Player Matchup

Ares
Ares
Ace_Rouge25
Ares
Level 18
God Stats
9W - 8L
1,708 SR
Queue Stats
126W - 116L
1,432 Elo+
Party 3
Olorun
Olorun
MILORD_ANIMOSITY
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 98L
1,268 Elo+
Party 1
Serqet
Serqet
SolarHook635
Serqet
Level 20
God Stats
4W - 4L
1,708 SR
Queue Stats
120W - 102L
1,405 Elo+
Party 3
Odin
Odin
TlrBatman
Odin
Level 3
God Stats
2W - 9L
1,500 SR
Queue Stats
116W - 144L
1,268 Elo+
Party 1
Nemesis
Nemesis
kellstacks
Nemesis
Level 3
God Stats
10W - 11L
1,500 SR
Queue Stats
597W - 622L
1,268 Elo+
Party 1
Team Averages
Level 9
1,583 SR
1,328 Elo+

VS

Team Averages
Level 21
1,508 SR
1,345 Elo+
Bellona
Bellona
Andresaurus9507
Bellona
Level 5
God Stats
3W - 2L
1,500 SR
Queue Stats
6W - 10L
1,220 Elo+
Solo
Fenrir
Fenrir
ElObreque
Fenrir
Level 27
God Stats
14W - 16L
1,502 SR
Queue Stats
76W - 88L
1,388 Elo+
Party 2
Hel
Hel
TheVirtualBread
Hel
Level 17
God Stats
10W - 2L
1,689 SR
Queue Stats
77W - 74L
1,336 Elo+
Solo
Danzaburou
Danzaburou
shishipeter
Danzaburou
Level 27
God Stats
30W - 43L
1,395 SR
Queue Stats
51W - 68L
1,380 Elo+
Party 2
Merlin
Merlin
ximpirru
Merlin
Level 29
God Stats
51W - 57L
1,456 SR
Queue Stats
93W - 115L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 7
9,757
390
13,237
25,348
32,673
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
0 / 8 / 0
7,450
298
2,234
9,407
3,091
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Serqet
18
11 / 9 / 4
12,111
484
15,232
22,419
12,122
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
15
2 / 13 / 2
9,691
388
6,178
24,461
10,433
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
kellstacks
Nemesis
14
0 / 13 / 3
8,769
351
4,381
20,653
10,112
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 7
12,320
493
7,622
17,503
13,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
ElObreque
Fenrir
20
13 / 0 / 5
14,073
563
11,546
13,725
7,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
1 / 5 / 17
12,067
483
11,802
15,826
6,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
shishipeter
Danzaburou
17
10 / 7 / 7
12,115
485
14,834
16,785
6,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
ximpirru
Merlin
20
17 / 2 / 10
14,428
577
27,105
17,213
8,815
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
94
17
Kills
48
48
Deaths
17
16
Assists
46
Player
Kills
Deaths
Assists
KDA
L
4
5
7
1.5
W
7
3
7
3.5
W
Fenrir
ElObreque
Fenrir
13
0
5
15.5
L
0
8
0
0
L
Serqet
11
9
4
1.44
W
1
5
17
1.9
L
Odin
2
13
2
0.23
L
Nemesis
kellstacks
Nemesis
0
13
3
0.12
W
Danzaburou
shishipeter
Danzaburou
10
7
7
1.93
W
Merlin
ximpirru
Merlin
17
2
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,262
Damage
72,909
102,288
Taken
81,052
68,431
Mitigated
42,796
11,448
Healing
36,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,237
958
0
0
25,348
32,673
0
11,156
13,856
38,238
0
W
7,622
4,913
0
4,844
17,503
13,460
387
1,456
15,196
0
33,203
W
Fenrir
ElObreque
Fenrir
11,546
1,336
0
5,597
13,725
7,640
4,650
754
12,717
0
91,883
L
2,234
1,286
0
430
9,407
3,091
540
6,269
2,764
19,962
0
L
Serqet
15,232
3,323
0
3,066
22,419
12,122
0
10,558
11,649
0
38,723
W
11,802
3,232
8,678
7,654
15,826
6,559
1,434
3,069
11,141
39,682
0
L
Odin
6,178
3,535
0
5,078
24,461
10,433
112
3,948
20,393
0
41,355
L
Nemesis
kellstacks
Nemesis
4,381
880
0
2,874
20,653
10,112
0
5,748
14,719
0
46,061
W
Danzaburou
shishipeter
Danzaburou
14,834
7,746
0
2,830
16,785
6,322
4,414
5,508
9,996
0
47,387
W
Merlin
ximpirru
Merlin
27,105
917
532
6,250
17,213
8,815
4,725
4,433
12,091
110,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,778
Gold Earned
65,003
266
Minions Killed
509
0
Camps Cleared
0
1,791,794
Distance Traveled
2,244,514
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,757
390
27
1
0
477,333
1
W
Bellona
12,320
493
51
2
0
442,095
2
W
Fenrir
14,073
563
155
6
0
555,571
0
L
Olorun
7,450
298
36
1
0
193,089
0
L
Serqet
12,111
484
61
2
0
394,121
6
W
Hel
12,067
483
58
2
0
432,425
3
L
Odin
9,691
388
62
2
0
350,661
0
L
Nemesis
8,769
351
80
3
0
376,590
0
W
Danzaburou
12,115
485
70
3
0
415,280
0
W
Merlin
14,428
577
175
7
0
399,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role