Player Matchup

Horus
Horus
ARES147
Horus
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 18L
1,635 Elo+
Party 2
Neith
Neith
Angelxoxo69
Neith
Level 76
God Stats
3W - 1L
1,592 SR
Queue Stats
37W - 28L
1,564 Elo+
Party 2
Eset
Eset
grendolare
Eset
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 44L
1,488 Elo+
Party 2
Team Averages
Level 75
1,531 SR
1,562 Elo+

VS

Team Averages
Level 24
1,584 SR
1,527 Elo+
Ares
Ares
CJdavid456
Ares
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,469 Elo+
Solo
Raijin
Raijin
Clintodactyl
Raijin
Level 25
God Stats
0W - 1L
1,752 SR
Queue Stats
157W - 112L
1,562 Elo+
Party 1
Gilgamesh
Gilgamesh
Zakkom03
Gilgamesh
Level 28
God Stats
21W - 21L
1,500 SR
Queue Stats
149W - 99L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ARES147
Horus
14
10 / 5 / 8
10,983
915
10,689
10,814
6,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
8 / 4 / 10
10,811
901
11,777
9,602
2,704
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

11
0 / 6 / 15
8,575
715
4,970
7,795
2,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 8
9,020
752
4,710
13,662
11,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
13
6 / 5 / 7
9,938
828
6,901
8,330
2,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Zakkom03
Gilgamesh
13
7 / 7 / 6
9,859
822
8,709
13,928
5,187
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
36
18
Kills
15
15
Deaths
18
33
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Horus
ARES147
Horus
10
5
8
2.8
W
8
4
10
3.25
L
2
6
8
1
L
Raijin
6
5
7
1.9
L
Gilgamesh
Zakkom03
Gilgamesh
7
7
6
1.43
W
0
6
15
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,436
Damage
20,320
28,211
Taken
35,920
11,524
Mitigated
19,356
4,624
Healing
2,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
ARES147
Horus
10,689
5,424
963
2,329
10,814
6,641
866
4,131
6,474
0
25,112
W
11,777
5,257
0
830
9,602
2,704
864
4,379
4,921
0
32,863
L
4,710
350
0
990
13,662
11,844
0
1,966
11,696
19,992
0
L
Raijin
6,901
545
0
733
8,330
2,325
0
1,417
6,913
29,086
0
L
Gilgamesh
Zakkom03
Gilgamesh
8,709
2,786
0
408
13,928
5,187
0
1,667
12,261
0
40,167
W
4,970
328
81
421
7,795
2,179
811
2,387
5,197
25,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,369
Gold Earned
28,817
123
Minions Killed
139
0
Camps Cleared
0
559,967
Distance Traveled
567,256
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,983
915
24
2
0
196,246
0
W
Neith
10,811
901
42
4
0
180,753
3
L
Ares
9,020
752
22
2
0
210,088
0
L
Raijin
9,938
828
64
5
0
179,096
6
L
Gilgamesh
9,859
822
53
4
0
178,072
2
W
Eset
8,575
715
57
5
0
182,968
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role