Player Matchup

Athena
Athena
Angel-Infernium
Athena
Level 42
God Stats
37W - 23L
1,530 SR
Queue Stats
496W - 476L
1,400 Elo+
Party 2
Chiron
Chiron
Denchinho
Chiron
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,218 Elo+
Solo
Guan Yu
Guan Yu
IGM19701
Guan Yu
Level 18
God Stats
4W - 5L
1,445 SR
Queue Stats
15W - 20L
1,283 Elo+
Party 2
Sol
Sol
KAAISEVEN
Sol
Level 15
God Stats
8W - 16L
1,287 SR
Queue Stats
13W - 30L
1,121 Elo+
Party 2
Danzaburou
Danzaburou
waddle1
Danzaburou
Level 6
God Stats
2W - 3L
1,320 SR
Queue Stats
12W - 16L
1,265 Elo+
Solo
Team Averages
Level 18
1,416 SR
1,257 Elo+

VS

Team Averages
Level 27
1,559 SR
1,399 Elo+
Nu Wa
Nu Wa
Blackcal101
Nu Wa
Level 17
God Stats
11W - 9L
1,514 SR
Queue Stats
29W - 46L
1,280 Elo+
Solo
Athena
Athena
NeckBreak Games
Athena
Level 55
God Stats
10W - 13L
1,468 SR
Queue Stats
15W - 21L
1,372 Elo+
Party 3
Hera
Hera
SobektheCat
Hera
Level 29
God Stats
0W - 3L
1,636 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 1
Tiamat
Tiamat
hoodiegoody
Tiamat
Level 8
God Stats
4W - 8L
1,435 SR
Queue Stats
4W - 9L
1,345 Elo+
Party 3
Pele
Pele
midgie225
Pele
Level 26
God Stats
1W - 3L
1,741 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 4
8,978
528
6,275
11,994
8,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chiron
Denchinho
Chiron
16
6 / 0 / 0
10,129
596
7,926
7,243
2,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Guan Yu
IGM19701
Guan Yu
15
5 / 0 / 3
8,825
519
3,423
11,326
7,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 1 / 3
8,031
472
2,617
7,345
2,077
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
waddle1
Danzaburou
14
1 / 0 / 3
8,620
507
2,578
12,148
4,333
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,981
411
5,452
8,593
2,091
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

6
1 / 1 / 0
5,829
343
2,005
5,327
2,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
0 / 6 / 0
7,458
439
6,228
7,730
2,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
11
0 / 3 / 0
7,167
422
3,494
5,222
1,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
12
0 / 3 / 0
7,152
421
3,243
9,175
2,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
1
16
Kills
1
1
Deaths
16
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
L
0
3
0
0
W
Chiron
Denchinho
Chiron
6
0
0
6
W
Guan Yu
IGM19701
Guan Yu
5
0
3
6.5
W
1
1
3
2.5
L
1
1
0
1
L
0
6
0
0
L
Tiamat
0
3
0
0
L
Pele
0
3
0
0
W
Danzaburou
waddle1
Danzaburou
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,819
Damage
20,422
50,056
Taken
36,047
25,218
Mitigated
11,255
23,857
Healing
6,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,275
2,463
0
3,120
11,994
8,299
0
3,881
8,039
38,714
0
L
5,452
1,157
314
2,000
8,593
2,091
273
3,907
4,686
36,639
0
W
Chiron
Denchinho
Chiron
7,926
3,708
205
2,563
7,243
2,990
3,822
4,581
2,618
0
58,266
W
Guan Yu
IGM19701
Guan Yu
3,423
529
390
5,838
11,326
7,519
837
3,615
7,343
0
29,686
W
2,617
818
0
3,968
7,345
2,077
1,603
3,243
4,102
44,267
0
L
2,005
890
0
419
5,327
2,603
146
2,805
2,522
8,198
0
L
6,228
1,772
0
0
7,730
2,203
330
1,610
5,850
39,601
0
L
Tiamat
3,494
83
0
922
5,222
1,756
383
0
5,222
35,779
0
L
Pele
3,243
689
0
2,645
9,175
2,602
0
570
8,515
0
40,683
W
Danzaburou
waddle1
Danzaburou
2,578
304
0
7,773
12,148
4,333
447
1,347
10,775
0
56,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,583
Gold Earned
34,587
412
Minions Killed
296
0
Camps Cleared
0
1,538,411
Distance Traveled
1,297,805
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,978
528
65
4
0
352,193
0
L
Nu Wa
6,981
411
66
4
0
217,194
0
W
Chiron
10,129
596
125
7
0
313,578
0
W
Guan Yu
8,825
519
56
3
0
311,071
1
W
Sol
8,031
472
70
4
0
286,031
0
L
Athena
5,829
343
14
1
0
191,425
2
L
Hera
7,458
439
78
5
0
285,098
0
L
Tiamat
7,167
422
67
4
0
232,092
0
L
Pele
7,152
421
71
4
0
371,996
0
W
Danzaburou
8,620
507
96
6
0
275,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role