Player Matchup

Tiamat
Tiamat
Cursed2Live
Tiamat
Level 5
God Stats
0W - 3L
1,166 SR
Queue Stats
6W - 11L
1,142 Elo+
Solo
Mercury
Mercury
Dialman24
Mercury
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,677 Elo+
Solo
Bellona
Bellona
DonjonAnubis
Bellona
Level 7
God Stats
1W - 1L
1,718 SR
Queue Stats
20W - 20L
1,727 Elo+
Party 1
Cerberus
Cerberus
SPX Krex
Cerberus
Level 27
God Stats
8W - 8L
1,638 SR
Queue Stats
98W - 118L
1,329 Elo+
Party 1
Danzaburou
Danzaburou
SPX Mercy
Danzaburou
Level 22
God Stats
1W - 3L
1,375 SR
Queue Stats
36W - 42L
1,364 Elo+
Party 1
Team Averages
Level 17
1,479 SR
1,448 Elo+

VS

Team Averages
Level 27
1,690 SR
1,537 Elo+
Amaterasu
Amaterasu
AstrocLauncher
Amaterasu
Level 29
God Stats
3W - 0L
1,710 SR
Queue Stats
6W - 4L
1,431 Elo+
Party 2
Anhur
Anhur
Baboons
Anhur
Level 29
God Stats
2W - 0L
1,736 SR
Queue Stats
17W - 9L
1,505 Elo+
Party 2
Janus
Janus
BudHendrix
Janus
Level 22
God Stats
6W - 2L
1,500 SR
Queue Stats
68W - 55L
1,608 Elo+
Party 3
Yemoja
Yemoja
Flintrap
Yemoja
Level 26
God Stats
4W - 1L
1,759 SR
Queue Stats
11W - 5L
1,563 Elo+
Party 2
Sun Wukong
Sun Wukong
SuperSayianBulma
Sun Wukong
Level 28
God Stats
23W - 12L
1,744 SR
Queue Stats
99W - 93L
1,579 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
3 / 12 / 4
10,957
406
12,306
20,029
10,193
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mercury
Dialman24
Mercury
16
3 / 10 / 4
11,126
412
11,698
21,409
9,577
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
DonjonAnubis
Bellona
16
4 / 12 / 4
11,497
426
17,356
32,209
25,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
SPX Krex
Cerberus
15
0 / 4 / 6
10,199
378
14,184
31,405
33,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
SPX Mercy
Danzaburou
14
0 / 11 / 5
9,206
341
8,647
18,118
6,917
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AstrocLauncher
Amaterasu
20
16 / 2 / 10
14,179
525
24,961
29,168
18,239
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
Baboons
Anhur
19
10 / 2 / 12
12,834
475
23,171
18,368
8,323
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
20
13 / 2 / 13
15,050
557
24,763
14,355
6,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
Flintrap
Yemoja
16
1 / 3 / 19
11,716
434
5,916
18,893
17,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sun Wukong
SuperSayianBulma
Sun Wukong
20
9 / 2 / 9
16,284
603
21,735
26,041
20,136
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
112
10
Kills
49
49
Deaths
11
23
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
AstrocLauncher
Amaterasu
16
2
10
10.5
W
Anhur
Baboons
Anhur
10
2
12
8
W
Janus
13
2
13
9.75
L
Tiamat
3
12
4
0.42
L
Mercury
Dialman24
Mercury
3
10
4
0.5
L
Bellona
DonjonAnubis
Bellona
4
12
4
0.5
W
Yemoja
Flintrap
Yemoja
1
3
19
3.5
L
Cerberus
SPX Krex
Cerberus
0
4
6
0.75
L
Danzaburou
SPX Mercy
Danzaburou
0
11
5
0.23
W
Sun Wukong
SuperSayianBulma
Sun Wukong
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,191
Damage
100,546
123,170
Taken
106,825
85,689
Mitigated
70,593
18,686
Healing
43,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
AstrocLauncher
Amaterasu
24,961
15,169
0
16,237
29,168
18,239
2,995
6,301
22,867
0
74,163
W
Anhur
Baboons
Anhur
23,171
11,765
0
3,692
18,368
8,323
3,197
6,812
11,556
0
96,971
W
Janus
24,763
2,398
0
1,729
14,355
6,195
294
1,046
13,309
132,983
0
L
Tiamat
12,306
959
0
1,687
20,029
10,193
826
6,421
13,608
50,216
0
L
Mercury
Dialman24
Mercury
11,698
7,432
0
250
21,409
9,577
45
5,232
16,177
0
58,492
L
Bellona
DonjonAnubis
Bellona
17,356
6,174
0
5,898
32,209
25,611
0
8,093
24,116
554
63,061
W
Yemoja
Flintrap
Yemoja
5,916
1,599
5,993
4,543
18,893
17,700
1,120
9,723
9,170
18,328
0
L
Cerberus
SPX Krex
Cerberus
14,184
466
0
8,853
31,405
33,391
404
7,827
23,578
51,005
0
L
Danzaburou
SPX Mercy
Danzaburou
8,647
3,473
0
1,998
18,118
6,917
463
3,106
15,012
0
31,903
W
Sun Wukong
SuperSayianBulma
Sun Wukong
21,735
3,771
0
11,294
26,041
20,136
1,475
3,162
22,879
0
125,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,985
Gold Earned
70,063
391
Minions Killed
642
0
Camps Cleared
0
2,189,428
Distance Traveled
2,429,629
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
14,179
525
94
3
0
505,023
2
W
Anhur
12,834
475
131
5
0
467,910
0
W
Janus
15,050
557
160
6
0
494,657
3
L
Tiamat
10,957
406
90
3
0
368,957
1
L
Mercury
11,126
412
82
3
0
483,241
0
L
Bellona
11,497
426
93
3
0
418,669
2
W
Yemoja
11,716
434
22
1
0
463,115
3
L
Cerberus
10,199
378
64
2
0
500,923
2
L
Danzaburou
9,206
341
62
2
0
417,638
0
W
Sun Wukong
16,284
603
235
9
0
498,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role