Player Matchup

Horus
Horus
FiguringMite04
Horus
Level 7
God Stats
1W - 5L
1,647 SR
Queue Stats
7W - 10L
1,617 Elo+
Solo
Ah Puch
Ah Puch
Gaolang97
Ah Puch
Level 23
God Stats
3W - 3L
1,624 SR
Queue Stats
75W - 57L
1,508 Elo+
Solo
Neith
Neith
Lollared
Neith
Level 23
God Stats
2W - 5L
1,442 SR
Queue Stats
31W - 45L
1,443 Elo+
Solo
Ymir
Ymir
OneMoreRandom_
Ymir
Level 25
God Stats
27W - 16L
1,707 SR
Queue Stats
164W - 152L
1,603 Elo+
Solo
Thanatos
Thanatos
tipsy_butterfly
Thanatos
Level 6
God Stats
4W - 5L
1,500 SR
Queue Stats
16W - 23L
1,540 Elo+
Solo
Team Averages
Level 17
1,584 SR
1,542 Elo+

VS

Team Averages
Level 36
1,542 SR
1,568 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
AlecOconner98
Susano
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 38L
1,685 Elo+
Solo
Nike
Nike
MagCC
Nike
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
37W - 35L
1,390 Elo+
Party 1
Ne Zha
Ne Zha
Ramoncho
Ne Zha
Level 26
God Stats
25W - 12L
1,756 SR
Queue Stats
63W - 35L
1,699 Elo+
Solo
Chiron
Chiron
susanokiuby
Chiron
Level 10
God Stats
1W - 0L
1,453 SR
Queue Stats
31W - 28L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,033
377
1,813
10,898
4,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Ah Puch
Gaolang97
Ah Puch
12
1 / 5 / 0
7,196
450
7,381
7,442
2,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Lollared
Neith
11
0 / 3 / 0
6,446
403
3,489
7,867
2,753
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 2 / 0
6,897
431
2,909
9,109
5,968
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
13
0 / 4 / 1
7,211
451
2,673
13,414
4,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
10 / 0 / 3
9,848
616
11,959
8,989
6,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 1 / 8
8,807
550
6,603
10,633
3,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nike
MagCC
Nike
13
0 / 0 / 7
8,104
507
4,526
11,695
6,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
Ramoncho
Ne Zha
17
4 / 0 / 9
9,919
620
10,095
11,547
7,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
15
1 / 0 / 2
8,594
537
2,426
4,935
1,717
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
47
1
Kills
18
18
Deaths
1
1
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
10
0
3
11.5
W
3
1
8
7
L
0
4
0
0
L
Ah Puch
Gaolang97
Ah Puch
1
5
0
0.2
L
Neith
Lollared
Neith
0
3
0
0
W
Nike
MagCC
Nike
0
0
7
3.5
L
0
2
0
0
W
Ne Zha
Ramoncho
Ne Zha
4
0
9
8.5
W
Chiron
1
0
2
2
L
Thanatos
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,265
Damage
35,609
48,730
Taken
47,799
20,547
Mitigated
25,310
14,238
Healing
21,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
11,959
248
0
3,665
8,989
6,094
974
4,944
4,045
49,780
0
W
6,603
777
0
5,013
10,633
3,767
645
1,533
9,100
0
57,037
L
1,813
669
674
1,854
10,898
4,993
0
2,025
8,285
0
17,706
L
Ah Puch
Gaolang97
Ah Puch
7,381
164
294
1,738
7,442
2,275
0
3,372
3,948
42,302
0
L
Neith
Lollared
Neith
3,489
2,112
282
796
7,867
2,753
215
76
7,652
0
29,857
W
Nike
MagCC
Nike
4,526
174
0
3,212
11,695
6,727
234
2,083
9,612
0
40,929
L
2,909
493
0
560
9,109
5,968
0
2,447
6,407
25,406
0
W
Ne Zha
Ramoncho
Ne Zha
10,095
2,754
0
6,735
11,547
7,005
324
1,730
9,817
0
68,102
W
Chiron
2,426
308
496
2,689
4,935
1,717
2,816
0
4,935
0
63,347
L
Thanatos
2,673
406
0
8,040
13,414
4,558
0
3,459
9,630
0
49,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,783
Gold Earned
45,272
320
Minions Killed
555
0
Camps Cleared
0
1,409,265
Distance Traveled
1,634,338
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,848
616
113
7
0
323,492
9
W
Susano
8,807
550
114
7
0
335,818
3
L
Horus
6,033
377
47
3
0
321,174
2
L
Ah Puch
7,196
450
84
5
0
223,352
0
L
Neith
6,446
403
58
4
0
265,087
2
W
Nike
8,104
507
72
5
0
328,632
3
L
Ymir
6,897
431
37
2
0
293,609
7
W
Ne Zha
9,919
620
138
9
0
339,279
5
W
Chiron
8,594
537
118
7
0
307,117
4
L
Thanatos
7,211
451
94
6
0
306,043
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role