,802
26,129
10,854
314
4,461
20,812
97,945
0
W
Ah Muzen Cab
PROfesOrfunTime
Ah Muzen Cab
17,803
7,739
0
6,804
19,656
8,620
3,312
3,804
15,138
0
75,834
W
Bellona
Plebslord25
Bellona
10,233
3,609
612
3,974
28,562
17,566
97
8,229
19,215
248
48,087
L
Merlin
Somnebula
Merlin
17,671
419
767
1,513
17,291
6,429
174
8,166
8,860
70,635
0
L
20,781
11,074
1,642
4,720
23,320
8,086
570
11,626
11,214
0
65,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,503
Gold Earned
43,045
237
Minions Killed
262
0
Camps Cleared
0
1,122,987
Distance Traveled
1,097,366
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
15,384
699
81
4
0
422,563
6
W
Chang'e
16,315
742
116
5
0
403,912
0
W
Ah Muzen Cab
15,027
683
74
3
0
343,983
0
W
Bellona
13,161
598
47
2
0
375,092
0
L
Merlin
13,306
605
92
4
0
339,241
3
L
Hou Yi
14,355
653
89
4
0
335,562
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role