Player Matchup

Cerberus
Cerberus
Whitlv
Cerberus
Level 47
God Stats
3W - 5L
1,740 SR
Queue Stats
26W - 30L
1,376 Elo+
Party 1
Olorun
Olorun
pivo_ovip
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,226 Elo+
Solo
Janus
Janus
sargentpeperr
Janus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,749 Elo+
Party 1
Team Averages
Level 18
1,580 SR
1,450 Elo+

VS

Team Averages
Level 48
1,566 SR
1,455 Elo+
Medusa
Medusa
BOOGIE_MNSTR96
Medusa
Level 14
God Stats
10W - 6L
1,500 SR
Queue Stats
31W - 25L
1,492 Elo+
Party 2
Kumbhakarna
Kumbhakarna
GroguButChunky
Kumbhakarna
Level 64
God Stats
10W - 7L
1,583 SR
Queue Stats
125W - 165L
1,441 Elo+
Party 2
Olorun
Olorun
LettersFromLeto
Olorun
Level 65
God Stats
8W - 4L
1,615 SR
Queue Stats
126W - 170L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Whitlv
Cerberus
9
2 / 6 / 3
7,454
745
6,052
11,242
8,038
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
pivo_ovip
Olorun
9
0 / 4 / 3
6,178
618
2,068
6,246
2,151
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
3 / 4 / 2
7,462
746
5,378
5,439
1,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 2 / 5
7,593
759
3,042
5,026
1,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kumbhakarna
GroguButChunky
Kumbhakarna
11
3 / 1 / 9
8,438
844
4,542
8,772
6,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
6 / 2 / 7
8,749
875
10,242
7,894
3,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
5
Kills
13
14
Deaths
5
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
W
Kumbhakarna
GroguButChunky
Kumbhakarna
3
1
9
7.5
W
6
2
7
4.75
L
Cerberus
Whitlv
Cerberus
2
6
3
0.58
L
Olorun
pivo_ovip
Olorun
0
4
3
0.38
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,498
Damage
17,826
22,927
Taken
21,692
11,986
Mitigated
12,036
4,385
Healing
7,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,042
2,205
318
477
5,026
1,875
997
3,743
1,283
0
10,957
W
Kumbhakarna
GroguButChunky
Kumbhakarna
4,542
213
903
1,588
8,772
6,933
95
3,959
4,813
14,046
0
W
10,242
5,861
498
3,301
7,894
3,228
1,900
5,814
2,080
34,128
0
L
Cerberus
Whitlv
Cerberus
6,052
487
0
1,940
11,242
8,038
0
6,447
4,795
19,695
0
L
Olorun
pivo_ovip
Olorun
2,068
1,243
341
1,354
6,246
2,151
0
4,792
1,454
10,041
0
L
5,378
202
0
750
5,439
1,797
324
3,563
1,876
21,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,094
Gold Earned
24,780
99
Minions Killed
87
0
Camps Cleared
0
455,006
Distance Traveled
541,615
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,593
759
21
2
0
157,075
0
W
Kumbhakarna
8,438
844
12
1
0
204,080
2
W
Olorun
8,749
875
54
5
0
180,460
0
L
Cerberus
7,454
745
52
5
0
173,078
1
L
Olorun
6,178
618
11
1
0
129,401
0
L
Janus
7,462
746
36
4
0
152,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role