Player Matchup

Neith
Neith
HuSsjbb
Neith
Level 5
God Stats
5W - 11L
1,371 SR
Queue Stats
24W - 31L
1,044 Elo+
Party 2
Thor
Thor
KHANJI97
Thor
Level 5
God Stats
2W - 9L
1,253 SR
Queue Stats
22W - 26L
1,077 Elo+
Party 2
Skadi
Skadi
N0PsYcH00
Skadi
Level 23
God Stats
1W - 4L
1,177 SR
Queue Stats
42W - 53L
1,442 Elo+
Party 4
Aphrodite
Aphrodite
NyuLucy
Aphrodite
Level 30
God Stats
23W - 16L
1,759 SR
Queue Stats
76W - 78L
1,434 Elo+
Party 4
Fenrir
Fenrir
x1ME
Fenrir
Level 6
God Stats
3W - 3L
1,715 SR
Queue Stats
14W - 23L
994 Elo+
Party 2
Team Averages
Level 14
1,455 SR
1,198 Elo+

VS

Team Averages
Level 26
1,493 SR
1,379 Elo+
Bellona
Bellona
Bigfeet1234
Bellona
Level 25
God Stats
33W - 28L
1,531 SR
Queue Stats
163W - 145L
1,464 Elo+
Party 1
Ra
Ra
DangerJuice
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 11L
1,704 Elo+
Party 1
Ymir
Ymir
EddenToDut
Ymir
Level 65
God Stats
12W - 9L
1,539 SR
Queue Stats
162W - 138L
1,459 Elo+
Party 1
Bastet
Bastet
JIsClappin
Bastet
Level 12
God Stats
6W - 4L
1,554 SR
Queue Stats
10W - 12L
1,150 Elo+
Party 3
Medusa
Medusa
Onishinju
Medusa
Level 21
God Stats
5W - 9L
1,343 SR
Queue Stats
22W - 24L
1,119 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
HuSsjbb
Neith
16
4 / 7 / 10
10,930
455
20,613
16,716
7,433
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
14
4 / 10 / 4
9,476
395
8,197
18,042
11,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Skadi
N0PsYcH00
Skadi
18
6 / 9 / 5
12,293
512
18,397
20,263
9,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
NyuLucy
Aphrodite
17
2 / 8 / 10
11,168
465
8,612
26,718
14,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
x1ME
Fenrir
17
7 / 9 / 7
11,107
463
14,766
25,969
14,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bigfeet1234
Bellona
20
19 / 2 / 14
15,399
642
32,921
30,854
37,009
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
9 / 7 / 5
12,850
535
18,238
14,630
7,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
6 / 4 / 19
13,196
550
16,081
24,519
34,681
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bastet
JIsClappin
Bastet
17
5 / 4 / 8
11,154
465
6,455
10,391
4,009
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
Onishinju
Medusa
18
4 / 7 / 9
11,530
480
14,163
14,040
5,621
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
98
23
Kills
43
43
Deaths
24
36
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Bellona
Bigfeet1234
Bellona
19
2
14
13
W
9
7
5
1.64
W
6
4
19
3.88
L
Neith
HuSsjbb
Neith
4
7
10
1.29
W
Bastet
JIsClappin
Bastet
5
4
8
2.25
L
Thor
4
10
4
0.6
L
Skadi
N0PsYcH00
Skadi
6
9
5
0.94
L
Aphrodite
NyuLucy
Aphrodite
2
8
10
0.88
W
Medusa
Onishinju
Medusa
4
7
9
1.21
L
Fenrir
x1ME
Fenrir
7
9
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,585
Damage
87,858
107,708
Taken
94,434
57,602
Mitigated
88,470
30,594
Healing
16,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Bigfeet1234
Bellona
32,921
7,636
0
6,623
30,854
37,009
1,519
2,218
28,636
17,788
67,934
W
18,238
2,319
2,464
4,191
14,630
7,150
2,816
1,588
13,042
72,850
0
W
16,081
2,421
0
899
24,519
34,681
1,039
2,602
21,917
66,183
0
L
Neith
HuSsjbb
Neith
20,613
10,616
0
4,077
16,716
7,433
1,625
6,158
10,424
0
77,767
W
Bastet
JIsClappin
Bastet
6,455
2,490
0
738
10,391
4,009
1,664
1,208
9,183
0
24,035
L
Thor
8,197
1,604
0
368
18,042
11,215
180
5,610
12,196
0
27,070
L
Skadi
N0PsYcH00
Skadi
18,397
9,756
0
1,662
20,263
9,472
2,821
7,929
12,268
0
72,559
L
Aphrodite
NyuLucy
Aphrodite
8,612
1,599
6,066
13,980
26,718
14,500
1,080
11,375
15,095
52,092
0
W
Medusa
Onishinju
Medusa
14,163
5,987
0
1,767
14,040
5,621
4,981
996
13,044
0
71,179
L
Fenrir
x1ME
Fenrir
14,766
5,285
0
4,441
25,969
14,982
1,737
8,436
17,349
0
54,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,974
Gold Earned
64,129
404
Minions Killed
485
0
Camps Cleared
0
1,976,789
Distance Traveled
2,163,139
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
15,399
642
91
4
0
513,040
0
W
Ra
12,850
535
143
6
0
385,857
1
W
Ymir
13,196
550
101
4
0
406,946
4
L
Neith
10,930
455
110
5
0
370,815
4
W
Bastet
11,154
465
44
2
0
437,534
0
L
Thor
9,476
395
33
1
0
362,443
0
L
Skadi
12,293
512
95
4
0
384,598
3
L
Aphrodite
11,168
465
84
4
0
398,233
2
W
Medusa
11,530
480
106
4
0
419,762
0
L
Fenrir
11,107
463
82
3
0
460,700
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role