Player Matchup

Terra
Terra
Gold V
ComeFartCocktail
Terra
Gold V
Level 150
God Stats
32W - 35L
1,676 SR
Queue Stats
438W - 450L
1,380 MMR
Party 1
Medusa
Medusa
Gold I
Nïghtmarez
Medusa
Gold I
Level 160
God Stats
28W - 21L
1,600 SR
Queue Stats
607W - 606L
1,655 MMR
Party 1
Vulcan
Vulcan
Gold II
Unbreakable侫
Vulcan
Gold II
Level 100
God Stats
13W - 10L
1,500 SR
Queue Stats
344W - 346L
1,544 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
bananananananas
Sun Wukong
Gold III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold II
ztebemaster
Arachne
Gold II
Level 88
God Stats
2W - 1L
1,535 SR
Queue Stats
97W - 98L
1,515 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 128
1,562 SR
1,519 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,601 SR
1,556 MMR
Sylvanus
Sylvanus
Bronze III
Belteshazr
Sylvanus
Bronze III
Level 112
God Stats
2W - 3L
1,500 SR
Queue Stats
22W - 19L
1,504 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
Cwead
Ah Muzen Cab
Gold IV
Level 146
God Stats
2W - 1L
1,809 SR
Queue Stats
151W - 145L
1,547 MMR
Solo
Scylla
Scylla
Gold I
Exyntial
Scylla
Gold I
Level 158
God Stats
2W - 2L
1,695 SR
Queue Stats
35W - 35L
1,695 MMR
Party 2
Bellona
Bellona
Gold IV
SkippyPF
Bellona
Gold IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Da Ji
Da Ji
Gold IV
jhonxD2
Da Ji
Gold IV
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,532 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 3 / 15
14,351
532
9,639
26,947
31,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
20
9 / 7 / 4
15,286
566
20,038
26,032
10,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
2 / 5 / 16
14,940
553
28,558
17,362
8,208
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Sun Wukong
bananananananas
Sun Wukong
20
7 / 4 / 10
14,974
555
13,619
27,986
28,183
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Arachne
ztebemaster
Arachne
20
14 / 5 / 8
18,176
673
27,819
31,940
16,357
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
AthenaSetTiamatTsukuyomiGilgamesh

VS

Bans
ApolloCu ChulainnSobekKing ArthurYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Belteshazr
Sylvanus
17
5 / 5 / 8
13,161
487
12,726
26,901
40,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Muzen Cab
Cwead
Ah Muzen Cab
20
3 / 7 / 7
13,677
507
20,218
26,889
11,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
Exyntial
Scylla
20
6 / 7 / 7
14,736
546
25,720
22,868
9,970
Archmage's Gem

Archmage's Gem

+85
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bellona
SkippyPF
Bellona
20
3 / 7 / 3
13,908
515
14,978
25,137
23,964
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Da Ji
jhonxD2
Da Ji
19
7 / 10 / 4
13,243
490
15,954
25,076
12,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
53
35
Kills
24
24
Deaths
36
53
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Belteshazr
Sylvanus
5
5
8
1.8
W
3
3
15
3.5
L
Ah Muzen Cab
Cwead
Ah Muzen Cab
3
7
7
0.93
L
Scylla
Exyntial
Scylla
6
7
7
1.36
W
Medusa
9
7
4
1.57
L
Bellona
SkippyPF
Bellona
3
7
3
0.64
W
2
5
16
2
W
Sun Wukong
bananananananas
Sun Wukong
7
4
10
3
L
Da Ji
jhonxD2
Da Ji
7
10
4
0.9
W
Arachne
ztebemaster
Arachne
14
5
8
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,673
Damage
89,596
130,267
Taken
126,871
95,488
Mitigated
98,502
46,102
Healing
35,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Belteshazr
Sylvanus
12,726
2,540
3,759
6,576
26,901
40,054
612
10,827
16,074
32,098
0
W
9,639
900
5,998
6,891
26,947
31,937
463
10,873
15,852
31,171
0
L
Ah Muzen Cab
Cwead
Ah Muzen Cab
20,218
12,213
0
10,433
26,889
11,558
1,834
7,423
19,466
0
116,772
L
Scylla
Exyntial
Scylla
25,720
2,022
400
6,693
22,868
9,970
1,510
8,187
14,681
125,714
0
W
Medusa
20,038
11,830
0
7,679
26,032
10,803
4,253
6,688
19,196
0
119,989
L
Bellona
SkippyPF
Bellona
14,978
4,238
0
3,358
25,137
23,964
2,996
6,472
18,665
0
86,158
W
28,558
7,926
312
4,216
17,362
8,208
1,755
7,646
9,412
143,250
0
W
Sun Wukong
bananananananas
Sun Wukong
13,619
2,693
0
9,658
27,986
28,183
1,271
6,902
20,972
0
79,948
L
Da Ji
jhonxD2
Da Ji
15,954
4,858
0
4,500
25,076
12,956
774
6,334
18,742
0
90,744
W
Arachne
ztebemaster
Arachne
27,819
19,981
0
11,348
31,940
16,357
3,508
9,233
21,651
0
165,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,727
Gold Earned
68,725
774
Minions Killed
716
0
Camps Cleared
0
2,605,277
Distance Traveled
2,362,966
29
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
13,161
487
40
1
0
469,079
9
W
Terra
14,351
532
46
2
0
519,397
6
L
Ah Muzen Cab
13,677
507
165
6
0
480,153
4
L
Scylla
14,736
546
202
7
0
471,328
2
W
Medusa
15,286
566
160
6
0
470,947
5
L
Bellona
13,908
515
197
7
0
490,225
1
W
Vulcan
14,940
553
216
8
0
520,305
8
W
Sun Wukong
14,974
555
146
5
0
549,313
9
L
Da Ji
13,243
490
112
4
0
452,181
6
W
Arachne
18,176
673
206
8
0
545,315
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role