Player Matchup

Loki
Loki
AbraSuaMente
Loki
Level 17
God Stats
2W - 6L
1,351 SR
Queue Stats
11W - 18L
1,323 Elo+
Solo
Ymir
Ymir
Reaper_ofblades
Ymir
Level 4
God Stats
3W - 1L
1,782 SR
Queue Stats
5W - 7L
1,247 Elo+
Solo
Ares
Ares
Scorpion Blanko
Ares
Level 17
God Stats
13W - 20L
1,365 SR
Queue Stats
14W - 20L
1,274 Elo+
Solo
Odin
Odin
Slae91200_boi
Odin
Level 1
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 14L
1,500 Elo+
Party 1
Susano
Susano
VibronicCash415
Susano
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
14W - 19L
1,648 Elo+
Party 1
Team Averages
Level 9
1,500 SR
1,398 Elo+

VS

Team Averages
Level 20
1,437 SR
1,380 Elo+
Merlin
Merlin
Kriiis_tiiin
Merlin
Level 10
God Stats
2W - 2L
1,228 SR
Queue Stats
2W - 4L
1,302 Elo+
Solo
Tiamat
Tiamat
KrulTepes1229
Tiamat
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,332 Elo+
Solo
Cu Chulainn
Cu Chulainn
Marshmello_Man55
Cu Chulainn
Level 18
God Stats
9W - 4L
1,751 SR
Queue Stats
60W - 39L
1,401 Elo+
Solo
Artemis
Artemis
Recken5002
Artemis
Level 16
God Stats
1W - 1L
1,135 SR
Queue Stats
20W - 18L
1,430 Elo+
Solo
Arachne
Arachne
jexial
Arachne
Level 29
God Stats
29W - 24L
1,572 SR
Queue Stats
162W - 148L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 7 / 5
11,549
502
17,000
20,845
8,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
6 / 3 / 3
8,910
387
3,895
8,686
5,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 4 / 1
8,797
382
7,710
15,591
7,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

2
0 / 0 / 1
4,440
193
0
620
127
2
0 / 0 / 1
5,973
260
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
1 / 9 / 3
10,957
476
3,047
10,304
8,360
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 5 / 1
11,457
498
8,263
12,364
7,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
Marshmello_Man55
Cu Chulainn
17
1 / 3 / 3
11,603
504
7,540
16,895
12,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
Recken5002
Artemis
16
1 / 8 / 0
11,329
493
5,462
15,705
6,296
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
jexial
Arachne
20
8 / 1 / 0
15,593
678
7,063
13,393
7,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
21
23
Kills
14
14
Deaths
26
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
13
7
5
2.21
W
Merlin
1
9
3
0.28
W
3
5
1
0.7
W
Cu Chulainn
Marshmello_Man55
Cu Chulainn
1
3
3
0.83
L
6
3
3
2.5
W
Artemis
Recken5002
Artemis
1
8
0
0.13
L
4
4
1
1.13
L
0
0
1
0.5
L
0
0
1
0.5
W
Arachne
jexial
Arachne
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,605
Damage
31,375
45,742
Taken
68,661
22,496
Mitigated
42,496
6,427
Healing
18,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,000
6,841
0
4,298
20,845
8,684
0
5,459
15,085
0
74,228
W
Merlin
3,047
524
0
0
10,304
8,360
3,127
1,831
8,473
32,050
0
W
8,263
450
0
2,513
12,364
7,213
1,137
3,474
8,890
42,197
0
W
Cu Chulainn
Marshmello_Man55
Cu Chulainn
7,540
767
0
4,474
16,895
12,688
1,297
3,961
11,046
9,313
48,285
L
3,895
423
0
217
8,686
5,959
168
1,740
6,685
22,331
0
W
Artemis
Recken5002
Artemis
5,462
3,158
0
4,542
15,705
6,296
5,182
1,588
14,117
0
69,581
L
7,710
88
0
1,912
15,591
7,726
0
4,654
10,627
33,754
0
L
0
0
0
0
620
127
0
62
558
0
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
jexial
Arachne
7,063
4,953
0
6,526
13,393
7,939
2,182
751
12,642
0
161,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,669
Gold Earned
60,939
211
Minions Killed
600
0
Camps Cleared
0
967,603
Distance Traveled
2,057,052
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
11,549
502
107
5
0
390,925
0
W
Merlin
10,957
476
69
3
0
325,515
0
W
Tiamat
11,457
498
89
4
0
400,815
2
W
Cu Chulainn
11,603
504
97
4
0
461,602
2
L
Ymir
8,910
387
51
2
0
205,915
0
W
Artemis
11,329
493
115
5
0
381,900
0
L
Ares
8,797
382
53
2
0
363,655
1
L
Odin
4,440
193
0
0
0
0
0
L
Susano
5,973
260
0
0
0
7,108
0
W
Arachne
15,593
678
230
10
0
487,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role