Player Matchup

Ymir
Ymir
Blackriver02
Ymir
Level 106
God Stats
29W - 38L
1,367 SR
Queue Stats
361W - 375L
1,457 Elo+
Party 1
Bakasura
Bakasura
HatiranYeter
Bakasura
Level 22
God Stats
19W - 16L
1,489 SR
Queue Stats
34W - 35L
1,454 Elo+
Party 1
Chiron
Chiron
LebannenOfShores
Chiron
Level 64
God Stats
14W - 24L
1,372 SR
Queue Stats
181W - 210L
1,408 Elo+
Party 1
Nemesis
Nemesis
ShowDesigner
Nemesis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,447 Elo+
Party 1
Hera
Hera
rhimaya
Hera
Level 69
God Stats
5W - 8L
1,346 SR
Queue Stats
167W - 216L
1,427 Elo+
Party 1
Team Averages
Level 54
1,415 SR
1,439 Elo+

VS

Team Averages
Level 62
1,425 SR
1,498 Elo+
Nu Wa
Nu Wa
ArguingAardvark
Nu Wa
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
FatPolo15
Pele
Level 35
God Stats
3W - 2L
1,126 SR
Queue Stats
185W - 207L
1,490 Elo+
Solo
Fenrir
Fenrir
KAWAIIDESUUU
Fenrir
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
LilBoogieDB
Anhur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Xrevenge17
Ra
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
96W - 30L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 4 / 0
2,756
551
289
3,506
782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bakasura
HatiranYeter
Bakasura
4
0 / 1 / 1
3,161
632
539
2,465
569
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Boots

Boots

+6%
Movement Speed

5
0 / 4 / 0
3,253
651
2,418
4,364
566
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nemesis
ShowDesigner
Nemesis
5
1 / 1 / 0
3,021
604
1,115
2,806
758
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hera
rhimaya
Hera
4
0 / 2 / 0
3,049
610
615
1,726
334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 2
4,127
825
1,206
1,472
299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Pele
6
0 / 1 / 1
3,530
706
632
2,105
375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
6
5 / 0 / 5
4,526
905
3,962
3,302
1,153
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
5 / 0 / 2
4,601
920
2,523
1,741
386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 0 / 0
4,141
828
1,734
1,720
407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
12
12
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
0
4
0
0
W
Pele
0
1
1
0.5
L
Bakasura
HatiranYeter
Bakasura
0
1
1
0.5
W
Fenrir
5
0
5
7.5
L
0
4
0
0
W
5
0
2
6
L
Nemesis
ShowDesigner
Nemesis
1
1
0
1
W
1
0
0
1
L
Hera
rhimaya
Hera
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,976
Damage
10,057
14,867
Taken
10,340
3,009
Mitigated
2,620
2,428
Healing
3,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,206
461
0
157
1,472
299
0
210
1,220
15,442
0
L
289
62
0
174
3,506
782
0
0
3,506
2,164
0
W
Pele
632
226
0
212
2,105
375
114
0
2,055
0
10,594
L
Bakasura
HatiranYeter
Bakasura
539
386
0
754
2,465
569
0
36
2,429
0
8,161
W
Fenrir
3,962
1,082
0
845
3,302
1,153
138
580
2,650
0
9,173
L
2,418
458
105
645
4,364
566
0
538
3,782
0
12,052
W
2,523
1,740
0
1,158
1,741
386
125
0
1,741
0
14,446
L
Nemesis
ShowDesigner
Nemesis
1,115
363
0
500
2,806
758
0
1,698
1,108
0
5,281
W
1,734
296
127
632
1,720
407
273
0
1,720
20,397
0
L
Hera
rhimaya
Hera
615
0
0
250
1,726
334
0
584
1,084
6,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,240
Gold Earned
20,925
88
Minions Killed
157
0
Camps Cleared
0
410,278
Distance Traveled
464,145
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
4,127
825
40
8
0
92,896
1
L
Ymir
2,756
551
6
1
0
88,569
0
W
Pele
3,530
706
31
6
0
79,676
2
L
Bakasura
3,161
632
25
5
0
91,581
0
W
Fenrir
4,526
905
9
2
0
100,051
0
L
Chiron
3,253
651
30
6
0
94,880
1
W
Anhur
4,601
920
27
5
0
92,697
1
L
Nemesis
3,021
604
10
2
0
78,410
1
W
Ra
4,141
828
50
10
0
98,825
0
L
Hera
3,049
610
17
3
0
56,838
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role